No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $204.7K — a different platform, not this one.
CASE: Animatronics is a truly scary and challenging first-person stealth horror. Control of the police department is in the hands of an anonymous hacker. All the exits are locked. The power has been shut off. There are metallic thumps getting closer. Will you survive, Detective Bishop? Welcome to the police department, where working late can lead to tragic consequences. You're John Bishop, a overworked detective who tirelessly carries out investigations late into the night. You’re torn from yet another night of fitful rest and nightmares by a strange call from an old friend, turning your whole world upside-down. Your police department is cut off from the power grid. The security system has been hacked. All the exits are locked. But that’s not the real problem. Someone, someTHING, is following you. Red eyes shine from dark corners, and the sound of shifting, clanking metal echoes through once-safe halls. You know them simply as animatronics, but something unknown and horrifying is driving them. Figure out what’s going on, survive the night, and find the one responsible for this madness.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
CASE: Animatronics is a truly scary and challenging first-person stealth horror. Control of the police department is in the hands of an anonymous hacker. All the exits are locked. The power has been shut off. There are metallic thumps getting closer. Will you survive, Detective Bishop? Welcome to the police department, where working late can lead to tragic consequences. You're John Bishop, a overworked detective who tirelessly carries out investigations late into the night. You’re torn from yet another night of fitful rest and nightmares by a strange call from an old friend, turning your whole world upside-down. Your police department is cut off from the power grid. The security system has been hacked. All the exits are locked. But that’s not the real problem. Someone, someTHING, is following you. Red eyes shine from dark corners, and the sound of shifting, clanking metal echoes through once-safe halls. You know them simply as animatronics, but something unknown and horrifying is driving them. Figure out what’s going on, survive the night, and find the one responsible for this madness.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99 | 53ratings | 86% | — | not modelled |
| $1.49−85% | 4.3Kreviews | 83% | — | $204.7K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $9.99 |
| 735ratings |
| 72% |
| — |
| not modelled |
| $9.99 | 307ratings | 68% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $113.5M | 136.1K | 96% | $29.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $68.9M | 178.3K | 97% | $29.99 | |
| $68M | 127.2K | 94% | $29.99 |