
A roguelike dungeon crawler where every card you play brings power… and punishment. Descend through shifting floors, face brutal bosses, and grow stronger run after run.
Modeled estimate, not a reported figure. How we estimate →
About
Cards and Dungeons is a roguelike dungeon crawler that blends strategic card play with fast-paced action. Choose your hero, equip your deck, and descend through ever-changing dungeons filled with monsters, traps, and brutal bosses. Every run is a test of survival, strategy, and risk management.
Start your adventure with one of several heroes, each armed with a distinctive ability and playstyle. Unlock more characters as you progress, opening new ways to conquer the dungeon.
Each hero has a basic attack, but true power comes from the cards you assign. Equip up to three cards per run—ranging from devastating attacks to tactical abilities—and use mana to unleash them in battle. Beware: every card played pushes a hidden counter forward, and once it triggers, a random punishment will strike. Cards give you immediate strength, but carry long-term risks.
Procedurally generated floors offer fresh challenges every run. Encounter dangerous biomes, shifting layouts, cunning traps, and enemies that become deadlier the deeper you go. Survive long enough, and you’ll face powerful bosses guarding the path forward.
Collect gold to purchase upgrades, mana to power your abilities, and experience gems to level up your heroes. Between runs, expand your arsenal with new cards, improve your characters, and unlock permanent upgrades to push even deeper.
With multiple heroes, hundreds of card combinations, random events, punishing drawbacks, and procedurally generated dungeons, no two runs are ever the same. Test your strategies, refine your builds, and challenge higher difficulties as you master the game.
The dungeon awaits—will you conquer the final floor, or be lost to the depths?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Spanish - Spain*, Japanese*, Korean*, Simplified Chinese*, Catalan*, Vietnamese**languages with full audio support
Reviews
The card design is straightforward but has surprising depth. No useless fluff, every card feels like it exists for a reason. Been experimenting with weird combinations just to see what happens. Found a few duds, found a few that absolutely carried runs I thought were doomed. Messing around with builds is half the fun.
Really dig how the game handles punishment. It's not cheap about it. When things go wrong, it's usually because I got cocky or mismanaged my resources. The counter system is fair—it gives you just enough rope. Makes victories feel earned, not handed out.
Big fan of how the mana and punishment systems interact. You're constantly weighing immediate power against future risk. Do I blow my load now to clear this room, or save for the boss and hope I survive? That choice happens every single floor. Keeps the brain engaged even during the "easier" early sections. Smart design.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
The dungeon floors actually feel alive. Procedural generation usually means boring hallways, but here the biomes have personality. You learn to recognize the little tells of a trap room before you step in it. The first time I reached a boss, I was not prepared. Barely survived. Made it back to that same boss a few runs later and felt like a completely different player.
Replayable and fun, but spikes are very hard on me
The risk system in this game is something else. Most deckbuilders let you go nuts with your strongest cards, but here? Every time you play one, you're pushing your luck a little further. That hidden punishment counter keeps you honest. I've had runs where I dominated early, got greedy, and paid for it. Other runs where I played cautious and scraped by. That tension never goes away.
I liked it! Took me a while to get some mechanics, but good overall :D
Picked this up for quick sessions, ended up sinking whole afternoons into it. The runs have a natural flow to them—you descend, you fight, you adapt, you either die or push deeper. Clean, no filler. The bosses especially are well done. Tough but readable. You die, you learn their patterns, you come back smarter.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $583.2K | 1.4K | 74% | $19.99 | |
| $460.1K | 991 | 87% | $11.24 | |
| $259K | 720 | 79% | $10.99 | |
| $14K | 42 | 86% | $11.99 | |
| $8K | 37 | 65% | $10.99 | |
| $4.3K | 23 | 70% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 53 | 96% | $4.99 | |
| $4.9K | 50 | 52% | $3.24 | |
| $4.9K | 51 | 96% | $4.99 | |
| $4.9K | 61 | 87% | $3.99 | |
| $4.9K | 155 | 49% | $0.99 | |
| $4.9K | 232 | 47% | $0.99 |