
Fight fierce hostile alien space ships to neutralize their defenses before you board their ships and battle intense on-foot encounters. Eliminate their forces and steal their technology to upgrade your squad with different abilities and save the galaxy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About



Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Breda University of Applied Sciences
"Captain Starshot" is one of literally thousands of student projects infesting Steam. It's from Breda University of Applied Sciences in the Netherlands. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. At first glance this really does come across as a fully fledged professionally made game... but it isn't. There's only a couple of game modes as you control the crew of a spaceship and engage in 2D top down combat and then board enemy space vessels which switches you to a 2.5D ground combat game mode... if that was all fleshed out and attached to an equally fleshed out real, professional game, this could have been a modestly successful (and profitable) PC game. But here's where student-project-itis comes in and ruins the day... there's just those game modes and no long term depth or interest, because this is just a student demo, a big homework assignment. Once more a student project teases what might have been something awesome, but isn't, and never will be. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like when I find hidden gems, but I hate when I find them years after they’ve been released! (I really hope the developers are still open to supporting this game, because I think it could be a huge hit with very few changes!) Most games get left behind too quickly, especially nowadays! But I guess it’s to be expected when you live in a disposable society that’s designed for fast food, fast cars, fast women, and Amazon 1 day shipping. Impatience… impatience is the word of the day! Well, now that I’ve gotten my angry old man rant out of the way, let’s talk about captain starshot, shall we? UPDATE- I forgot to mention something, there’s a problem where one of the buttons will cause you to abruptly leave the ship you’ve boarded, and I always hit it by mistake… yes, that makes ME the dummy, but I still think there should be a warning, and maybe a menu or two to navigate so you can’t make that mistake (dummies like me would appreciate it). I’ve only spent a short time with it, but I can already tell this is definitely my kind of game! We have 1 Part spaceship shooter, that’s always fun. Then we have an overhead twin-stick shooter segment where you board the ships that you fight! Yep, I’m in. The only thing that bothers me is how the game goes from being so easy it would bore you to sleep, to fairly difficult on the very first ship you board. The rooms are tight, so some shots are hard to dodge. Also, I kinda wish the ship had more of a fluid movement during the ship fights. It’s not terrible or anything, but once you’ve played games like “luftrausers”, you want every flying type of game to control that way. BTW, this kinda reminds me of a really cool indie game called “Pirates” which was unfortunately spelled “P1R4T3S” (I was actually following its progress and still had trouble finding it because I couldn’t remember the spelling, and you can probably imagine the nightmare of sifting through the other 8 billion “pirates” games trying to find just one!) so if you’ve played that, this is pretty similar.
not bad all in all But it feels very proof-of-concept-y, which it probably is. Buying stuff (ingame) you have to guess at what it does (only told after purchase) is something I always disliked. I wish there were more room types besides "empty", "enemy gauntlet" and boss. The last level/ship having like 5 waves each room was annoying Also, dunno if it's a bug or not, but my first playthrough the ships weapon did 1 damage in the second level, where enemy ships already have multiple phases. Took forever to defeat a ship. On my second playthrough, the ships gun did 3 damage. having different team member do different things by default (not only after upgrades) would be welcome. One gredanier (slower, more damage), one sniper that autotargets enemies not on screen and so on. Also, a way to heal without the glove pickup.
Solid little game with a good core. Shifting between ship controls and party controls took a bit of acclimation, but both are responsive and well done. Visuals are well crafted and appealing. It would have been nice to have tooltips in the boarding party store to know what I might be buying, and sometimes it's not obvious what to interact with, but other than that, this is a game I readily recommend, and it's remarkable that it's a student project.
Fatal error. А жаль, игра мне понравилась.
I really like the idea of fighting ships and then boarding said ships. Each section in the ship seems like it has too many enemies. Less would make progress feel better.
ca;.
☀️
赞=牛子+3cm 奖励=牛子+任意想要长度 牛子精灵帮你实现✧*。٩(ˊᗜˋ*)و✧*。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |
| ❂ Hexaluga ❂ Weapon and Shield ☯ | $326.2K | 44 | 27% | $199.99 |
| Coffee Talk Tokyo | $277K | 480 | 90% | $14.99 |
| ❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ | $259.5K | 35 | 26% | $199.99 |
| Qbeh-1: The Atlas Cube | $182.5K | 722 | 88% | $9.99 |
| Sherwood Extreme | $108.6K | 501 | 77% | $9.99 |