
Fast, explosive offensive action, we have it all in our Canadian gridiron simulation title that brings to fans everything they love about how Canucks have been playing the game for more than 100 years. That means 12 players, 3 downs, 20 seconds, and no fair catch eh.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MOD INFO UPDATE!!! The CFL rosters mod is now complete and last time I heard the logos and jerseys mod should be complete by the end of the week BEFORE YOU BUY THE GAME!!! 1.this game is made for CFL fans only and the rules are based off of that league 2.this is an indie title so dont be expecting amazing graphics 3.this is (obviously) not licensed by the CFL nor by the CFLPA so no CFL logos or players But there are silver linings that save this game. IF you are a fan of the CFL you will love this fast style of play, the graphics may be a bit poor but in my opinion are at the same level as Axis Football and lastly people in the modding community are working on CFL logos and players and the beta should be complete by the end of the week that I am posting from. all in all as a CFL fan I am pleased and cannot wait to see what Canuck Play has in store.
[b]Update - 29 July 17[/b]: Passing mechanics have changed, meaning the ball is dropped less in catchable situations. The player still needs to see the ball, but some frustrating missed opportunities have been reduced. TL;DR - budget indie title that has a good (and importantly, [b]fun[/b]) basis for a gridiron football game with some polish issues and limited to single matches/games (no season). [h1]The Good[/h1] The foundations of a good football game are here. The selection of plays allows for varied offensive options, with competent AI to execute them and defensive AI that performs defensive schemes well. The AI is very competent. On the offense, they form the pocket well, run their routes, and aren't supermen catching the ball (they have to see the ball coming). Defensively, AI reacts to motion before the snap, sticks with their men, reacts in zone coverage, and does a good job of deflecting passes fairly. Art assets are nice. Player models are decently modelled and there's a good variety in stadium design and details. There's also a lot of off-field characters, like the guys moving the chains and camermen on carts moving about. Varied weather effects are also nice to see. Good character. There's some humour to be found in the game and the motion captured animations of the players make the game more than robotic. Players celebrate or taunt when they deflect passes or score a touchdown, and show frustration when missing a field goal. The animations are a little jittery, but it's good to see an indie developer try to add character rather than it being a purely mechanical game. Challenging! There's a good variance in difficulty. In my first game, I was defeated quite badly, but as I gained confidence in the gameplay, I started to get better results, though I'm still having some tough losses. [h1]The Bad[/h1] Limited to single games. If you're into your franchise or season modes, you'll not find it here. Personally, I enjoy pick-up playing pick-up games, but I know some will feel this is lacking. Lighting. While the art assets are nice, lighting is a bit bland, which makes the visuals look worse than they actually are. A comparison I'd make would be racing simulators like rFactor, where the models are nice, but the simplistic lighting lets it down a little. Lack of polish in some areas. Certain assets, like menu icons and button prompts are fairly low res. While not a serious issue, it lowers the overall visual aesthetic of the game. Not a big issue, but you'll be aware you're playing a budget title. [h1]Conclusion[/h1] Canadian Football 17 is a competent game with a lot of fun to be had, albeit limited in scope. The important thing here is the mechanics of the game are good, so the football itself is fun to play. There's a good foundation to build upon for updates or sequels, so for those seeking a career or franchise mode, there is at least a good game to build upon. If playing the game for the sake of playing isn't enough for you, then you'll want to sit this one out. I'm personally having a lot of fun playing the single matches, but I understand this won't be enough for some. NB - there is also a play designer, though I haven't looked at this yet. The plays that are in the playbook as standard are competent and varied enough for a casual player like me, though I may delve in to it later.
I'm going to be painfully honest with you here... this is not a very good football game. Sure it has potential to become something in the future, but as of right now, I just cannot recommend spending $16 dollars on this game. I hate Madden, I hate the NFL, I wanted to be able to love this game, especially since this game being good would be great for the sports video game market... but this game is basically boiled down to the on-field action (no season, franchise, stat tracking... all the things you want from a sports game), and the on-field action isn't very good. If you want to buy this game just to spite Madden or to expand the competition, I totally respect that, but I think the average sports gamer is going to find this game lacking in too many areas to really enjoy it. Playing defense is a nightmare... the controls are slippery and unintuitive... it took me 3 quarters of a game to figure out that RT was the tackle button, and even after that I wasn't entirely sure that RT was the tackle button. The pre-snap controls are equally as baffling (RB/LB to cycle players? Y to call a timeout? Why???). Most of us have been Maddenized by this point, why not just make the control scheme similar? Be different in presentation, be different in how the game feels on the field, but please don't make me learn an entirely new control scheme - especially not one that makes zero sense. I was ready to throw my laptop through the window after the 3rd time I got called for delay of game for accidentally calling at timeout that I didn't have (again, WHY MAP IT TO THE Y BUTTON????) Of course, the first time I got called for it was after I kicked off, and the delay of game triggered the other team to have to kick to me... so that was an unexpected glitch in my favor :) Offensively, I enjoyed the presnap motion, I feel like they nailed that pretty well... I am a big CFL fan, and all the pre-snap movement is something I really enjoy... it's just hard to see your outside receivers, so expect to get nailed with the occasional offsides. The passing game feels okay... there's some animations missing that could make it better, but for the most part it feels competent... running after the catch is a decent amount of fun. DB AI is not the best though, so you are not going to see much resembling a contested catch/battle for the football. Basically, if the DB is going to knock it down, the ball is either going to hit him in the back of the head, or he's going to stand in front of your WR and jump straight up and down a few times... and maybe pick off a pass here and there. The running game is fairly non-existent from what I can tell. My biggest gripe offensively lies in the QB within the pocket game... He feels like he's about 100 years old shuffling around until either a DL hurls his body into him, or the DL decide not to rush and you can finally get him outside of the pocket. After years of playing newere football games, it doesn't feel very good. All in all, I just can't recommend this game to the average football fan. Maybe CFL fans who are harder core than I am will like it, but I see most people begrudgingly accepting their football video game fate (ie, it's Madden or nothing). If you're comitted to trying to build a brand other than Madden, than by all means, buy the game and hope the developer continues to support this series, because you can see some glimmers of potential (one of those "everyone's got to start somewhere" kind of things). Me? I'm going to refund it, because $16 is just too much for me to drop on the hope that this will some day turn into an awesome series. If/when it gets there, I'll be more than happy to buy it, but my video game budget is currently too limited to purchase a game that I don't enjoy and that I'm not going to play.
Just needs some mods (Which already exist). Other than that it isnt the best game ever but at least it is a start. I am not sure why it says that i got the game of other, because i got the game off the steam store.
Fairly frustrating game with wonky passing mechanics(No appaarent attempt to catch passes when wide open is very annoying to me), clunky maneuvering while and controls, also no ability to try out plays and see how one is supposed work a given and no concept of a season mode at all. Might be worth it for $5 , but I bought this game for over $20 and it is not quite worth that amount of money.
I bought into this game (and it's not really great) thinking if i help them out now, they will make another every couple of years, until we have a great football game for the PC's. Boy was i wrong. They brought out Maximum football but only for the consoles. Leaving PC once again left out in the cold.
Game still has potential; as an avid sports gamer I loved the concept of playing CFL; just wish there was a season or league play. Otherwise the Developers are on the right track. I was not expecting Madden quality right off the bat. Just was released too soon. I will be watching.
I appreciate Davids efforts with creating the game. I live in Chicago but I'm a big CFL and CIS fan. I was so happy that a game was being created that showcased the great Canadian brand of football. I became so frustrated after downloading and attempting to play this game. I completed 2 out of 26 passes. This killed my vibe completely. I would rather have the ability to catch 50% of my passes then this . I wasn't looking for Madden but the graphics are great but game play is like and unfinished game. I called an audible and the receiver switching sides took out the whole left side of the O-line and the snap was a fumble. I hope this gets better!!!!
THE BEST SPORTS GAME I HAVE EVER PLAYED!!!!
I was extremely hyped for this game when it was announced. I requested a refund at halftime. The game is unintuitive and plays like a game still in Beta. The Xbox 360 controller doesn't always work. When it does, the controls are clunky, there is no season or Grey cup to win. I know it's not a AAA title, but there are some fundamental things that are missing that sports fans want. I don't expect a full GM mode, but a simple 18 game season would have been nice at minimum. I will continue to follow this game's progress and maybe after it's patched or features are added, I will consider another purchase.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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