
A dynamic adventure. Protect delicious candies from impudent thieving gnomes! A whole assortment of development opportunities! Candy Thieves is a dynamic strategy game about making candy and protecting it from impudent thieving gnomes. They are legendary misers, known for their greed – and so are the main characters of the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Russian*, Japanese, Portuguese - Brazil*languages with full audio support
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игра хорошая!требует внимательности,реакции и конечно думать:)
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Gnome. ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☑ Gnome. ☐ Just don‘t ---{Audio}--- ☑ Gnome. ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Gnome. ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☑ Gnome. ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☑ Gnome. ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☑ Gnome. ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☑ Gnome. ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ Gnome. ---{Price}--- ☑ Gnome. ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Gnome. ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
+1 有中文 没成就
Candy Thieves – Tale of Gnomes is a quirky indie strategy game developed and published by TrolleyBuzz LLC that blends light tower-defense mechanics with resource management and a playful fantasy theme centered around candy production. The game presents an unusual premise in which the player discovers a mysterious device capable of producing candy through strange magical processes. However, this sweet opportunity quickly becomes complicated when mischievous gnomes begin appearing through portals, determined to steal the freshly produced treats. From this point forward, the player’s objective becomes a balancing act between efficiently producing candy and constructing defenses to prevent the relentless gnome thieves from running away with the goods. The concept is intentionally whimsical, creating a world where candy factories and sneaky fantasy creatures collide in a chaotic but charming gameplay loop. At the center of the experience is the candy factory itself, which acts as both the player’s base of operations and the main battlefield. Candy is produced through a somewhat bizarre process involving jelly-like creatures that serve as the raw material for sweets. Once production begins, gnomes start invading the factory floor, attempting to grab candy and escape before the player can stop them. The gameplay encourages constant attention, as the player must manage production systems while simultaneously responding to the sudden appearance of thieves. This dual focus creates a rhythm where the player is always moving between maintaining the candy-making process and protecting the results of their labor. Defending the factory requires strategic placement of traps and devices that can slow down or stop the gnomes. Players collect parts and materials that can be assembled into different defensive mechanisms scattered throughout the environment. These traps range from simple deterrents to more elaborate devices capable of stunning or throwing the gnomes away from valuable candy piles. Deciding where to place these defenses becomes increasingly important as the number of invading thieves grows. Early encounters may be manageable with minimal protection, but as the game progresses the waves of gnomes become more chaotic, forcing players to think more carefully about layout and defensive coverage. The design leans toward fast-paced tactical reactions rather than slow strategic planning. Because the gnomes move quickly and appear in unpredictable bursts, players must constantly monitor the environment and adapt their strategy on the fly. The gameplay often becomes a frantic effort to protect multiple areas of the factory simultaneously while continuing to generate candy. This creates a sense of lively tension where the player must juggle several responsibilities at once, making even short play sessions feel energetic and engaging. Visually, the game embraces a colorful and cartoon-inspired style that complements its humorous concept. The environments feature bright colors and candy-themed visuals that reinforce the playful tone of the game world. The gnomes themselves are designed to look mischievous rather than threatening, adding a sense of comedy to their attempts at theft. Although the graphical fidelity is relatively simple, the exaggerated designs and vibrant palette give the game a distinctive personality. The overall presentation feels reminiscent of older indie strategy titles where charm and creativity take precedence over technical complexity. Sound design contributes modestly to the atmosphere, with lighthearted effects accompanying the actions of both the player and the gnome invaders. The sounds of traps activating, candy being produced, and gnomes scrambling across the factory floor help reinforce the sense of activity happening across the map. While the audio is not particularly elaborate, it fits the playful theme and helps communicate the frantic pace of the game’s defensive moments. Despite its imaginative concept, the game’s scope remains fairly limited. The core gameplay loop—produce candy, defend it from thieves, and upgrade defenses—remains largely unchanged throughout the experience. While this simplicity makes the game easy to understand and accessible to casual players, it also means that long play sessions can start to feel repetitive. There are only so many variations of trap placement and defensive strategies available, and the lack of significant progression systems may leave some players wishing for more depth or variety. Nevertheless, Candy Thieves – Tale of Gnomes has a certain indie charm that makes it enjoyable in smaller bursts. The unusual premise, colorful visuals, and energetic gameplay loop create an experience that stands out from more traditional tower-defense games. It feels like a playful experiment rather than a large-scale strategy title, but that experimentation gives the game a distinctive identity. Players who enjoy light strategy games with humorous themes and fast-paced action may find it entertaining, particularly if they appreciate unconventional indie concepts. In the end, Candy Thieves – Tale of Gnomes offers a creative but modest strategy experience that combines candy production and defensive gameplay in a whimsical fantasy setting. While it lacks the depth and long-term progression found in more ambitious strategy games, its quirky premise and accessible mechanics allow it to deliver a fun and occasionally chaotic challenge. For players looking for a small indie title with a unique concept and quick sessions, it can provide a surprisingly entertaining diversion, even if its limited scope prevents it from achieving greater lasting appeal. Rating: 6/10
这个游戏很简单,首先进行垃圾分类,然后开始打地鼠,就是地鼠有点多,建议使用连点器 偶尔出现黑屏现象,不过多等一会儿也就恢复了 黑屏恢复后会出现一些奇怪的良性bug
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