
Carmageddon is the original freeform driving sensation, where pedestrians (and cows!) equal points, and your opponents are a bunch of crazies in a twisted mix of automotive killing machines. The game features anarchic drive-wherever-you-like gameplay and over-the-top surreal comedy violence. It’s the racing game where racing is for wimps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 8 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good old game, played several hundred hours in childhood and still playing :)
👍
BOM
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juegazo, podes atropellar, estrellarte contra tus contricantes hasta detonarlos, tener mas autos. el mejor juego de carreras. epico XD
grałem, jest to gra wszechczasów
Ужасная игра
очень крутая игра но очень плохая реализация, ленивые разрабы просто запихнули старую игру в эмулятор изза этого производительность хромает даже не нормальном железе. даже на мобилы сделали полноценный порт вообщем если комп не хуже моего то вполне играбельно но с просадками, в другом случае советую играть на мобилке
Carmageddon Max Pack is a gloriously unruly piece of racing-game history that still distinguishes itself through a simple idea: winning a race does not necessarily require behaving like a racer. Developed by Stainless Games Ltd and published by THQ Nordic, the game originally arrived in 1997 and built its identity around unrestricted driving, vehicular combat, exploration, and exaggerated violence. Instead of presenting carefully regulated motorsport, it drops players into open environments populated by aggressive opponents, pedestrians, animals, hazards, and opportunities for destruction. Its deliberately offensive sense of humor will not appeal to everyone, but that provocative personality is inseparable from what makes Carmageddon memorable. The fundamental appeal comes from having multiple ways to complete an event. Following the course and finishing the required laps is legitimate, but players can also concentrate on wrecking every rival vehicle or eliminating the pedestrians scattered around the environment. This transforms races into miniature automotive sandboxes. A straightforward attempt to reach checkpoints can suddenly turn into a prolonged demolition battle, while curiosity can lead players away from the course entirely in search of hidden areas, useful bonuses, or opportunities to cause more chaos. Carmageddon rarely pressures the player into following an ideal racing line, and that freedom remains one of its strongest qualities. Progression gives the destruction a broader purpose. Players begin far down the rankings and gradually work toward the top while gaining access to additional vehicles and increasingly demanding events. The selection of cars is important because the machines are more than visual alternatives. Differences in durability, speed, offensive potential, and general handling influence how comfortably a vehicle performs during racing or direct combat. Upgrades to Armour, Power, and Offense further encourage players to develop vehicles around their preferred approach. Someone interested primarily in smashing opponents can prioritize survivability and destructive capability, while a more conventional driver can still make use of performance improvements. Carmageddon also uses its time and credit systems to encourage constant activity. Checkpoints can extend an event, but aggressive actions and other accomplishments can also provide valuable benefits. Credits become particularly important because they allow damaged cars to be repaired and stranded vehicles to be recovered. This creates an enjoyable balance between recklessness and resource management. Charging into another vehicle at maximum speed may produce spectacular results, but a poorly judged collision can leave the player's own machine in terrible condition. The game therefore rewards chaos while still asking players to consider whether their next destructive maneuver is worth the potential cost. Vehicular combat remains entertaining because collisions feel central rather than incidental. Rival drivers effectively become moving targets, and destroying them can be just as satisfying as completing a lap. Environmental geometry can also become part of the strategy, with players using speed, elevation, obstacles, and favorable angles to inflict greater damage. Police vehicles introduce additional danger, especially when the player attracts their attention. The resulting encounters can turn an already disorganized event into complete mayhem, reinforcing the feeling that practically anything can interrupt the original plan. Power-ups strengthen this unpredictability. The game contains a large assortment of beneficial and harmful effects, some practical and others intentionally ridiculous. Their exaggerated nature suits Carmageddon's dark comedy and prevents its environments from feeling like ordinary racing circuits. The game is at its best when several systems collide at once: competitors are fighting, vehicles are damaged, the timer is running low, unusual bonuses are active, and the player is desperately improvising. Those moments demonstrate why its relatively simple mechanics can generate surprisingly memorable situations. The violence is obviously one of the game's defining characteristics. Pedestrians and even animals are treated as targets within its scoring systems, while collisions are presented with intentionally excessive gore and black humor. The material is not designed to be realistic or emotionally serious; it is essentially a grotesque automotive cartoon. Even so, players uncomfortable with frequent violence or mature content should recognize that these elements are fundamental to the experience rather than optional background details. Carmageddon became notorious for precisely this reason, and its controversial reputation remains part of its historical identity. Age is the most significant obstacle for newcomers. The graphics, interface, environmental detail, character presentation, physics, and general responsiveness clearly come from an earlier generation of PC gaming. Modern players accustomed to sophisticated driving models may initially find the handling awkward, while visual clarity can occasionally make navigating the environments more difficult than intended. Artificial intelligence can also behave unpredictably. However, some of these rough edges contribute to the game's personality. Carmageddon was never about precision simulation, and its imperfect physics can produce hilarious crashes and unexpected situations that complement its anarchic design. The presentation nevertheless contains features that were ambitious for its era, including dynamic vehicle damage and the ability to revisit spectacular incidents through replay functionality. Its environments also deserve credit for supporting exploration rather than simply functioning as narrow racetracks. Combined with numerous vehicles, opponents, power-ups, upgrades, and different approaches to victory, this structure gives the game more variety than its basic premise might suggest. Multiplayer support further complements the competitive and destructive foundation. Carmageddon Max Pack ultimately remains worthwhile because its central philosophy has aged better than its technology. Stainless Games Ltd created a racing game that actively encouraged players to ignore traditional racing conventions, and THQ Nordic's publication preserves an influential example of 1990s vehicular combat design. Its dated graphics and controls demand patience, and its deliberately tasteless humor makes it unsuitable for some audiences, but its freedom, destruction, dark comedy, exploration, and unpredictable physics still create a distinctive experience. Rather than merely being an old racing game famous for controversy, it remains an entertaining automotive sandbox built around the pleasure of turning an organized competition into complete chaos. Rating: 8/10
juego con el peor control del mundo, mandos que no funcionan y no te deja mapear las teclas que uno quiere, como que no puedo mapear la S para atrass por que el juego ya la usa para mutear el sonido, no manches
Лучшая аркада на свете, с детства играю, и возвращаюсь в эту прекрасную классику.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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