
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.4M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
実績コンプまでやりました。とてもマイペースで探索できる内容でした。戦闘等は一切なし。 主人公ソージュはどんな高さから落ちても平気だし、バンは爆走して崖からダイブしても壊れない凄い車ですw 世界と言いますか、破壊できるものがないレベルです。だから気軽に爆走できて気持ち良いです。動けなくなっても車ごとガレージに転送できます。 物語は楽しくて少し寂しくて何とも言えない感覚です。世界観は壮大で、星は巨大な悪意に取り込まれ荒廃が進んでいます。でも住民たちはどこかノンビリした雰囲気で皆良いキャラばかりです。ロボも含めて。 物語が進めば破滅寸前の危機なのがわかります。エンディングの先はどうなったのだろうと。 とても気になります。続きがあるならこの作品のようにノンビリなんて不可能だなぁ。
Fascinating exploration with quite decent gameplay mechanic. I feel sorrow because of the [spoiler]sad ending[/spoiler]. Overall, it's worth to try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 85% | $17.99 | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 1.8K | 67% | $39.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $1.4M | 2K | 63% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83 | 1 | 100% | $3.99 | |
| $0 | 6 | 100% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 50 | 96% | Free | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK, let's be clear: I liked this game a lot, but I came into it with "I want a game that just lets me run around and explore and find interesting things with no pressure and no timers and no combat and so on," If you want that too, you will probably enjoy this game. The map is interesting, the (easy) parkour elements are fun, and there's just enough story to keep it going. This is a game for people who are map completionists, who absolutely need to explore every corner and collect every object. Because that's ninety percent of the game. If you're anybody else, you will probably be bored to tears. There's a bunch of people on Steam who like to downvote any inclusivity elements in a game. These people need to get a life. There are some same-gender couples and one character who uses 'they' pronouns. That's all they're yelling about. That hardly counts as forcing the stuff down your throat. (Mind you, some of those people are the same kind of people who automatically hate any game that has a female protagonist, which tells you something right there.) I encountered only one bug in the game, which was patched a few days later. The only issue you may encounter (as of the time I write this) is that the internationalization isn't quite done and some of the dialogues are still in French. Fortunately, you'll likely be able to deduce what they're saying even if you don't know any French. The dialogue in this game is not that nuanced or complicated.
Esta es mi más sincera reseña, el juego no es malo, en realidad es relativamente bueno, la historia puede ser simple, aunque el final de la historia mostrandonos dos finales es interesante, creo que la relacion entre los personajes esta bien lograda, el pequeño mundo abierto es bastante plano, por lo que sus coleccionable y demas contenido no suele dar problemas, en si es un buen juego pero hasta ahi. Ahora lo malo y lo que no me gusto para nada, es que la historia es algo corta, las misiones muy simples y se puede tornar un poco aburrido, y lo que la verdad deteste de este juego son los dialogos, no por que dijera algo en particular, si no porque no habian voces, solo eran un monton de dialogos y con la historia y relacion decentes que habia, tener solo dialogos cortaba todo ese momento de entender a los personajes y la historia, pero bueno, apesar de todo, es un buen juego pero hasta ahi,le daria un 8/10
Really lovely, easygoing exploration game. Puzzles are simple, but the story is really nice and bittersweet at times and the art direction is gorgeous, including all the character designs.
For an exploration game it had an interesting world and setting - the collection of components encouraged poking around in different corners where you were likely to find environmental storytelling and memory interactions. The largest design flaw I found was the mechanical advancement. Many locations had sections that were inaccessible without more main story advancement but that story advancement relied on finding components from those locations. Rather than letting the environment feel fresh and open this shrunk the world significantly by encouraging heavy backtracking. I'd contrast this to games that have a few key inaccessible areas in their unlocked scope to tease that advancement while allowing a much more wandering exploration. Lastly, the story remains quite unresolved in the end but I think that's fair for a story like this, the character had impact on the world and you can see the directions the story could unfold in - but explicitly spelling out that continued journey would likely feel either undone or forced. There are a lot of moving parts in this setting and seeing how they play out would close off a number of ways the player could have intended their actions to echo. I think it's well worth playing but the ending may be underwhelming if you like neatly tied up plotlines - and about a third of the way through you'll likely fall into a similar distraction where exploration and advancement are put at odds and hamper one another.
Chill game with easy puzzles and simple mechanics and a sweet story with pretty decent writing. I enjoyed this.
6/10
A beautiful short game. Music, visuals and world structure on point. Гра з чудововю музкою, графікою і побудовою ігрового світу.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.