
Castle Battles streamlines the mechanics of classic, top-down strategy to create a fast paced style of gameplay like no other. Expand your empire by building castles near bountiful resources, collect gold to amass outlandish armies, and swarm your enemies in 40 unique levels.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
ищу карточку 9 серий,отдам любые взамен нее!
This is another weird review mainly since I'm having a hard time finishing the game. I've gotten a portion of the way through the third act and then hit quite a large roadblock. These sorts of controls are not easy for me, and I continuously get clobbered. But this game's writing is VERY enjoyable to read, so even though this game is hard and I wish you could still get credit for beating a lv on easy, I wholeheartedly enjoyed it.
Worth it just for the voice voice acting! (The cheesy storyline is good too!) Gameplay feels similar to Creeper world where it's more the terrain you're fighting against and the enemies are semi intelligent 'slime' that flows around the screen. Game play isn't too deep, but enjoyable. And if you feel like you need to play like a high-APM starcraft player there's a x8 speed option. :P
simple & fun
Tolles Spiel - Mal was ganz anderes mit hohem Suchtpotential. 10 Stunden Spass sind sicher drin - Leider fehlt der Multiplayer
Let me start of by saying that I really enjoyed my time in this game. While a very basic type of RTS it is still lots of fun, doesnt take itself seriously and has good visuals. However there are 2 points wich really diminished my enjoyment of the game: [b]1. Random unit damage [/b] If you dont know, there is only 1 type of unit for each faction and there is no way to upgrade them in any way. This should have meant, that 2 units fighting (running into each other) should result in the death of both or leave the winner badly wounded to the point where he is useless without healing. This isnt the case. Ive had instances were 1 of my units killed 5 enemies and vice versa. This gives the game a certain randomness to it that i dont enjoy. Say you need 6 units to take over a castle. You send 8 because there is 1 guard there. The guard kills 4 units and you lost... Now this obviously isnt an issue when you have like 100 units but escpecially in the early game were getting 10 units can take quite a bit of time it can really take the fun out of it. [b]2. AI[/b] To call the AI braindead would be quite an understatement. Heres how i think the AI is programmed: 1. Attack any building with low health 2. Repeat The AI loves attacking damaged buildings. It even attacks them while its loosing half of their own. The best way to describe how much the AI loves to attack damaged buildings is by describing a situation wich i ran into around 5 minutes ago wich prompted me to write this review before finishing the game: This happened on a (in comparison to all the previous maps) very large map. 4 civilizations i will call them were on it and 2 civs were on 1 side close to each other with the other 2 being on the other side of the map. The civ that was close to me built a castle wich i attacked (this was very early into the game, i had maybe 7 units total) and conquered. Now take a guess what one of the AI on the other side of the map did. Yep. Sent all its units over the entire map to the building i just took leaving all its bases undefended. ----------------------------------------------------------------- So... there you have it. Not a perfect game by any stretch of the imagination but it was fun ill have to admit that.
:)
Very pretty
Un Galcon like mais en 100 fois plus sympa. Si le gameplay reste très limité, bien que stratégique (3 ressources, un seul type d'unité) , c'est l'incroyable patte graphique couplée à une histoire déjantée et fun qui font le café. Et je ne parle pas de l'OST qui est elle aussi super. A noter que leur jeu suivant "it stares back" viens de sortir en EA avec encore une fois une direction artistique à tomber...
I was very disapointed by this game, however it does deliver a few things. 1) has an actual story that you can fallow 2) has verring difficulty that becomes very difficult in some stages some really bad things is 1) the 4 factions have 0 uniqueness its just reskins 2) game can be won in just a few hours of gameplay 3) has MP potential yet has no MP mode 4) 0 replayability outside difficulty even the fee game mode is boring as ♥♥♥♥ in the end it could be worth a few bucks but outside 5 I would stay away from it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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