
Car Puzzler is a line puzzle game variation. Drag all cars to their destination in levels with varying game mechanics. Build and share your own levels. Beat others in leaderboards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Portuguese - Portugal, Russian, Serbian, Slovak
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
An interesting puzzle game with a difficulty average/low (but with few levels quite hard). I solved the 60 levels in about 4/5 hours: usually they are quite easy and you can solve them after few attempts without too much thinking. PROs: - Many levels (60 of the base game plus about 40 extra) - Many different game mechanics (mirrored moves, checkpoints order, etc...) CONs - Sometime the many different mechanics are confusing (I discovered only after many games that there is a button that shows the rules of the level!) - The background music is nice but after a while it becomes repetitive. - The specific rules used in the level should appear automatically when you start it. Overall the game is not a masterpiece but it is worthy the price especially if discounted.
Car Puzzler is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a very basic maze game where you plot a course through a top down maze, the goal is to complete the journey with as few moves as possible (to save on fuel costs, whatever). The assets appear to be flipped but the developer didn't include any credits, so there's probably some plagiarism going on here on top of all the rest. Needless to say the kind of maze game where you put your finger on your iPhone screen to draw a path is hardly the kind of thing the PC gaming elite should have to deal with on this platform, especially as a paid product. It's just a nasty cash grab with no value for PC gamers. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the mobile app (although the requirement for this to run on low end mobile phones is a factor), and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's $1 USD. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIVE TIMES THE PRICE FOR A MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. For comparison, the $5 asking price for this game could get you games like "Fallout 4", "Payday 2" or "Mass Effect 3". Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
Very interesting and easy to understand game. There are easy levels where new mechanic or new rule is introduced and then there is a challenge when that new rule as well as other known rules are applied. When you solve any level it is a good idea to increase the difficulty of the same level by using timer or using night mode where you have to not only thing of the solution but also remember path you already used in your solution (preferably going through a batch of level first so that you dont remember your solutions perfectly). This two modes increased the challenge and I was surprised realizing that I found new solutions just because I got "lost" because of the night mode. Since there is a level editor and option to share your levels with others there are a lot of problems to solve. Do not underestimate the seemingly easy problem of finding a path from one point to another.
It's a nice casual puzzle game. Good for all ages. Most of the levels are not too difficult, but there was a few times i was stuck. I'll be playing again soon for the achievements.
The controls are so bad, you keep going in directions you didn't intend. Very infuriating.
Good casual puzzle game. Very well balanced increasing level difficulty. Great pickup if you are a fan of puzzle games or like to collect achievements. Even better if you do both:)
Those puzzless are a lot damn harder, than you would think :) Brings some real brain challenges for the favourable price.
С автомобилями в городах творится настоящее безумие. К слову я например иногда с трудом выезжаю из своего двора из-за паркующихся индивидов. Поэтому игра про перемещения машин из точки А в точку Б априори любопытна. И также как любая другая мобильная поделка поначалу очень захватывает. Но уже через полчаса абсолютно выдыхается, из заявленных 60 уровней в основной кампании и 40 дополнительных реально интересных от силы пять, и то исключительно из-за добавления точки С в момент перемещения. Всё остальное решается довольно однообразно. Была конечно надежда на внутриигровой редактор, но Car Puzzler слишком малоизвестная игра. Тем не менее поддержим её создателя Бориса Запотоцкого из Кошице и поставим 6.0. Но если альтруизм вам чужд смело отнимайте бал.
グラフィック、操作性、パズルのルールや難易度上昇のカーブ、すべてがまったく洗練されていない。 例えば、複数のゴール地点のうちのひとつに入ればクリア、どれを選ぶかは自由というレベルで、そのゴール地点のどれかに条件をまだ満たしていない状態で入ると、いちいちミスしたときのクラッシュ音が鳴る。言うまでもなくミスしたわけではないです。その地点は選ばなかっただけ。 パズルの仕掛けもいまいち練れていない問題が多い。
Very solid game! 9/10! I loved the complexity of levels and I love the lack of complexity of levels to help boost morale. I would like to see a hint button or possibly anything to aid in solving the puzzles. I was able to figure them all out - but there was some big struggle points along the way. While it did feel good to overcome them - some players might just quit. The map editor is also the most unfriendly map editor I have ever come into contact with. I am not sure if a quick video guide explaining it might aid it or if there were some notes/rules to tag onto the options, but it needs to be looked at.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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