
Capsule Rush is a third-person 3D platformer game set in different environments. You spawn in on a platform, along the journey you'll have to traverse through many obstacles in order to reach the finish line. Compete against others for the fastest time and buckle up for the challenges waiting ahead!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Capsule Rush is the developer's first ever game, and that's definitely reflected in the product. While there are signs of enthusiasm and care being put into the game (for example, in the aesthetic variations of the level backgrounds and the unlockable hats), the overall platforming experience is more akin to playing a minimum viable product demo than a paid-for game. The partial controller support is minimal: you can move and jump, but there's no option to remap the jump button, in-game menus don't respond to controller input, and there's no vibration or audiovisual feedback for landings. At least in the first few levels, there are no checkpoints. This means that if you fail to execute a particular jump, you die and are sent all the way back to the start of the level. While there's a certain logic to this mechanic if you're trying to compete for shortest completion time on the leaderboard, it can get frustrating if you're just playing casually and don't want to be forced all the way back to the start. An option to toggle between a mode with checkpoints and a mode with a timer could be one way to resolve this tension by letting each player decide which experience they'd prefer. The 'feel' of moving along the platforms is almost non-existent - having no set stride lengths or visual cues from animation means that the best comparison I can make is sliding your capsule along a polished surface with very little indication of just how far it will travel. The floatiness of the jumps means you can partially make up for a misjudged distance mid-air, which might be an intentional feature or a fluke. Either way, I would warmly encourage the dev to research user experience design in more detail and try to apply their findings to this game's platforming experience. ([url=youtube.com/watch?v=mPD5dUBFsps]Here's a quick introductory video about UX design![/url]) The fact they included a drop shadow is a good first step in this direction. Overall, while the timer and leaderboard functions offer a nice touch, there is not much play value here and even less replay value. If this were listed as an Early Access title or even just free-to-play or pay-what-you-want, I would be more inclined to encourage potential players to give it a go. However, as a finished product costing £1.69, I just can't say it's good value for money. With all that said, I respect the time and effort the developer must have put into building up the skillset to create this game, and I hope this review doesn't discourage them from continuing to hone their skills and experiment with game design. You can follow my Steam Curator page at [url=https://store.steampowered.com/curator/35646443-Inclusive-Games/] Inclusive Games[/url]!
This is one of those games where you just got to sit down with a nice tall glass of wine and just lean back. For the average gamer this gem might go past their eyes, hence you should read this review and not form your own opinion of this game, since my view is the correct one. Another factor of the excellence of this game roots from the fact that there are multiple hats which can be worn by the player. Thank you.
I mean ist alright, good game with good features. YOu get mad but its happy to sucses gahlba
Capsule Rush is a badly made third person platformer slapped together with some stock Unity assets (uncredited, so the game qualifies as an asset flip although there is some custom level design). There's nothing of value or note as a serious game here, but I don't think this is necessarily a deliberately malicious asset flip or any kind of scam, it's just badly made and the developer followed some unethical practices when making the game, likely through ignorance more than malice. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls and game handling are notably very floaty and imprecise. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing or polish done. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. The game contains stock/store assets and other packages, but the "developer" here hasn't credited the people who actually did the work for the game. While this isn't necessarily against the license for the use of those assets, claiming the work of others as your own is unethical. Capsule Rush is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
This game is good i like this game cuz it is very much like warframe and csgo.
no good asset dump
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