
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a true labor of love because what this very small team has achieved (from the art and sound to the core gameplay) is seriously impressive for a game at this stage. Asymmetrical horror is a familiar genre but Carnival Hunt brings a very distinct identity. The designs, art and sound are fantastic and the verticality gives a true fresh feel, it keeps movement exciting. There’s definitely a learning curve and it can be tough! But the objectives and overall gameplay make things feel rewarding and fun. The devs are very involved and listen to feedback, constantly updating and improving balance and the game itself. They're also actively looking to build a healthy community and I can always appreciate that. While there are still things that need tweaking, the potential here is HUGE, and that's what I've decided to focus on. I can't wait to see where they take it. Highly recommended.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is wonderful. I have been playing since the first closed alpha test and the game has come a long way since then. I know there are people who are complaining about the bugs and issues but they have to remember this is an early access that is basically an open beta and issues will occur. The game has come a long way since the first playtest and it has been doing great since then.
美术和细节非常顶,游戏玩法挺新颖的,但是入坑门槛比较高,最好找小伙伴带带不然前期游戏体验会非常差。跟着测试玩了一年,更新速度比较慢,期待一手EA出的新屠夫吧。现在服务器有点卡,需要观望几天看看能不能优化
经典非对称游戏折磨单排人,兔子牢完了,平衡性非常差,入坑玩兔子的新人做好坐牢准备
In Middle English, adult rabbits were called coneys (pronounced cunny) just a cute and funny fact
Me encantan las mecánicas únicas que tiene ya que lo hace un cooperativo de horror más original que la mayoría que llegue a jugar y todo el arte sombrío y turbio que usa en el entorno y sus personajes consigue engancharte en la atmosfera del juego, además por suerte estuvieron arreglando varios bugs que tenia pero al ser de LATAM, no existen servidores de ahí por lo que si o si hay que jugar en otros que te suben demaciado el ping de forma innecesaria y un problema serio que hace que no disfrute jugar como asesino, es que tienen demaciado cooldown en todas sus acciones, ya sea caer de un piso, fallar en atrapar un conejo, las canicas, etc.. hace que sea muy tediosa la partida. Además jugando con el mago me percate que tiene muchos bugs que espero que resuelvan porque se hace injugable. Aun así, yo le tengo mucha fe al juego ya que se nota que le están poniendo esfuerzo en ir mejorándolo.
8月9日下午被姐妹打破防后评论:我把好评改成差评了,这煞笔设计师,六个人偶且 激活无成本的屠夫是人类设计师能想出来的吗?要不是 我已经玩了快100个小时,我就要弃游了。数值破坏了游戏性、愚蠢设计破坏了公平性。因为 自己被头部的五排车队打破防了,就设计这种让多数玩家都破防的屠夫,你们是人类吗?愚蠢游戏,愚蠢设计! 8月9日上午评论: 好玩,爱玩。游戏还是在一个较初期的阶段,尤其对新手引导完全不足。10小时的玩家如果不看教程,估计还是找不着北的阶段,更不要提 跟队友策略配合了。但是 这个游戏的框架我个人是比较喜欢的,通过多处的拉扯同步,去抗衡屠夫的技能和数值。 地图设计也很有意思,不同的地图的策略会有侧重差别。比如 过山车地图可以无伤1到2楼,但是2楼就需要更大成本到达3楼;杰克房更大的难度在1楼到2楼,2楼到3楼 的成本压低了很多。所以根据不同的地图组合 需要考虑如何分配兔子和资源去协同联动。什么时候要快,什么时候要等信息要慢,这些就像一道道难题,刚遇到很痛苦,看懂的那一块会很有爽感。只是这个游戏非常需要配合,单排是很难玩的,所以还是有一些好队友是更重要的事。 最后不得不提,游戏的美术风格真是好看。小兔子的表情 又可怜又可爱。尤其看到萌新兔子 不敢跑起来 到处乱逛的蠢萌摸样,真是又心疼又想笑。 期望游戏可以早点更成熟一些吧,也期望屠夫对新手们都善良一些,不要把新手都劝退了,毕竟官方新手引导做的太烂,新人上手确实很难。
its dbd but replaces mechanics bottleneck with strategy / communication much of the micro aside from skill checks is removed but a lot more macro is added if you want a mechanically complex dbd, play idv. if you want a mentally complex dbd, play this. its EA, it has issues, but major problems are all patched relatively easily. balance is a concern atm, but its EA so shouldnt be surprising
Начну с того, что игра топ за свои деньги. Но было несколько неприятных моментов. Скачал игру и катки отказывались искаться. На каждой при загрузке в игру был вылет. Уже закинул возврат средств. На следующей день подшаманил с запретом, а так же разработчики выпускают патч. Не знаю что конкретно, но что то помогло мне и игра начала работать. Это очень достойная альтернатива дбд. Интересные и атмосферные карты-лабиринты, которые тяжело выучить. Очень много способов пройти дальше к цели(поиск шестерёнок, битьё молотом,пушка, вагончик). После дбд с их постоянными скучными генераторами, как глоток свежего воздуха. Баланс в игре терпимый. В таких играх он мало когда бывает идеальным о и очень сильно зависит от команды. В соло тут тяжело выиграть, но если хотя бы ты и 1 тиммейт знаете что делать, то вооружившись нужными предметами шансы сбежать вполне себе хороши. Скилл за маньяка как по мне тут тоже нужно иметь выше, чем в дбд. Т.к много разных способностей (в отличии единственной у мана в том же дбд), а так же нужно хорошо уметь контролить этажи. Потому что единственный оставленный на самотёк зайчик медленно, но уверенно и в соло откроет ворота для всех. Именно по этому важно скидывать самых прытких с верхних этажей. Отдельная любовь ловить этих мелких засранцев и вытряхивать их них ключи. Каждый потерянный зайчиками ключ создают новую головную боль в его поиске. Ну и конечно же механика с притворством мёртвым у зайчиков здесь работает на ура. (В отличии тех же шкафов в дбд. которые без нужных перков спасают 1 раз на 10 игр) В целом рекомендую игру. Давайте поддержим разработчика. Может быть игра ещё не совсем идеально смазана. но это достойный продукт, который при поддержке станет новой знаменитостью.
游戏其实还不错,但是游戏感觉做的有点粗糙,而且野排兔子感觉体验不是很行。跟黎明杀机是截然不同的体验,电量机制的存在注定让你没有办法无限溜鬼,而且因为地图很大,电量不足很难找队友位置在哪。相比黎明杀机感觉这个游戏屠夫方是要相对强势一点的。玩了几把感觉兔子赢面还是比较小的。制作物品兔子也需要从局内带出材料才行。但话又说回来,若是这个游戏平衡做的好一点我依然认为能成为DBD的有力竞争对手,只可惜目前游戏似乎没什么热度,哪怕是美东下班后黄金时间也就1500人在线,但兔子和屠夫方加起来实际也就一百人出头。真可惜游戏的机制和美术其实都十分出彩,不知制作组是否能撑过一年,希望不要几个月后就做出艰难决定吧。
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