
Drawing heavily from classic survival horror tropes, Carnival Massacre takes players on a haunting quest in a cursed theme park. Explore your surroundings, manage your messy inventory, solve puzzles and kill the four ringleaders of the park!
Modeled estimate, not a reported figure. How we estimate →
Media

About
After countless nightmares about your missing little sister, you embark on a journey with one goal: to bring her home. You play as Harley, a girl who’s going to face horrors worse than anything her nightmares could produce.
Retro-styled graphics reminiscent of the PS1 era!
Classic survival horror gameplay!
An atmospheric theme park with engaging puzzles!
Inventory and storage box management!
Fully voice acted cutscenes!
Collect (in-game) patches and outfits for achievements!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Goth girl splatter horror. More silly fun than horror. I haven't played it since release, I think I finished one third? I don't think that's a good sign as to how much I like the game but it's personal preference.
Loved it. Like a budget Silent Hill, but at a carnival. Worth $5 :)
Its a fun game. Short and not really that spooky but I had a lot of fun.
Chloe we have to stop by hot topic before the next jester tries to kill us
Bom jogo porém com historia curta e problemas de jogabilidade. portanto fator replay baixo. Como pontos positivos temos o som, duas faixas sonoras dos chefes são muito boas; puzzles interessantes, especialmente o uso do caderno para anotar palavras chave para resolver os desafios. A aventura em si também foi interessante, boa quantidade de inimigos, pouca munição nativa então você é obrigado a eliminar eles se quiser salvar e comprar munição e cura, já que as moedas no cenário são muito poucas. Câmera é útil no começo porem depois de eliminar alguns inimigos ela se torna dispensável. Como pontos ruins temos a interface, no meu gameplay um quebra-cabeça simples se tornou um pesadelo por causa dela, Segunda grande falha são os controles. Como outro comentário disse: esquerda e direita invertem sem motivo enquanto cima e baixo não, tornando a movimentação horrenda, levei muito dano desnecessário por causa dessa dificuldade, fora se movimentar no cenário foi complicado. Ultima falha foi uma sessão inteira inútil que e a roda gigante. tirando uma munição e o diário da protagonista que estavam lá essa parte não tem sentido algum. A única coisa boa e usar a sniper lá pra observar onde tem inimigo e, com custo, acertar algum. Minha recomendação agora seria consertar os controles com urgência. E em caso de continuação desenvolver um pouco mais a historia. No demais é um jogo interessante. Se o autor do jogo ler o review peço que não leve pro pessoal. E incrível fazer o que fez com poucas pessoas, e a intenção não e ofender, mas pra crescimento e necessário ouvir o feedback do publico. Se eu recomendo, Sim, mas não pelo valor atual. Eu aguardaria uma boa promoção na steam.
The art direction and feel of the game are definitely on point. The game still needs to be fleshed out further with some more time spent on enemies and puzzles though. I also felt like there were some things set up that weren't executed on. Ultimately a good first project The nitty gritty (Light Spoilers): Enemies are too predictable to be challenging yet there are also some cheap shots that annoyed me and showed the need for a little more TLC. Such as the first boss pretty much always getting a free hit if you don't know to sprint immediately following the cutscene, the Jack in the Box pretty consistently getting at least 1 hit on me (even ignoring my shot after it popped out just before it shot so it's not a matter of reflexes), the bunny girls spam attacking after death. You can just tell that with these small issues and the easily avoided and predictable AI that they just needed some more work done. Final boss was a major let down on that point and a lot of people noticed that particularly. I think that could be fixed better with just some AI improvements, not even requiring a rework of the whole fight like people suggested. The puzzles are incredibly simple, I've got a lot of puzzle experience both in horror and strictly puzzle games so I might be a little jaded but still. A healthy middle ground between the hardest part being waiting for dialogue to play (this game) and learning morse code and realizing an ambient set piece is giving the answer in morse. The story was also a little too light and I thought there was going to be more to the game just because it felt like they set things up to have further narrative expansion and didn't give too much resolution by the time I hit the end scene. Like when it's hinted there is a bigger bad behind a gate, or the ferris wheel only having a note and nothing else. I thought those were odd. Those 3 things were the major flaws that stood out to me but the game still plays well enough and I see a lot of talent for a first showing. If Norbert updates this one or puts out another game that addresses these issues I will be there to see it
Gameplay wise? This game has very light mechanics, and honestly falls behind most RE clones we have already (shout-out Alisa and Tormented Souls, amazing RE clones right there), but I gotta say, the visuals and the overall mood this game conveys is unmatched. Staying at that carnival was a complete joy from beginning to end. I wish it had some minigames and side stuff to do there, but it is understandable this was a practically a single man project, but running around, hopping on top of the wheel or simply staying on top of the haunted castle to do some sightseeing was simply the best. This game is really pretty and I couldn't stop taking screenshots. The plot is minimal, the gameplay is simple, but it doesn't overstay its welcome, and it is pretty enjoyable for what it is. It's basically taking a trip to a carnival to enjoy the show and then coming back home.
A nice small unity survival horror game. For the price its worth.
Muito legal, vale a pena.
不好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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