
Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!
Modeled estimate, not a reported figure. How we estimate →
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About
Forged by battle,
Perfected by alchemy,
First of his kind,
Last line of our defence,
Bellator di Alchemia.
Castle of Alchemists is an action-RPG and tower defence hybrid where you take on the role of Bellator, an alchemically enhanced super soldier and fight against relentless hordes of enemies from other worlds.
Craft items with randomised abilities that only a super soldier can wield, lay down deadly traps and build towers, mutate and advance to your perfection.
Crush hordes of enemies as you reclaim the castle from the invaders piece by piece. If they come by the thousands, by the thousands they shall fall.

Battle and defeat thousands of invaders from different factions with unique abilities, from a selection of more than 2 dozens of enemies.
Craft an arsenal of weapons and items with randomised properties.
Mutate and hone your skills through detailed skill trees.
Number of traps and towers, each with a range of variants.
Apply more than 10 conditions to enemies—slow them, stun them, burn them, freeze them, and more.
Utilise synergies to quickly dispatch enemies: put metal traps struck by electric, set ablaze oils, or electrify acid puddles to spread explosive poisonous gases.
Advance through levels set in diverse locations; the mines beneath the castle, the bustling forges of engineering, and silent lecture halls devoid of alchemists.
Face bosses in special arenas, never-ending hordes in endless levels, or the challenges in increased difficulty mode for greater rewards.

We are a two-person team working on this game with all our power. We are open to your feedback and want to develop this game with you to its best.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Russian, Turkish, Korean, Polish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Czy polecę tą grę? Zdecydowanie nie, niestety jest bardzo monotonna i nowe pułapki czy crafting nie budują jakiejś większej satysfakcji z młócenia kolejnych fal przeciwników na kolejnych mapach. Zagrywałem się swego czasu w Dungeon Defenders i w odróżnieniu do tego co zastałem tutaj, tam mimo prostej oprawy graficznej niezbyt skomplikowanych mechanik jakoś człowiekowi odpowiadał ten miód na ekranie... Tu jest trochę niestety inaczej, na plus na pewno koncept i styl graficzny, otoczka w koło naszego bohatera natomiast mam wrażenie że na tym to się kończy. Osobiście nie znalazłem tu niczego co by mnie trzymało przy tej grze i wciągnęłoby to chęci powtarzania leveli czy zdobywania osiągnięć. Mamy różne rodzaje pułapek, crafting broni, mutacje bohatera pozwalające na zmiany statystyk a mimo wszystko... nie czuć jakiegokolwiek progressu. Mam wrażenie że trochę to powoduje uczucia takiego klepania kotleta. To nie jest może zła gra i komuś kto lubi powtarzalność, nie przeszkadza mu niezbyt różnorodny układ map i lekko drętwy feeling - to pewnie będzie dało się lubić. Czy do tej gry kiedykolwiek wrócę? Raczej nie, cena nie jest wysoka i myślę że odzwierciedla ilość contentu w grze jako takiej. Raczej gierka na max 10-15 godzin.
Ce jeu est plutôt bon, il me fait penser à Orc Must Die. Le mélange de tower defense et de jeu d'action est très réussi.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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