
Fight fierce hostile alien space ships to neutralize their defenses before you board their ships and battle intense on-foot encounters. Eliminate their forces and steal their technology to upgrade your squad with different abilities and save the galaxy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]KOSTENLOS[/h1] "Captain Starshot" ist ein Science-Fiction Action Spiel. Wir sind Captain Starshot, fliegen mit unserem Raumschiff durchs All und kämpfen gegen Aliens. Spielmechanisch teilt sich das Game in zwei Bereiche auf. Zunächst müssen wir in einer 2D Weltraum-Ansicht mit unserem Schiff durch Asteroidenfelder manövrieren, gegnerische Schiffe aufspüren und deren Waffensysteme abschießen. Das erweist sich vor allem wegen der trägen und wenig gelungenen Steuerung als gar nicht so einfach. Haben wir das geschafft können wir das Schiff entern und wechseln in eine leicht isometrische Ansicht, die die Innenräume des Schiffes darstellt. Wir kämpfen uns von Raum zu Raum und erhalten für zerblasterte Feinde einen Bonus, wie etwa einen weiteren Kompagnon oder eine Energieladung, die wir in Verkaufsräumen gegen bessere Waffen oder Perks eintauschen können. Wenn wir den Hauptraum erreichen und den Hauptreaktor zerstören, erhalten wir die Möglichkeit mit einem Warp-Sprung in den nächsten Sektor zu gelangen. Und das machen wir so lange, bis wir zum Hauptboss gelangen, der sich auch in einem Innenraum befindet und der mit zahlreiche Angriffswellen aufwarten kann und verdammt schwer zu besiegen ist, insbesondere wenn unsere Crew schon dezimiert wurde. Stilistisch lehnt sich das Game an Comics aus den 1950ern an und ist dadurch relativ farbenfroh. Auch die Musik erinnert irgendwie an Retro-Agentenfilme. Und das paßt insgesamt recht gut und wirkt stimmig. Das größte Problem an dem Titel: er ist wahnsinnig repetitiv. Die Weltall-Umgebungen und Interieurs werden zwar durch ein Seed-System jedesmal zufällig erzeugt, das allerdings aus einer sehr überschaubaren Anzahl von Modulen. Und so macht man denn auch (bis auf den finalen Bossgegner) im Spiel immer wieder genau das, was man auch schon in den ersten zehn Minuten gemacht hat. Da das aber Spiel ein kostenloses Universitätsprojekt ist, kann man diesen geringen Content sowohl erklären als auch verschmerzen. Programmiert wurde dieses Spiel von einer Studentengruppe der Breda University of Applied Sciences. Und dafür ist das Spiel richtig toll geworden. Es ist faszinierend was junge Menschen hier in recht kurzer Zeit auf die Beine gestellt haben. Auch wenn "Captain Starshot" in einigen Gameplayaspekten etwas hölzern wirkt, hat es doch einen sympathischen Kern. Die Grundlagen funktionieren und daß es einige Limitierungen gibt, läßt sich akzeptieren. Man sollte allerdings kein allzu komplexes Spiel erwarten und sich damit anfreunden, daß man zwar gut, aber nicht lange unterhalten wird. [h1]Wertung:[/h1] 7/10 Atmosphäre 5/10 Story 7/10 Grafik 7/10 Sound 6/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Studentische Wiederholungen im Weltall. [h1][b]6/10 Gesamtwertung
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h1] Roguelike space shooter. Idea is nice, defeat exterior guns to board enemy vessel. Then second part of the game begins, where you explore rooms to exterminate alien crew or just blow up the main generator. Some upgrades and perks are obtained throughout the game. Overall very short, execution that is shooting part is a bit dull and repetitive, just circling around enemy until they're finished. I like the visuals. On my playthrough I did not manage to defeat last boss. Probably might play this one once more. [/h1]
Игра вообще не зацепила.
Nice concept for a game that I enjoyed. Achievements are buggy, some are rewarded others are not and they will sometimes randomly be rewarded if triggered again. The randomness(procedural generation) can either screw over a run or make it too easy at times, sometimes resulting in difficulty/easy spikes.
For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
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Gemilerine binmeden ve yoğun yaya karşılaşmalarla savaşmadan önce savunmalarını etkisiz hale getirmek için şiddetli düşman uzay gemileriyle savaşın. Ekibinizi farklı yeteneklerle geliştirmek ve galaksiyi kurtarmak için güçlerini ortadan kaldırın ve teknolojilerini çalın!
O jogo é muito bom em diversos aspectos: gráficos são simples, mas bons, a jogabilidade é boa, o jogo é divertido. Apesar de curto! Eu recomendo o jogo!
"Captain Starshot" is one of literally thousands of student projects infesting Steam. It's from Breda University of Applied Sciences in the Netherlands. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. At first glance this really does come across as a fully fledged professionally made game... but it isn't. There's only a couple of game modes as you control the crew of a spaceship and engage in 2D top down combat and then board enemy space vessels which switches you to a 2.5D ground combat game mode... if that was all fleshed out and attached to an equally fleshed out real, professional game, this could have been a modestly successful (and profitable) PC game. But here's where student-project-itis comes in and ruins the day... there's just those game modes and no long term depth or interest, because this is just a student demo, a big homework assignment. Once more a student project teases what might have been something awesome, but isn't, and never will be. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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