
Capsule is a single-player survival game played entirely through a radar interface. Players navigate a hostile landscape, learn about their surroundings, and unravel a classic sci-fi story in the process. Best played in a dark room with headphones. NOT RECOMMENDED FOR PLAYERS WITH MISOPHONIA.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun little game. It has some unique mechanics you don't see in many other games. I love the retro style. My only complaint would be that it doesn't have a setting menu to adjust sound settings and such. but its very compact so I don't blame it for not having the niceties I'm used to. Definitely worth getting on sale.
Бутлег Iron Lung'а, вышедший раньше
Otro de los juegos infravalorados que andan circulando por Steam. Tiene tanto interés estético como mecánico.
It is a great game for the price however the biggest faults this game has is it doesn't have a reset button and you need to close and reopen the game,also one of the achievements didn't pop out
almost a thumbs down for me. I really like the minimalistic visuals, but its one of those indie games that doesnt have a logic behind the story so they just keep everything vague and you know.... pLaYeR sHoUlD fIlL iN tHe GaPs. my review is thumbs up ONLY because I love to set up a small space with gamepad and analog, small monitor where people can try it and that way its a good party experience.
Intriguing visual and audio design, but [list] [*] the text is too hard to read to really get involved in the story [*] the gameplay is too hard and tedious to keep you motivated [/list]
Não gostei ;( O jogo é bem minimalista e logo fica repetitivo. Não consegui me imergir na mecânica do jogo. Achei o loop de gameplay repetitivo
yes
Ta gra jest dobra, ale tęsknię za nią
A minimalist, narrative-based space explorer; interesting idea and good execution. The learning curve is well designed. It starts easy and simple to get the player familiar with the basic controls and have them figure out what the GUI and icons mean, and then gets considerably harder as the player enters endgame, during which nothing is new anymore, there's just more of them. While I would appreciate if the game's tutorial covered more "advanced" tricks like [spoiler]chasing down Dopters and priming engines[/spoiler], I understand the developer's choice, as a part of the game's experience is finding out how things work by yourself. The gameplay is, again, minimalistic. The entire game consists of getting a coordinate to go to, making to that coordinate alive, reading lore-related messages, and repeat. While this does introduce repetitiveness, the game's short length kept it at an acceptable level. The addition of new elements plus the increasingly challenging game environment also kept it from boring me out. The story is slightly better than "it's just there". Some lore was involved and there was a setting, but nothing exceptional. The writing too was no Shakespeare, but it was able to communicate a rough idea of what is happening. I was rarely confused about what I was doing during my first playthrough, and I found the ending quite self-explanatory. It is a bit disappointing, though, that you cannot review collected messages in-game, but those are still available in the Steam community for anyone interested. Getting all 6 achievements for the game spent me around 2 hours, including the time I used to read guides (because, apparently, there's those few mechanisms that weren't taught by the game and left me confused why I kept dying). I wouldn't suggest getting the game for its regular price as it's a short game for the price, but if you are interested in its process I'd suggest buying during a sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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