
Castle of Shikigami is a dark, supernatural vertically-scrolling shoot-’em-up classic. Summer, 2005: Tokyo's Metropolitan Police Force is investigating an occult serial killer. Specialists have been called in to investigate. The case is called “The Castle of Shikigami Incident”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コントローラー一つまともに動かない。サポートたどっていろいろ試したが疲れた。もうちょっとどうにかしてほしい、全体的にダメ。
元祖低速弾幕STG
無法使用控制器,標籤詐欺
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty good shooter. I like it better than the Espgaluda games from Cave. Seems a tad unbalanced, and I hate when enemies pop up from the bottom of the screen. It was a nice change from a lot of the usual shmups though, as bullets don't always follow the same patterns every time according to their color/shape.
The word for this game is psychedelic, in the best way possible. The story about investigating a series of murders in Tokyo isn't exactly the most fitting setup for a game where regular schoolboys and shrine maidens are shooting inter-dimensional space monsters in the sky to techno music, but if you've come this far in the sentence without realizing the tone of this game, it may not be for you. It is a bullet hell game so be prepared to die many times on your way to the final boss, but the spectacle and satisfaction of blowing up giant butterfly demons will more than make up for that. The only real problem I have is with the settings. No matter how much I fidget with the resolution, I can't get it to fit better than the default. Take it for what it is and have yourself a ball, cuz there's a party in the skies above Tokyo and you're invited.
Castle of Shikigami is a high-intensity vertical shooter that blends occult storytelling, character-driven mechanics, and arcade-style score chasing into a single frantic experience. Developed by Alfa System and brought to modern platforms by Cosmo Machia, the game represents a very specific moment in the evolution of Japanese shmups: one where dense bullet patterns, supernatural themes, and experimental scoring systems converged into something both challenging and stylistically distinct. The result is a shoot-’em-up that feels deeply rooted in arcade culture while introducing ideas that push the genre beyond simple dodging and shooting. Even after all these years, its personality and design choices give it a unique identity among classic bullet-hell titles. The narrative premise, while lean, adds atmosphere and flavor. Set in a Tokyo plagued by a strange series of occult murders, the game casts you as one of several characters drawn into the mystery surrounding the so-called “Castle of Shikigami Incident.” Each character brings their own background, dialogue, and motivations, giving the story more texture than many shooters of its era. Although the storytelling unfolds in brief exchanges between action segments, the supernatural tone helps distinguish the game’s world from more generic sci-fi or military shooters. The mix of urban settings, demonic forces, and psychic powers gives the experience a moody, slightly eerie undertone that pairs surprisingly well with the high-speed gunplay. What truly defines Castle of Shikigami, however, is its gameplay rhythm, marked by a clever scoring mechanic that rewards carefully controlled risk. The Tension Bonus System incentivizes players to position themselves dangerously close to enemy bullets in order to multiply their score. Instead of simply staying alive by avoiding attacks, the game pushes you to flirt with danger, weaving through bullets not just for survival but for performance. This creates an exhilarating push-and-pull dynamic: expert players feel the satisfaction of stacking multipliers and watching scores soar, while newcomers experience the thrill (and occasional frustration) of trying to stay just close enough without getting annihilated. It’s a system that adds depth without complicating inputs, relying instead on player bravery, precision, and pattern recognition. The roster of six playable characters expands the game’s depth even further. Each one has completely different shot patterns, movement traits, and Shikigami abilities — powerful, character-specific attacks that radically change how you approach enemies and bosses. Using different characters doesn’t just alter your damage output; it changes the entire flow of a stage, sometimes making a previously difficult section feel manageable or turning a boss encounter into a brand-new puzzle. This variety encourages multiple playthroughs and experimentation, giving the game a replayability that goes beyond simply mastering its bullet patterns. Even casual players can appreciate the way each character’s abilities subtly reshape the battlefield. Visually, the game shows its age but retains a certain charm. Its environments and enemy models reflect early-2000s aesthetics: functional, slightly muted, and occasionally simplistic. While the backgrounds don’t always stand out, the bullet patterns do — swirling, cascading, and filling the screen with waves of projectiles that are both hypnotic and intimidating. The clarity of the bullets is crucial in a genre where visibility determines survival, and Castle of Shikigami mostly succeeds here, though a few sections blur the line between background detail and incoming fire. The overall presentation benefits from the supernatural tone, with bosses and setpieces that lean into demonic motifs and occult imagery, giving the game a memorable stylistic flavor despite some limitations. The ported Steam version offers a number of conveniences — practice modes, modern localization, achievements, and local cooperative play — making the game more approachable for contemporary players. But even with these additions, Castle of Shikigami remains an arcade-leaning experience at its core. Its five stages, each divided into sub-sections and boss fights, do not make for a long campaign, but the design encourages repetition rather than single-run completion. This is a game built for mastery, not for a one-time playthrough, and players who enjoy competing with themselves or climbing leaderboards will find plenty of motivation to return. For all its strengths, the game does have drawbacks that may limit its appeal. The visual presentation, especially terrain and environmental detail, lacks the polish of modern shooters. The Tension Bonus System, though innovative, can make the difficulty curve feel unforgiving for newcomers who simply want to enjoy the action without diving into high-risk scoring. And because the core loop is firmly rooted in arcade conventions, players who prefer narrative complexity or long-form progression may find the experience too narrow. Still, these limitations are less flaws than reflections of the era and genre the game belongs to. Ultimately, Castle of Shikigami is a distinctive blend of supernatural atmosphere, mechanical risk-reward depth, and fast-paced bullet-hell action. It stands as an exemplar of a certain style of Japanese shoot-’em-up — one that relies not only on reflexes but on nerve and spatial awareness. For genre enthusiasts, its scoring system, character variety, and intense boss encounters provide a rich ground for mastery. For newcomers willing to embrace its retro sensibilities and learning curve, it offers a thrilling, tightly crafted arcade experience that remains compelling long after its original release. Rating: 6/10
经典老游戏本来想收藏的,没想到STEAM版移植渣到连全屏模式都不能正常匹配分辨率。没有画廊模式,还不如多年前古老的PC版。卖得也贵,二代更贵,附加模式居然单独一个DLC。
Win10時代に購入してトレカが集まったので、プレイを試みたのですが「Win11強制後」には起動すらしないようです。互換モードとかで遊ぶ方法とかもないのでしょうか? IIとかIIIも怖くて買えませんね。 どちらかというとWINDOWSの問題が大きいようなので、掲示板の方にも投稿はしておきます。 WINDOWS 11なら【仕様非対応表示は明記されている(8.1&10限定)】ので、起動しなければ適切な対応を求めた方が好いでしょう。
60%オフの480円で購入 Win11でプレイ 起動すると画面サイズが2715x1697になってたので修正 DS4が使えなかったのでDS4Windowsを起動してみたらDS4が使えました 難しいのは百も承知で懐かしさを感じるために買いました とても懐かしいです プレイヤーが移動に専念できるモノやキャラクターをその場に放置して照準を動かして敵を撃つ等 個性豊かな機体が豊富なSTGです 敵弾スレスレをキープすると得点が増えるシステムが新しい(当時) セール中ならワンコインで買えるのでいかがでしょうか
过去的STG玩家口味都这么重的吗?(好像现在也是)
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Players by region
Where this game's players are, estimated from review languages.
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