
A father tells his daughter a story about cannibals he met in his youth. The story depends entirely on your actions, but not every plot development will suit your daughter...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, Traditional Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На разок пойдёт
Starts off ripping off the first game with internal asset-flips which are ripped off from other games. You tell your story from the first game to your half-naked daughter on a couch in an apartment with a pet pig on the couch as well. Nothing makes sense and towards the end you have to find 5 gas cans and burn 5 cannibal samples in a tiny room with to enemies chasing you into QTE and just turns the already dumb game worth a laugh into a just a dumb game. More Russian horror trash on Steam.
Продолжение Ежевики получилось более смешное, но экшена стало мало. Вся беготня и прятки происходят в коротких эпизодах между болтовней отца с дочкой. Но все равно оригинально, что юморком разбавили игру. Есть в этом нечто эдакое. Озвучка вообще угар !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이야 끝에 개연성이랑 게임 잘만들었다.. 언어만 영어였다면.. 꼭 추천합니다 다 깨야 갓겜이고 지면 안대용
The game was intresting and fun but it need more polishing. Its not worth the amount of money the deafult price is but i would say it was worth the 0.85 i spent on the sale discount. I swear to GOD The trees Wanted to eat me more then the F#CKing cannibals. Becasue i KEPT getting stuck in them TREES, Anyways It was Good could be better. Next time if you can make the deafult Voice language to English instead of russian it would be more enjoyable to everyone that plays. 7/10 would recommend. But be prepared for a little bugs
Matanga 3 when?
❌💢💥❌
Очень хорошая графика тем более в доме когда надо прятаться от канибалов. 10/10
Рофельная "хоррор" игра, в целом больше сказать о ней нечего. И пугалки и есть, и враги, и постоянные приколы и смешные озвучки. Монстры душные, особенно в некоторых моментах крайне душные, как и некоторые моменты в игре (особенно в конце), которые приходилось по несколько раз переигрывать, благо хоть сохранения частые. В целом игра не какая-то плохая, а даже вполне себе можно поиграть и побегать примерно час, послушав забавную историю. Но как хоррор или нормальную-среднюю игру рассматривать её не стоит. Также ценник в 300 рублей сильно завышен и рекомендую брать только по 80+% скидке
Cannibals is a small-scale but atmospheric horror adventure that aims to blend narrative tension with exploration, puzzle-solving, and survival elements. Developed and published by AndeoTEAM, the game frames its story through a father recounting traumatic events from his youth to his daughter. This narrative device immediately gives the experience a sense of weight and inevitability, as though what you are playing is a memory long buried and reluctantly exposed. The father, once a senior detective, survived an encounter with a cannibalistic family that haunted an isolated region, and the authorities’ attempt to cleanse the area only marked the beginning of a deeper horror. This setup creates an emotional backbone that elevates the game beyond a simple chase-and-escape title, layering personal fear, generational trauma, and fragmented recollections over the gameplay. As the story unfolds, Cannibals mixes adventure-game pacing with light survival mechanics. You explore eerie environments—forests, cabins, makeshift lairs—searching for clues, gathering items, and piecing together the truth about the murderous family. The game introduces a collection of puzzles, some grounded in logic and others tied to specific environmental cues or cryptic riddles. These range from simple object interactions to more unusual problems that hint at the family's twisted rituals. Likewise, stealth and avoidance play an essential role. The cannibals themselves are unpredictable threats, forcing you to navigate the environment carefully, stay alert to sound cues, and assess hiding spots or escape routes. The sensation of being hunted is central to the mood, giving even routine exploration a sense of dread. From a technical and artistic perspective, Cannibals reflects the limitations and strengths of a small indie project. Visually, the game leans into moody lighting and shadow-filled backdrops to compensate for modest polygon counts and simplified character models. The environments are functional rather than lavish, but they are arranged in a way that creates tension through their emptiness, their strange clutter, or the unsettling traces of previous victims. Sound design supports this unease: distant footsteps, rustling branches, abrupt screams, and ambient forest noises help maintain pressure even when nothing is visible. The game’s minimalist approach to music and environmental soundscapes showcases one of its strongest qualities—creating fear through suggestion rather than spectacle. Narratively, Cannibals hints at branching outcomes and player-driven influence on how the story resolves. While the game remains relatively compact, the possibility of alternate endings encourages players to consider how their decisions echo through the father’s retelling of events. Each new piece of evidence, each avoided danger, and each puzzle solved shapes your understanding of what happened and why. This design choice adds a layer of replay value and gives the story a malleable quality, suggesting that memory—and trauma—can be interpreted or reconstructed in different ways. However, the game’s ambition is occasionally limited by its scope. The puzzles, while interesting, can sometimes feel opaque or under-explained, requiring trial and error rather than clever deduction. The stealth and combat interactions can be unpredictable in ways that feel less like intentional tension and more like mechanical roughness. And although the atmosphere carries much of the experience, the overall runtime is relatively short, leaving players who enjoy deep survival mechanics or expansive exploration wanting more. The small budget is noticeable in interface design, animation quality, and the occasional performance hiccup, and while these issues never break the experience outright, they illustrate the unevenness common in many micro-indie horror projects. Despite these shortcomings, Cannibals succeeds at what it prioritizes: tension, atmosphere, and a story that invites curiosity. It is a game best approached with an appreciation for mood over mechanics, where the thrill lies in uncovering fragments of a disturbing past rather than mastering elaborate systems. For fans of indie horror with narrative roots—short, intimate experiences that lean on dread, darkness, and incomplete truths—Cannibals offers a compact but memorable journey. It won’t satisfy players seeking high-production horror or deep survival layers, but it stands as a sincere effort to deliver story-driven fear wrapped in a chilling ambience. Rating: 6/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| FirstQueen1 NEXT | $13K | 55 | 71% | $8.99 |
| The Way Home: Pixel Roguelike | $13K | 67 | 91% | $9.99 |
| ASTRONAUTILUS | $13K | 63 | 95% | $9.99 |
| Slave Lord: Elven Conquest | $13K | 84 | 92% | $9.99 |
| CUBE ROYALE | $13K | 54 | 93% | $9.99 |
| They Are Coming! | $13K | 54 | 48% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.1K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.4K | 95% | $47.99 |