
Build your own cardboard fort and defend it against swarms of enemies. Gather resources, craft weapons and set traps. Be creative, improvise and experiment to win.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Japanese, Polish*, Russian*languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[h1]Overview[/h1] [b]Cartonfall Fortress[/b] (CF) is a first-person action tower defense game set in an alternative world where a brutal war is being waged between self-aware gardening tools and the "cardboard people". Playing as one of the latter, you'll have to use boxes, defensive towers, traps and various weapons to defend your fortress from the relentless enemy waves, and come up on top. 🟩 [b]The Good Side[/b] [list] [*][b]The world is your canvas[/b] In CF you are free to build defenses using cardboard boxes of various shapes, anywhere in the world (except very close to your base core). This system allows total freedom without limits, has a convenient snap tool to create precise structures. Each box has physics and can be dislodged by enemy hits, so taller structures can fall, walls can be broken down and so on in a dynamic fashion. The amounts of rubble and destruction can be good to look at, but also makes things messy. [*][b]A scavenger's life[/b] Maps are generally large and you'll be able to freely explore them. Around each stage there are materials, ammunition and even random consumable weapons to find... but also additional enemies that will chase you because of this. Especially in the initial phases of a level, exploration can be very useful to get many extra materials and resources to get an advantage. Balancing exploration and defense building to not leave your base uncovered is important. [*][b]Weapons of Defense[/b] There is an overall good variety of towers and weapons to employ for defense. These range from your run of the mill shooter tower to more exotic devices such as toxic gas propellers, flamethrowers - or hand-held weapons you can use yourself such as shotguns, recoilless rifles and a variety of grenades, launchers. Some of these tools work too similarly to each other but in the complex there is definitely enough variety to try different approaches. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=2195238442 🟥 [b]The Bad Side[/b] [list] [*][b]Mountains of cannon fodder[/b] Enemies in CF, unlike weapons, have very limited variety. Even if they do change skins and colors to outline slightly more resistant variants, their patterns, attacks and behavior remain the same - and can be divided in a few archetypes. Special enemy units are far too rare and underwhelming to give variety that much needed sprint. In the end you will be facing the same fodder over and over again without enough variety to keep interest high, and diversify playstyles in response. [*][b]Good concept, flawed execution[/b] At the game design level, there are several problems that compromise how CF plays out. You can't recycle or destroy defenses that got knocked over by attacks, transforming the battlefield in a junkyard of debris. Such remains will obstruct building new ones, and the only way is to manually move each. Turrets often get knocked down ramparts by their own recoil, fire at enemies behind solid objects or misfire completely, leading to massive waste of ammunition. Endless mode gives you time to build between waves, but normal campaign mode does not - it should be the opposite within any logic. Time between waves is not nearly enough, and this will lead to having to rush everything to end up with half-built, poor defenses most of the time, which is really annoying for a tower defense where planning should be the prime element. [*][b]A rough edged work[/b] The general feel of gameplay, animations, sounds and map layouts all give out an evident lack of polish and refinement. The game balance has not been properly fine-tuned throughout, while turret aiming patterns, combat and enemy AI need major improvements. Overall the quality delivered is the one of an early beta, and is not ready to be a fully released game even for an Indie. [/list] [h3]Rating: Mediocre[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1989090445]Click here for the complete Rating Chart[/url] [i]It took me around 6 hours to complete each level on Hard and unlock all content in the Shop. For the current price of 10€ but also mediocre quality, I do not recommend purchasing at this time.[/i] [quote]Liked this review, and want to see more of the same quality? Check out [url=https://store.steampowered.com/curator/39323490]Tamaster's Review Archive[/url] to see all my Reviews in a single, convenient location.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2195238543 [h1]In-Depth Breakdown[/h1] 🎮 [b]Gameplay Analysis[/b] Gameplay is divided into Exploration, Building and Combat. [b]Exploration[/b] Is performed on foot through large maps, though only a limited portion of them is actually worth exploring, and most are devoid of anything useful. There are groups of stationary enemies usually guarding additional resources and weapons, triggering them will make them chase you or your base if you get too far. Generally exploring is worth early on to get a bit more materials, but becomes redundant later. There are no secrets or special locations to note. [b]Building[/b] Is performed with two interfaces. One is dedicated to towers and boxes to make defensive bastions to protect your base, while the second is dedicated to weapons used by your character, such as rifles, bombs, airstrikes and more. To build anything you'll need the correct resources, divided into Scraps, Parts, Ammunition and Cardboard - each craftable requires a certain amount of them. Conveniently, you'll be able to make Generators near power sources (in fixed locations), that will produce specific resources over time. These can be demolished just like everything else, so protecting them is recommended. You can also repair and refill ammunition of turrets, which is necessary in the long run. The fact built things cannot be removed / sold is crippling and united with physics, makes the field a true mess in time. [b]Combat[/b] Plays out in first person, where you, aided by your defenses will face the enemy hordes. Almost all enemies are exclusively melee, and so are you unless when using a craftable weapons, which has limited ammo. Defenses have generally much better efficiency than any crafted player tool when it comes to killing, investing on them is the way to go. There are various elemental effects such as freezing, burning and poison to inflict upon enemies, using area of effect weapons and turrets in the right places makes them much better at defeating foes. Elements can also affect your Boxes, for example water will soak them and make them immune to fire, while burning will slowly drain their health and make them damage anything they touch at the same time. Spamming boxes to then make a big "bonfire" is actually one of my favorite strategies to inflict massive DoT with minimal cost - and can very well exceed any other defense when it comes to effectiveness. Many player weapons are gimmicky or useless, and very few are actually worth using for the cost. Enemies have no weakspots or particular resistances either, so combat meta depth is limited. https://steamcommunity.com/sharedfiles/filedetails/?id=2195238948 [h2]Technical Breakdown[/h2] [u]PC Specs: RTX2080Ti, Ryzen 3900X, 32GB RAM DDR4[/u] [list] [*][b]Critical Problems[/b] None. [*][b]Optimization[/b] Not very good. The GPU usage given the simple graphics is around 45% on a 2080Ti. [*][b]Performance[/b] Runs without issues in 1440p, 85hz. [*][b]Bugs[/b] Achievements do not unlock properly, most are currently broken. [*][b]Other Issues[/b] No options to disable bloom and other heavy distortion effects, making visuals hazy, blurred and over-saturated. [/list] [i]This game was reviewed using a free key[/i]
[code][b][url=https://store.steampowered.com/curator/37257467-Paradise-Curators-Group-%255BEN%255D/]IF YOU LIKE MY REVIEWS, YOU CAN JOIN MY CURATOR PAGE BY CLICKING HERE[/url][/b][/code] [u][b]You can leave a thumbs up 👍 on my reviews if you like them. Thank you in advance[/b][/u] [h1]👁Overview👁[/h1] Did you build castles out of cardboard as a child? Do you have a rather original idea of recycling? Bring out your violent environmentalist side to defend your castle with various traps/weapons against hordes of robots! Cartonfall: Fortress is a [b]tower defense[/b] with cardboard (yes yes) developed by only 2 people (kuklam studios). This game stays in the cardboard theme as their first game on steam [url=https://store.steampowered.com/app/839280/Cartonfall/?curator_clanid=36860212]Cartonfall[/url] but with a totally different approach. [h1]📺Graphics/Art Direction📺[/h1] Developed under [b]Unity[/b], Cartonfall Fortress is oriented towards a colorful cartoon style with decorations that recall childhood with large gardens, houses in a beautiful neighborhood, robots designed with lawnmowers and so on. Everything is done to make you feel a certain nostalgia/fantasy related to childhood and it's so well done! [h1]🎮Gameplay🎮[/h1] The game is only playable with the mouse keyboard [u][b] Objective [/b][/u] In [b]Cartonfall Fortress[/b] you will have to defend your small tower by building sturdy cardboard walls around it to block the advance of enemy hordes. Traps and weapons will of course be a major asset during the Defense Phase and will cause you a few problems such as fire starts if you don't master them. [table] [tr] [th][b][u]Content already unlocked[/u][/b][/th][th][b][u]Content to be unlocked[/u][/b][/th][/tr] [th][list] [*] 6 weapons [*] 12 projectiles [*] 4 cardboard structures [*] 5 resource generators [*] 6 traps [*] 1 level [*] 2 game modes [/list] [/th] [th] [list] [*] 2 weapons [*] 12 projectiles [*] 3 levels [/list][/th][/table] To unlock bonus content you will need to go through the [b]Gnome shop[/b]. You will earn gold garden gnomes at the end of each game and it will be this currency that will be used in the [b]Gnome shop[/b]. https://steamcommunity.com/sharedfiles/filedetails/?id=2061914369 [u][b]How is a game played in this game[/b][/u] At the beginning of a game your priority will be to generate and collect resources to build your weapons, traps and cardboard foundations. To do this you will need to place resource generators near an area of electricity. Once the resources obtained, it will be possible for you to create various structures to slow down the progression of the waves of enemies. These cardboard boxes will not be enough to make them flee and consequently to place traps there will be judicious but pay attention because your own flame-thrower can quickly ignite your fortress if it is badly placed (yes it happened to me aha)! https://steamcommunity.com/sharedfiles/filedetails/?id=2061941053 If the traps are not enough then you can make weapons with different characteristics such as poison, fire, water, electricity etc.. If you shoot water at enemies and send them a dose of electricity afterwards it will spread much more for example! https://steamcommunity.com/sharedfiles/filedetails/?id=2061938330 Moreover you can create your flag (which will be at the top of your turn) at the beginning of the game. It's not very important but I liked it a lot. It is possible to save in the middle of the game using your turn so you don't have to start all over again. [h1]Qualities and defects[/h1] ✅[b]Positive points[/b]✅ - Pleasant and childlike graphics - Difficulty well dosed and increasing (easy,medium,hard) - Interesting choice of weapons and traps (possibility of combo) - Original concept - Good grip ❌[b]Negative points[/b]❌ - No option to change the key allocation or to lower the volume of the music (you can only mute it) [h1]✏️Conclusion✏️[/h1] Cartonfall: Fortress skillfully mixes an original concept with a tower defense style and it is with pleasure that we elaborate different strategies to overcome the ever increasing waves of enemies! The team behind the game is listening and the early access will be very beneficial I think thanks to the participation of the community. It's a big yes for this game and congratulations to the team for the work accomplished and to be accomplished in the future.
---{ГРАФИКА}--- ☐ Minecraft ☐ Не смотри на это слишком долго ☐ Сойдёт, терпимо ☑️ Обыкновенная ☐ Красивая ☐ Ты забываешь что такое реальность ---{ГЕЙМПЛЕЙ}--- ☐ Не стоит говорить про него.. ☐ Лучше просто смотреть в стену ☑️ Обыкновенный ☐ Что-то новенькое ☐ Отличный ---{САУНДТРЕК}--- ☐ Его нет ☑️ Не очень, но сойдёт ☐ Хороший ☐ Отличный ☐ Ушной рай ---{ОПТИМИЗАЦИЯ}--- ☐ Проверь, можешь ли ты запустить Paint.exe ☐ Картошечная ☑️ Нормальная ☐ С маленькими погрешностями ☐ Нет вопросов ---{СЛОЖНОСТЬ}--- ☐ Просто нажмите Х ☐ EZzzz ☑️ Нужно думать ☐ Легко в учении - трудно в бою ☐ Сложно ☐ Dark Souls ---{ГРИНД}--- ☑️ Нет гринда ☐ Только если ты хочешь попасть в списки лидеров/рангов ☐ Нет необходимости ☐ Средний уровень гринда ☐ Много гринда ☐ Вам нужна вторая жизнь для гринда ---{СЮЖЕТ}--- ☑️ Нет ☐ Текст или аудио, плавающие вокруг ☐ Средний, но сойдёт ☐ Неплохой ☐ Великолепный ☐ Это заменит вашу жизнь ---{ВРЕМЯ ИГРЫ}--- ☐ Достаточно долго для чашки чая ☑️ Короткое ☐ Среднее ☐Длинное ☐ До бесконечности и больше ---{ОТКРЫТЫЙ МИР}--- ☐ Нет ☑️ Маленький ☐ Большие локации (нет) ☐ Бесшовный мир ☐ Огромный ---{ФИЗИКА}--- ☐ Великолепная ☐ Не Проверял ☐ Обыкновенная ☑️ Терпимо ☐ Ужасная ---{ЦЕНА}--- ☐ Бесплатно ☐ Она есть ☐ Если остались лишние деньги ☑️ Что то среднее ☐ Вы также можете просто сжечь свои деньги ---{БАГИ}--- ☐ Никогда не слышал ☐ Незначительные ☑️ Могут раздражать ☐ PUBG ☐ Вся игра сплошной баг ---{ДОНАТ}--- ☑️ Нет доната, игра великолепна! ☐ В малых количествах ☐ Косметический ☐ Влияет на геймплей ☐ Pay to Win ---{АУДИТОРИЯ}--- Что такое мультиплеер? ---{ОЦЕНКА}--- Что то неизведанное 6.5/10
Compared to the original Cartonfall, of which I loved, Cartonfall Fortress is...rather bad. The game feels very abrupt, first of all. One minute your getting some resources when out of nowhere a startling sound shatters the silence and you know that the robots will get to the flag before you do. Second, the enemies are quite drab. They lack in variants that aren't just visual, and all they do is slowly roll on over to the flag, completely unaware of your presence one meter away from them. Third, the game is extremely repetitive. It's always the same: Spawn in, place generators, place a few boxes, and punch the enemies to death because ammo is WAAAY too scarce for me to, ya know, use it for your personal weapons. Maybe you enjoy it more than I did, but I felt it was poor use of my money and time.
Własny kartonowy Helmowy Jar czyli pełny relaks przy rozbudowie fortecy :D Fajny pomysł z przyjemną szatą graficzną. Kolekcja klasyki? Nie wiem... mimo to polecam i pozdrawiam.
[quote] Cartonfall: Fortress-Defend Cardboard Castle(纸箱坠落:堡垒-防御纸箱城堡)是由kuklam studios制作并发行的一款纸箱塔防游戏,大致讲述了玩家需要利用纸箱等素材搭建属于自己的堡垒城堡,通过制定计划、收集素材、设置陷阱、建造壁垒以此来从邪恶的敌人手中保护好自己的花园。 https://steamcommunity.com/sharedfiles/filedetails/?id=2075040844 [quote] [h1]游戏的考据&科普:[/h1] 在制作组的游戏制作列表里发现了一款于2019年2月登录Steam的名为《Cartonfall》的游戏,看起来似乎算是本作的前作,虽然从商店的页面介绍看起来像是类《Dead by Daylight》(黎明杀机)玩法的生存游戏,但实际似乎好像是一款纸箱休闲益智解谜游戏。而本作则在玩法方面上也确如其名,有点类似于是纸箱版的《Fortnite》(堡垒之夜)。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2075025667 [quote] [h1]游戏的体验&分析:[/h1] 本作在背景上大致上设定了一个各种机械军团入侵后花园的故事,玩家需用收集身边的材料,制定缜密的计划,通过构建纸箱堡垒来防范入侵后花园的敌军,从游戏的形式上来看,本以为是偏向于《Minecraft》(我的世界)类的沙盒建造守塔游戏,但是实际进入游戏后体验发现其实玩法比较偏向于是《Fortnite》(堡垒之夜)的关卡塔防守城。 从玩法上来看,游戏自带非常贴心的教程,一步一步手把手指导玩家下一步该做什么,该如何生产和搭建,逐步让玩家构造起自己的纸箱城堡,不过问题在于生产的过程需要机器靠近电源且耗费一定时间,在结合了这个关卡塔防守城的玩法下其实与玩法并不太兼容,整体看来暂时节奏较慢比较拖沓,没能展现出商店宣传搭建纸箱堡垒的爽快感,并且纸箱在实际体验中还是比较脆的,被敌人攻击几下就坏掉了,换而言之付出的时间等待没有能得到产出的回报,保留的FPS元素也只是用零件组装起来的用几发就会坏的枪,这样看来说实话设定还挺微妙的,不是说游戏不太好玩,只是本作并没有太多能够吸引玩家的特色,除了还增加个“COVID-19”(新冠状病毒)的模式蹭了个热点外,可能相较起来不如前作的休闲解谜要来的有趣。 从画面上来看比较卡通风,以第一人称的搭建视角和射击玩法结合确实非常相似于《Fortnite》(堡垒之夜),只是并没有玩成商店宣传页面的那种效果,实际上那种纸箱堡垒的搭建花费的素材比较多,也非常耗费时间,如果不是类似于创造模式几乎难以完成,说实话略微有点失望,同时游戏中存在的一些穿模和卡模问题也还比较多,各种浮空穿模导致玩家整体的效率非常低下,再加上中文字库缺字导致“口口口口”的问题也让人看起来非常难受。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2075025549 [quote] [h1]最终总结:[/h1] Cartonfall: Fortress-Defend Cardboard Castle(纸箱坠落:堡垒-防御纸箱城堡)从目前看来虽然游戏处于抢先体验的版本,但大体上完成的框架定位已经比较明确了,可以简单的说是尝试以“堡垒之夜”的形式构建了一个关卡式的守城玩法,因此其实本作特色的纸箱元素提现不够明显,因为即使替换成别的元素也没有违和感,可以说是在玩法决策上的一个兼容性失败吧。暂时游戏性不高,问题和Bug还比较多,等待制作组后续的更新。本作推荐给喜欢搭建类塔防游戏的玩家。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Вместо того, чтобы клепать снова мобильную игру про защиту крепостей, разработчики решили сделать игру на юнити для ПК. И что же у них получилось? Геймплей вы сможете найти в моем видео (правда, я так и не одержал победу): https://youtu.be/_fVRoBTUTLY В целом игра выглядит интересно. Здесь есть физика, которая валит ваши коробки и не даёт их поставить ровно, чтобы облегчить работу врагам (коробки реагируют и на огонь, воду и т.д. так что вы самолично можете случайно сжечь всё, что построили). Здесь есть несколько видов стихий и орудий. И их комбинация позволяет создавать самое разнообразное вооружение для атаки и защиты вашей крепости. Само строительство выглядит, как майнкрафт, ставите друг на друга кубики четырёх видов и создаете крепость. Плюсы: 1) Отсутствие багов (ни один не заметил) 2) Действительно большое и интересное разнообразия оружия. 3) Огромные карты с ресурсами. 4) Забавные враги. Минусы: 1) Безумно мало времени на подготовку. 2) Корявое управление. 3) Если вы не фанат защиты крепостей, то вам быстро наскучит. В целом за такую цену я бы не брал игру, дождался бы лучше скидку. Да и рекомендовал только фанатом подобного жанра, потому что кроме защиты крепости, ничего здесь больше и нет.
Fajna gierka, wciągająca mam nadzieję, że się fajnie rozwinie
Bardzo fajna gra, Polecam :)
If you like tower defence games you will be at home. Moreover the graphic is beautiful to look at. I had a chance to play beta and game play is fun, especially the weapons system and turrets. Check out yourself, buy and support!
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