
Will your castle survive the relentless onslaught, or collapse under pressure? Build, manage resources, and outsmart your foes in a world where everything can be destroyed. Use strategy and creativity to turn the chaos into your greatest advantage!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Welcome to Castle Craft, where chaos reigns and creativity knows no bounds. Dive into an epic siege sandbox where you can build massive castles in a fully destructible voxel world.
Prepare your economy and defend your fortress against relentless hordes of quirky enemies in magnificent battles that combine mayhem with physics-driven fun.
Castle Craft is the ultimate mashup of voxel sandbox shenanigans, action-packed gameplay, and horde defense madness.

In Castle Craft, you are the lord of your castle and can build your dream castle! Well. Sort of.
You serve as the beloved and esteemed King Debimius’ right hand. As he will kindly remind you, “You work, I get the credit.”
Relentless and regularly evolving hordes of enemies are going to fling themselves at your dream castle on a regular basis. But you get the luxury of a veritable smorgasbord of traps and mechanics that can be combined for maximum destruction!

As an incredibly loyal vassal, you don’t need to build every block individually. Nor do you need to mine the necessary resources yourself. Instead, count on the help of your thriving artisan economy right within your castle walls and surrounding fields to make resource collection an absolute breeze.
With a flourishing economy, automate the process of creating increasingly impressive structures. Then use the fruits of your villager’s labor to train a fearless band of defenders. Pair them strategically with your ingenious traps to create a fortress that is both fun and formidable.

Jump into the fray and wield unique magical abilities with the power to terraform the landscape. Alongside your insanely chaotic siege weaponry, you can turn the tide of battle and prove your mettle.
This becomes incredibly important as you must defend your castle against ever-evolving enemy units that come equipped with wilder and more challenging abilities and traits over time. Nobody said castle crafting would be easy.
Also did we mention that the entire environment is destructible? Everything can be altered by damage and magic.

Why swing a sword when gravity will do it for you?
Castle Craft's physics turn every block, gust, and spark into a weapon waiting to be rigged. Drop voxels from above to crush whatever's below.
Channel wind tunnels to turn loose debris into deadly projectiles. Chain a jumping pad into a row of spikes, then into another wind tunnel that hurls the survivors off the map entirely. Line the approach with magnets to yank unsuspecting invaders straight into your nastiest surprise. The contraptions you can build are limited only by your imagination.

Your work will be put to the test in Castle Craft. Consistently growing waves of enemies will probe your defenses and repeatedly lay siege to your castle. Join the battle yourself or focus on coordinating your forces.
Will you invest your resources into improved castle structures, a larger defending force, or your own character? Your choices determine the course of your campaign to expand and defend your kingdom. No pressure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Turkish +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a very good game, it's still practically at it's young infantile stage, but it shows a lot of promise and the developers do listen to gamers and they acknowledge the issues that they have with the game, it's very fun and the building can be expansive as long as you are creative enough to go along with the building, overall a very good game despite it's first release.
Es fehlt meines Erachtens noch etwas Inhalt, aber ansonsten ist das Spiel gut und es steckt wirklich Potenzial drin!
Ansioso para o modo multi player.
一般一般不怎么好玩
Le jeux est cool mais faut rester dedans un moments et pas laché, après c est compliqué de vouloir rejouer
Long story short : a rough diamond. I have but one complain, when you fail your wave you have no way to start back right before you started it. And I mean if I start the wave earlier and fail I can either restart another randomized wave (sometimes easier / harder) or start from the beginning of the day right after I vanquished the previous wave => meaning that all my constructions I did during the prep time are gone, back into the past. This is a huge no for me that made me stopped playing many times and I do not think I'll play it anymore until this gets featured. Because yes, I am the greedy one, but I also do love spending time building my castle and changing things and I really do not want it to go away and to have to start all over. Reaaaally not. I'd suggest an improvement : do punish somehow the user that puts its eco out of protected "houses". It'd be great if I, somehow, have to build little houses for the food / wood / stone / whatever workers. It'd really look like I'm forced to make a really castle town looking like and it'd be awsome ! In the end it's still a yes as I think it has a lot of potential and fun with castle building (I'm a big stronghold fan). But the game is still in its beta / rough diamond state from my pov.
17 hours straight, nonstop on demigod to finish the game, Definitely janky but still fun worth grabbing.
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Нет инструмента удаления, разбора построек, или он спрятан так, что я не смог его найти, разработчик, у вас крутой градострой симулятор, с 0 оптимизацией под это, но все равно прикольно. ДОБАВЬТЕ ВОЗМОЖНОСТЬ РАЗБИРАТЬ ПОСТРОЙКИ, СНОСИТЬ ТУРЕЛИ, ДОБАВЬТЕ ВОЗМНОЖСТЬ ПЕРЕНОСИТЬ ПРОГРЕСС С ДЕМО ВЕРСИИ и я изменю отзыв. Развивайте дальше этот проект, он реально по своему интересный. Я прошел всю демо, купил игру и не смог продолжить свою компанию. Построил отличные укрепления, но не смог снести балисту, она зависла в воздухе. Прокачался на 90% и открыл крутые осадные машины, но не могу заменить имеющиеся, у меня 16 из 20 рабочих, как заставить их участвовать в реконструкции крепости????? И об оптимизации, у меня работает, но в моменте просадки до 10 кадров - неприятно, надо над этим работать. 0 - вылетов, это круто, но нужно расти. Ваши клиент игроки с плохими ПК, как я когда-то. Погода, в демо версии всегда солнце, это было классно, возможно можно убрать погоду в настройках, но если нет - то, дождь льёт сквозь блоки это минус атмосфера. Смена дня и ночи, освещение все стремное, нету крутых осветительных приспособлений, блоков, чтобы можно было быстро и красиво все осветить. Спасибо за факела, которые дают освещение на 1 - 2 блока вокруг себя, очень помогает в темноте, спасибо за уличные настенные фонари, что приходится вешать везде, чтобы получить хоть какой-то свет ночью, спасибо что гг даже не имеет факела, фонарика, ночного зрения, последние можно было бы добавить на крайний случай, особенно когда деньги копятся большими объемами. Об деньгах и их использовании, кризис конца игры, это когда мне нужны ресурсы, но у меня куча денег, которые я не могу ни на что потратить, было бы славно добавить бесконечную прокачку статов или покупку ресурсов за деньги. Хотелось бы больше контента после 15 волны, после 15 волны начинается градострой симулятор, но было бы интерес новых устремлений, новых руд, чтобы делать новые проекты, можно добавить кислоту, систему бронирования противников, разный тип урона у оборонительных башен.
TopFit
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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