
Castle of Venia, a platform with a classic flavor of the 90s, relive a cult, inspired by the legendary Super Ghouls 'n Ghosts and Castlevania, Dress in the role of a mysterious hero who will end the tyranny of the powerful demon Venia.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Strasznie biedna rozgrywka. Strasznie mało responsywna i daje wątpliwą przyjemność z rozgrywki. Oryginalne platformówki z C64 są w stanie dostarczyć większej frajdy.
Игра года ! ...
bg
da
Jogo simples, passa longe de um Castlevania, não há tempo para vencer a fase, não existe segredo para descobrir, apenas uns dois chefes de fases, personagem não ataca durante o pulo, uma única música repetitiva, jogo casual super barato, então não dá para exigir muito, me diverti um pouco, então ganha meu positivo.
Es un juego bastante corto, a pesar del arte y la música que son buenas, hubiera preferido un poco mas de lore y contexto al inicio de la campaña, en vez de soltar todo al final, aun así considero que vale la pena si lo consigues en descuento.
This game sucks, You cannot slash midair or while moving which makes the game unplayable. and you have to kill EVERY enemy before entering the next level, which is tedious. The music sucks. In general I cannot think of anything good to say about this game. It is named so similar to the Castlevania that I thought it was a half decent platformer, and I got crap. Thank goodness I got a refund. In all, I rate this a 1.8/10.
Uma bosta, não comprem, é muito curto. Compensa mais você baixar qualquer Castlevania retro e jogar.
Pixel art muito bem feita, com jogabilidade péssima e trilha sonora tosca e repetitiva. Jogo curto, terminei em 50 minutos. O design de inimigos e cenários é impecável, se a pessoa responsável por isso se unisse a um bom compositor e alguém que possa desenvolver uma gameplay precisa e fluída, poderão criar jogos incríveis. Pelo preço tá ótimo, se por menos de 2 reais na promoção você quer jogar um Symphony of the Night, o problema é você. Amei, nota 2.
The game looks great but the play is horrible. The controls are wretched, with slop on landings and off-by-a-pixel jump height keeping you from reaching what look like accessible platforms. The weapon can only be used while stationary, so landing and slicing an enemy won't happen. You will have to give them space so you can land, wait the second or so for the slop in the movement to stop, then execute the attack with enough time to allow the animation to play out so the enemy can walk into the point. This really puts the FU in fun. The objective of every stage is to kill all the enemies on the map and collect their souls before you can move to the next map and repeat the process. There are checkpoints, but every (frequent) death will reset the counter until you find one which is just a random, unmarked section of the map you'll cross. You appear to have infinite lives, so getting all the enemies is just a matter having equally infinite patience. As I do not find this compelling gameplay, I clearly do not. Neither Ghouls 'Chosts or Castlevania that this game claims to be based on required you to 100% clear every stage. The challenge was reaching the end. This game isn't much on challenge, but it's high on tediousness. There's an "Options" menu that has no actual options. Instead, it shows you a how-to-play screen that abbreviates the "Tutorial" seen when you start a "New Game." There are no option to disable that hideous fish-eye lens that's supposed to evoke some cathode ray TV kitsch. Scanlines should also be optional, but again: no options at all. I will say that with a little more polish, this could be a fun game. Fix the control slop, allow the weapon to be used from motion, give us some basic options. If you're going to stick with a kill-everything-on-the-map approach, at least give us a "x of y" so we know how many remain. But frankly, the game should have a scoring system that incentivizes collection all souls without actually requiring any to progress.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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