
Yes, it's the game literally... SOME of you asked for! And so, in the spirit of "well, alright then, if you insist..." we present the third game in the Carmageddon series, in the knowledge that some of you Carma fans out there would like to have a complete Carmageddon collection in your Steam library. Nothing wrong with that.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Carmageddon TDR 2000 brings the series into full 3D with larger maps, heavier vehicles, and even more over-the-top destruction. Smashing rivals, flattening pedestrians, and tearing through open arenas remain the core appeal. While performance issues and clunky controls hold it back, the scale and chaotic freedom still capture the franchise’s anarchic spirit. ⭐ Rating: 7/10 — messy but memorable — a flawed yet ambitious entry for fans of classic vehicular mayhem. Evolution of Carmageddon Games 1997-2026 - Video Gameplay - https://youtu.be/tJbuZfAS-9E Follow my curator page - https://store.steampowered.com/curator/45547027/
Eu sempre quis jogar esse jogo, joguei todos da franquia menos esse, e quando finalmente consigo, ele funciona mas muito mal, muita gambiarra, muita dor de cabeça, não recomendo se você for preguiçoso como eu
Terrible Diarrhea Racing 2000. Stick to the Stainless-developed ones. Everyone talks about how bad the mission levels are, and yeah they suck, but it's not like the regular open-ended levels are fun. Compared to the rest of the series, the car handling feels a lot more videogamey for lack of a better word. The first two games weren't exactly Gran Turismo but the cars had a feeling of weight and momentum to them which I think is important in a game about crashing into things. Even if you fixed all the other well-established gripes people had with this game, like getting rid of the missions and making the timer more generous and getting rid of the dumb hovercar added by the nosebleed pack, I just don't think it would be fun to play.
[b][h1]CARMAGEDDON 3 TDR 2000[/h1][/b] [h2][b][i][u]THAT ONE[/u][/i][/b][/h2] This is whats left of Carmageddon 3 TDR 2000. This version of the game is the most accessible, but only if you run the game in Linux or with a few settings disabled to ensure compatibility... This game is really just 'meh' Everything from game play to graphics is just mid, and its one of those games that really make you wish you could leave a neutral review. Positive and Negative doesn't really apply here... This Carmageddon was not made by the original team Stainless Games, and as such receives quite a bit of redheaded stepchild treatment from the community. [i]And it kind of deserves it too...[/i] The graphics at the time were not special, and are [i]2000's crunchy[/i] but in a very strangely anisotropic filtered kind of way... The sound design works, but it mostly just the same few noises spammed over and over again. This was before RenderWare came about and really changed how sound API, sound fonts, and driver sets were implemented, so it just ends up lacking quite a bit of meaningful depth to the sound stage. The music from the original release wasn't really my jam, as it was just a mix of 6 or so techno tracks. This version of the game omits that, and leaves you with just the game ambiance and sound FX... The game play is much slower than the last Carmageddon game, which sucks, [i]however[/i], it lends well with the environments having less jagged edges that would cause the player to awkwardly struggle for traction. There is a story in the game, but you need to look it up because I simply didn't find it included with the game, or explained in the cut scenes. Basically, this is a lightly flavored romp based around 'Escape from New York' mixed with 'Road Warrior' kind of story. You are in a nuclear wasteland prison, and you want to escape the depravity. You escape, and bring destruction to the rest of the world via CARMAGEDDON in cars. Writing this was more exciting than focusing on the story... [h3]+Pros[/h3] +Creative environments +Creative vehicle design +Free roam ability +Greater sense of vehicle traction and control over the last game +More detail over the last game in DirectX 7 mode [h3]-Cons[/h3] -Frequent crashing to desktop, even on my original dual-boot system on Windows 98 and XP from back in the day -Sound design is an irritating mix of late 90's metal crunching and bass reverb FX -Awkward control scheme carried forward from the last 2 games -Modding capability, then and now, is difficult to get working right. 5/10 because it's just mid.
не работает подозреваю ддр5
Первая и TDR - самые лучшие.
ну такое себе игра но если вы мизантропы и скучные люди советую сыграть в эту классную игру
Better than Rogue Shift. But let me actually elaborate: Carmageddon TDR 2000 is, in practice, a more honest and more enjoyable Carmageddon experience than Carmageddon: Rogue Shift. It's messy, clunky, occasionally ugly, and annoyingly punishing if you want to free roam. But beneath that rough surface there is still a sandbox. There is still space. There is still the possibility of something unexpected happening because physics, level layout and player stupidity collide in interesting ways. Rogue Shift is none of that, it confines you to a narrow loop, pushes you down short corridors of repetition, and calls that structure replayability. TDR 2000, for all its flaws, at least allows you to roam, to experiment, to approach objectives in ways that feel unscripted. It does not always succeed, but it tries to be a world rather than a treadmill. TDR 2000 was criticised for good reasons and remains the weakest of the classic-era entries. Yet even at its worst, it operates within the original Carmageddon philosophy of open arenas, vehicular chaos and emergent nonsense, while Rogue Shift abandons that philosophy entirely and replaces it with a constrained roguelite framework that never quite justifies itself. When a game once considered the awkward black sheep ends up feeling more authentic than a modern revival, something has gone wrong at a foundational level. TDR 2000 may stumble, but it at least stumbles forward in the spirit of Carmageddon. That alone makes it, improbably, the better game.
Это Весело!
Теперь можно и на права идти сдавать
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