
Can you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts. This is an officially-licensed re-imagining of the indie classic Captain Forever.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Obliterate space ships, grab modules and attach them to your "junkship". Quickly become more powerful but also with bigger size everything gets more complicated as there's more to protect and it's much easier to get hit where it hurts the most. Visuals are ok. This is the best game in the series and legacy to previous Captain Forever title. Plays good but game is also challenging and surviving a few rounds might be difficult. Overall good space shooter with random encounters. Best played in short bursts with reloading. [/h1]
If you're looking for Captain Forever, buy the Trilogy. Or maybe Reassembly. This game is sectioned in levels; kill the highest-tier enemy, and you get teleported to the next level shortly after. When you teleport, all ship modules left in the field vanish, so you have to hurry. To be fair, the enemy AI leaves you alone before the teleport, but personally the enforced fight-rebuild phases felt very restrictive compared to the original seamless experience in Captain Forever. It's annoying. The art style is... okay, but the accompanying characters and dialogue were plain immature. They also block your sight when talking. If there's anything I like about this game it would be that there is a healing module. Elsewise there is a variety of weapons, but most just get outranged by lasers.
Hard an unforgiving, gives no space for creativity, controls could be better. Maybe worth it for 81 cents
... oh, I blew my own ship up again...
Good game but lots of problems. Waiting around all day to find a high level ship while dying to invincible turrets is pretty lame.
조립식 우주선. 끝을 보니 허전.
A WARNING FOR COMPLETIONISTS: One of the achievements is mathematically impossible to obtain, and there is no sign that they will ever fix it. On top of that, some of the other achievements have confusing or misleading descriptions due to very poor wording. But if you don't care about completion, it's a fun game.
彈幕小遊戲 7/10 喺戰鬥嗰陣直接組裝自己嘅太空飛船 加得越多之後發現原來要減法
while a neat idea, in practice the gameplay ends up being 90% trying to find literally 1/2 a second of not being constantly harassed enough to build a even slightly usable ship. what initially seems like a cool dynamic ship building and combat game ends up being a extremely tedious time of not really getting to play the game. even just the time between levels is not really enough to build much especially with the time pressure of losing all the parts you dont desperately attach.
It is a fun arcade game for what it is and that is why I recommend it. That said, The game needs some serious updates as there is a lack of game mechanics and elements that by the time you unlock all the kids, you are really burnt out over. No resource saving, just DEAD and everything you worked for over the past hour is lost. Trying to build your ship, what a pain! You better move quickly else the timer will run out and half the stuff you wanted is gone. I made serval attempts on easy and got to Pluto once due to BS WTF moments like a perfectly good ship with shield getting one tapped. It needs balanacing, it needs multiplayer, it needs quest or something because killing other ships and grabbing their parts does get old. I do not see this game ever getting the love it deserves so it is what it is and honestly I think the developer knows this game needs more but is just a bit unwilling to add more.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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