
Captain Kaon is a retro twin-stick gravity shooter inspired by 1980s classics such as Thrust and Gravitar. Captain Kaon pairs vibrant Amiga-style pixel art with a tight twin-stick control mechanic. Relive this forgotten shmup sub-genre!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
we need chinese, we need chinese, we need chinese. 我们需要中文,没有中文先差评。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Enjoyable but challenging fun retro blast. Worth a go if you enjoyed the Amiga/Dos games of the past.
A good game that introduce modern elements to classic arcade gameplay. Easy controls that works great for both keyboard+mouse and twin-stick gamepad.
hmmm game is pretty fun but I can't understand this game :D I like to kills these flying pods xd
If you want to see a gameplay of this game: https://www.youtube.com/watch?v=j9JG9XTfdWc
Captain Kaon is a 2D retro pixel platformer with a sci-fi theme, using a gravity mechanic. Unfortunately the game doesn't display properly, so I was unable to progress beyond the menu into the actual game. This kind of thing is easy to pick up in testing, so there's no real excuse for it not working properly, but here we are. I can't recommend games that don't work.
Engage Pixel has delivered a SOLID 4/5 star experience. With the low price tag this game is a must play for retro enthusiasts. Full review here: http://computerfiguur.com/game-reviews/lunar-lander-meets-thexder-in-retro-riffic-nod-to-classical-gaming/ I adore this game. Everything from the art style to the music. I plan on gifting a few copies to friends and family who appreciate these sort of nostalgia trips. It really is worth spending a few bucks on and enjoying for several hours.
Review taken from my original post at www.gamesfreezer.eu The developer at Engage Pixel previously worked at Creative Assembly, which you will be familiar with if you have ever played a Total War video game (they also created the mighty Stunt Car Racer on the Amiga back in 1989) this is Engage Pixel’s first title and they’ve created a great throwback to a very specific style of game that a lot of people may have missed out on the first time around. The soundless introduction to the game sets the scenario, there has been an alien invasion and your character has been imprisoned for reasons unclear but as all other personnel are unavailable, you have been released from your cell to fight in this intergalactic war. The game-play is very much in the theme of games such as Thrust and Gravity Force 2 but perhaps has the most in common with Sub Terrania on the Sega Mega Drive (at least this is the game that I was most reminded of) in that it’s quite hectic with a driving, well-suited soundtrack (although more on that later). Graphics have a hi-res PC circa 96/97 feel, very sharp and distinctive which is reflected in the tightness and accuracy of the controls of the game, a key point in this particular genre as poor controls can often be the deadliest enemy. "Pro Tip - Before you play, pray to the Gods of inertia" Game-pad wise, Left trigger controls the boost, right trigger drops bombs, A is the action button whilst the left thumb-stick changes the ship’s direction and the right thumbstick controls the direction of fire. Captain Kaon has been in development for several years and was entirely developed by one man, the art style here is very British and the character portraits especially reminded me of the Amiga in the early to mid-nineties (the intro also reminded me of Captive and it’s sequel, Liberation). The first few missions are much-needed tutorials to get you used to the gameplay. I was appreciative of this as I haven’t played a game in this vein for so long. As mentioned above, the controls are accurate and intuitive but the game has several mechanics that do need to be explained so that you are able to successfully complete the missions ahead such as carrying batteries to unpowered doors, how to attack enemy spawn points, etc. With regards to the music in the game, whilst it is quite suited to the style of Captain Kaon, I must admit I found myself tiring of it quite quickly. As the game’s difficulty is quite steep and missions will either be regularly re-tried or could take a long time as you plan your attack carefully so as not to be overwhelmed by the enemy, I became very aware of the music looping and I did find it a shame that there wasn’t much in the way of variety here (or perhaps each in-game track being longer would have helped). A slight change of audio would make tackling the same mission over and over again maybe less of a chore (although if you are good at the game then I suppose this wouldn’t be an issue…unfortunately, I am not) The level design is very crisp and requires a lot of skill to navigate, in fact, it’s at this point in the review that I would like to say the game is not for the faint of heart. The game (for me, at least) got difficult very, very quickly, by the third mission I was barely making it back to base in one piece although it does give you a real sense of achievement. The game’s difficulty comes from it’s chosen design and your ability as a player, not from any negative sources such as bad design etc. and so it gets manic and thrilling pretty much instantly. After completing a mission you can exploit resources which can result in the mother ship getting attacked and having to defend it or in some locations, heal your mother ship (The Argus) should it have been attacked, this is a nice touch as it adds a strategic element to the over-arching plot of the game and also gives it an edge of simulation beyond the frantic action of the missions Each level isn’t a straight run through, you will be heading back to your base to re-supply on missiles and also to fix your armour The screen can seem very busy and the HUD can occasionally get in the way of the action, especially the map. One strange design choice I noticed was when your ship is low on health, instead of an alarm sounding or maybe a visual cue such as the screen briefly flashing, a character portrait shows on the left-hand side of the screen with a large text bubble which is quite obtrusive on-screen, usually when your ship is low on health you are in the middle of frantic combat, desperately trying to either kill the enemies surrounding you or you are trying to get away from the fire-fight. Either way, having a large portion of the screen being taken up by someone telling you that you are about to die isn’t particularly helpful. Summary: This game is great for someone who likes a really tough challenge, the game doesn’t hold your hand and when you succeed a mission it definitely feels worth it. There is definitely a lot of value here, there are two planets to blast through with Ceres being the first and Mars unlocking after you have completed Ceres. One of you will have to tell me how this all ends as I fear my limited skill set won’t allow me to see what fate belies Captain Kaon.
操作非常反人类,不推荐 鉴定为一般喜加一
A typical espacial game with confusing gameplay. 5/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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