
No flashy visuals, just pure mental gymnastics. Actively search, cross-reference, and unravel the truth from a complex database. In this hardcore text-based deduction game, the devil is always in the details. Detective, are you ready?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
气死我了为什么最后不能定点从来?
好难好难好难好难好难好难好难 好爽好爽好爽好爽好爽好爽好爽
游戏极度硬核,前后案件相互关联、草蛇灰线,背后更是有惊天大秘,更触目惊心还能和现实互动!我推理游戏玩的不少,自认为智商还行,在这个游戏遭到智商碾压(勉强推出表面案情,但深度伏笔和背后集团却一无所知) 虽然我猪脑的已过载,虽然我的眼睛看的迷迷糊糊,虽然我的手只能看攻略勉强打完,但我认为该游戏就是一款别出新裁、回味无穷的神作! 一点小吐槽:这游戏不少解密和二进制有关,以前读书学的早忘完了,如果里面有内置教学稍微说清楚一点,可能让游玩者有更好的体验
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对不上电波玩得很折磨,理解制作组想要创作一个完整的互相关联的故事,但是实际玩下来感觉信息非常凌乱琐碎,最重要的是推理内容很少,偏向文字解谜,结案问题很简单,剧情看个大概搜完线索就直接过关了,没有需要深挖的点有点遗憾(字谜和xx最爱用的软件这种问题不算)。整体剧情比较无聊导致我完全没有打好结局的动力,完成第五案就拜拜了,个人来说不会玩续作。
我觉得非常无趣,无论是游戏形式还是游戏内容。作为推理游戏,其逻辑极其不严谨;搜证过程毫无乐趣,出现的角色毫无塑造,案子解完甚至记不住谁是谁,本着买都买了捏着鼻子打完吧的目的,捏着鼻子打完了。幸亏十几块钱买的,这要是几十块钱买得郁闷死。
交互有够硬核的,让我想到一个很久之前的游戏"流言侦探",苯人很吃这套,解密出来很爽。但是接受不了阅读大量文本,几乎没有图片,消耗脑细胞的请谨慎选择
完全是作者自我高潮的炫技之作,越到后面越恶心,吃屎一般的游玩体验,个人认为是一部非常差劲的侦探类游戏
很好的推理,使我的大脑旋转(阿巴阿巴
可以说很折磨....第一案还有点新奇感,之后的案子物品多,情感线多,完了你想要提示,旁边给提示那个人还要嘲讽你类似于“啊,你好好看看就能发现了,好不好”,什么奇葩提示啊?你眼睛看着电脑屏幕那么久试试?你不会有眼花是吧?你钢铁侠(铁人)啊?游戏本身就是给案件叙述然后用你的鼠标去勾选地点物品等关键点,然后部分地点有点特殊用处,比如查监控之类的,但是越玩越BT的是有暗线,解了半天发现不是主线,反正后面几案基本查攻略,不然你在游戏里要答案,还要被给答案的嘲讽。但是短短(实则每一案一两小时然后到上报案情环节老老实实查攻略)三案就有很多关联点,可以说如果找到一个好的详细的攻略当个视觉小说看剧情很不错。第一部趁着打折买十几二十块的也还行。第二第三部我就不看了,据说三部曲都有关联,感兴趣的等打折吧。我只说最后一点:不要高估自己的水平,如果你连女性朋友聊的八卦都会搞不清人物关系,那就不要幻想,撤吧
这是一款文字类的推理探案游戏,作为系列的第一部,看出来还有很多不成熟和稚嫩的地方,但是瑕不掩瑜,值得喜爱推理和文字类解谜游戏的玩家尝试一下。 游戏的优点: 1.轻松全成就。本作最人性化的地方就是已经侦破的案件,可以直接回溯收集遗漏的线索。对照指南的全成就攻略,可以在通关主线的同时,最快速的完成全成就。而本作的成就基本上只关联剧情和线索,不存在故意卡人或者需要额外花时间收集的情况,还是很不错的。 2.玩法简单。本作最主要的玩法就是阅读卷宗,通过输入卷宗的关键词,解锁新的线索。当全部线索解锁完毕,就可以答题了。玩法还是非常简单的,并且本作只要线索划词,就能直接对应到搜索框,不需要人工额外输入,这也是很方便的设计。 3.难度不高。本作一共有5个案件,全程由暗线串联。除了部分字谜,以及彩蛋线索需要查攻略才能破解,绝大部分游戏过程按部就班的解锁线索就能完成推理。本作并没有那种密室杀人或者连环杀人的本格剧情,更多的就是一板一眼的刑侦案件,适合喜欢写实类推理游戏的玩家。 游戏需要改进之处: 1.游戏后期枯燥。游戏从第四个案件开始,线索从之前一个案件的十余个,突然激增到几十个线索。游戏的大部分时间都在查找线索列表,很容易让玩家产生视觉疲劳和倦怠感。 2.游戏没有视觉要素。本作除了人物形象,就是纯文字。而游戏中涉及到的照片类证据,也直接简单粗暴的采用了文字描述。缺乏一种直观的视觉上的的体验,这一点有待提升。不过考虑到本作作为系列的第一作,绝大部分工作是单人完成的,可以谅解。因为单人基本上能够把游戏做到可玩,就已经很了不起了。 整体而言,《真探》是一款值得一试的现实风格推理游戏。尽管还有这样那样的不足,但是在文字类游戏赛道中,还是有一席之地的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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