
A digital board game where the cards in your hand become units and buildings on the board. With lots of different units and unique abilities for each unit, there are countless strategies to achieve your goals.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
10 MINUTOS VIDEO https://youtu.be/ch3TEgJo-vE Cardlings un juego por turnos y casillas donde nos encontraremos una aventura medieval con toques fantasticos con el objetivo de expandirnos y conseguir recursos hasta vencer al enemigo que dispone de otro castillo. Dispone de multijugador Esta en early access por lo que obtendra contenido nuevo. Tiene un elemento interesante con el cual cada turno varia, en un construyes y el enemigo ataca y en el siguiente viceversa dandole un toque diferente a este estilo de juego.
I like the game's premise. Collect resources, play soldiers from cards on the battlefield, asynchronous turns: While you move your soldiers, your opponent builds their resource buildings. Two different victory paths, even: Collect enough resources to upgrade your castle or destroy your opponent. The art is okay. Someone thought that using a glowing, burning script to write card titles was such a cool idea it had to make it into the final game (it's not, really) and the only difference between stone quarries, gold mines and iron mines are the non-intuitive colors of their dots, but apart from that, the art is functional enough. No one ever playtested the game design though. Being able to place units around your own units is a horrible idea. Once you're in the lead with resources, you have won the game. It's a maddening design failure and one that could have been easily offset by the clever asynchronous turns: If you could place units only next to your own buildings, things would immediately be much more tactical and interesting.
Good Game, no players.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Drive//Shaft | $1.4K | 70 | 70% | $0.99 |
| JUMPGRID | $1.4K | 85 | 95% | $0.89 |
| Raven's Hike | $1.4K | 67 | 93% | $1.24 |
| Dog Adventure | $1.4K | 101 | 81% | $0.99 |
| Chaos Starter | $1.4K | 51 | 57% | $0.99 |
| Bumper | $1.4K | 126 | 72% | $0.49 |
Related
| 7 Days to Die | $425.3M | 403.8K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.2K | 88% | $49.99 |
| RimWorld | $176.7M | 243.4K | 98% | $34.99 |
| Squad | $166.4M | 240.6K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 539.8K | 95% | $14.99 |
| Satisfactory | $164.4M | 276.1K | 97% | $27.99 |