
Explore the magical world of summer camp in this story-rich game about a young Witch trespassing in the Human Realm. Make friends, cast spells, and uncover secrets during your first ever summer away from home. Welcome to Camp W!
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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This is honestly such an all-around high quality game it's scandalous that it's free now and has still gotten this little attention. Not that I'm so much better - I got a review copy years ago and never prioritised it for some reason. Basically I loaded the title/menu and immediately thought I should have checked this one out sooner. It struck me as really well designed right from the start. The art is lovely, and there are a few nice effects bringing some more life into it, like the 2.5D effect in the intro or the sparkling of the lake water in the sun. You can choose between a boyish and a girlish looking character, but the choice doesn't affect the story and you'll be referred to with they/them pronouns - maybe they just didn't want to bother with the extra coding, but I'm not complaining :D It took me a bit to notice that the name tags in dialogues, looking like wooden signs, were customised with colours, shapes and symbols for each individual NPC - a nice touch and great help for remembering who is who. The music switched around with the atmosphere and surroundings, between idyllic and eerie Halloween-ish, very cool. I really enjoyed the writing, too. Skilful even with rhymes (which is frustratingly rare among game writers who [i]try[/i] to write rhymes), and often very funny. There's no "real" gameplay with puzzles or anything, but personally I didn't miss it. You get quite a few choices for activities/company that create replay value, some dialogue options, and you trace sigils (with no real difficulty) to cast spells. I ended up lying on the sofa with my laptop and just a touchpad for maximum comfiness. A few things I didn't find so great: I missed a back button for when I was too trigger-happy with the clicking. I'm wondering if there was a save issue - I thought I saved my progress before I left for a longer break, but I had to play an entire evening again. Not really a big deal though, I just tapped through it all on my laptop's touchpad. I could have done without the talk about using animal parts for witch stuff (nothing that was actually done during the game), and without being told about how much "I" enjoy food that I'd never eat or like. There's quite a lot that isn't for the very squeamish in other (not too graphic) ways, which were fine with me personally. Speaking of food, it's a running gag how food-obsessed the very round squirrel companion is. Not sure how IRL bigger people would feel about that. I found it a little bit questionable, but not really mean-spirited. I've seen the ending criticised, but I honestly loved it and it made me more emotional than most of those "emotional" games with reviews about how much people cried. There was a pretty dramatic scene towards the end, but no time pressure or skill involved, and (general outcome) [spoiler]nothing really bad happens[/spoiler]. I found it VERY well played that there were some metaphorical neon plot signs that made me think "ok, it's a kids' game, I can totally see the reveal coming already", but (very general about the direction it's taking) [spoiler]then they just kind of let you assume or wonder about those things while adding something that never crossed my mind.[/spoiler] I'm impressed! There IS a lot of potential for sequels, though sadly that's unlikely to happen. My first playthrough took 5 very casual hours with many little breaks and sending live updates and screenshots to someone. Definitely looking forward to a few more some other time! * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].
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Hours played at review time, across 40 reviews with recorded playtime.
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Camp W is a lovely short VN about a young witch and her experiences in her first summer camp. Its a very charming and comfy read that I expected to be targeted to children by just looking at the screenshots, however even if that might be the case it is still a fun read all things considered no matter how old you are. The VN gives you choices on what to do at the camp and with whom, which gives you different endings depending on who of the other kids gets to be your best friend. I quite liked the art and the writing is honestly pretty great. It also took me pretty much four hours to complete my first playthrough, which is quite a lot for its price. I also liked the background music and the witches grimoir in which you add all the characters and spells along the way. If you are just looking for a nice time and some charming camp experiences then this is a very lovely pick especially considering how cheap the game is. Check out my Curator Page: https://store.steampowered.com/curator/34401214/
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This is more of an interactive book than a game. If you want to help a kid get into reading, this is definitely worth a try. If, however, you are looking for an adventure game I would not recommend it.
This game is great. It's a cute visual novel style game that has tons of character and Characters. I've been taking it slow on my Youtube channel, where I play with my daughter, but we both love it. The characters are fun, the story is whimsical, and the developers are genuinely nice people. I cannot reccomend this game enough. It's great for both kids and adults. This is the first game I've written a review for, so that should say a lot about how much I enjoy it.
TL;DR? If you enjoy visual novels and you’re looking for something that’s kind and heartwarming without being too cheesy, this is a pleasant experience that give you a warm fuzzy feeling on the inside when you’re done playing. ********************************************** In Camp W, you play as a young witch--Liliandra or Lysander, depending on your preference--whose (super successful) mother wants to keep at home to study during the summer break, instead of to Witch Summer Camp. Frustrated at the prospect of spending all summer on spells and potions, you wander off into the forest and discover a portal into the Human Realm...that lands you right smack damp in the midst of day one orientation at Camp W! Spend the summer hiding your witch identity from other campers, making friends...and solving some of the mysteries that spring up! Camp W is a visual novel. That means pretty much exactly what it sounds like: that this game will involve lots of reading, but there are some pretty amazing visuals (and really calm and pleasant background sound) to accompany it. Fitting the nostalgic, childhood memory type of vibe, Camp W has a golden book/saturday morning cartoon feel to it that immediately brought a smile to my face. It’s uplifting, and that feeling continues throughout the story. I had a blast reading this out loud with my stream, and I could imagine friends and families reading this together and picking different activities and friends to focus on. Just because the content is fine for all ages does not mean it’s childish. The themes this game presents: friendship, setting out on your own, being yourself: these are themes we can all connect to and need reminders about, even as adults...albeit it can be a bit simple in its’ presentation. The fairly quick playtime-- about 3-4 hours per playthrough--also makes it easy to jump in, finish, and revisit to get the rest of the badges. Each day of camp is broken up into about three activities you get to choose between, and while your choices will affect who you end up becoming closest to (yay new best friends!) the main story is not affected by these choices. After each activity, you get a fancy camp badge that you get to proudly display in your Grimoire along with a fun doodle commemorating the event. For those of you unfamiliar with visual novels, there isn’t too much gameplay in the button mashing/controller sense: you’ll get the badges as a result of the activity you pick, not from scoring a certain number of points. There is a small additional mechanic where you can cast spells in your grimoire by tracing runes with your mouse, but the rest of the game is traditional VN fare: that is, your focus will be on reading. The highlight of this game is getting to know each of the camp attendees and experiencing their playful dialogue. I particularly loved the expressiveness of each character, as well as you could see Lil/Lys (whoever you selected) and their reactions to the action in the story. While this story is positive and wholesome without being saccharine and overdone, the pacing felt a bit uneven and a little segmented. The intro (or what feels like the intro) felt like it took up almost just as much time as the middle and end of the main plot. There were so many questions that the game brought up near the final third, but never had the opportunity to flesh out or address. The game also seemed like it was doing two different things: the main story, which had a more traditional narrative structure, and then there was the friendship sim, which was where the game provided the most interaction. While the friendship component happened in the midst of the main plot, the events were quite separated. I understand why this probably made more sense in the structure of the game, but I did wish there was a bit more interaction between the two. Want more details or to see the game in action? Watch my video review: https://youtu.be/t0ENGeczQLE
Loved the writing and all the lovely illustrations. Terrific, fun story. Some might believe this is for just younger folks/kids but as an adult, I think its a good time to be had by all.
Camp W is a wonderful escape from real life! It’s a wholesome adventure with beautiful art and a humorous, uplifting story. The characters are varied, unique, and have real depth. The whole tone feels very true to my real life summer camp/summer school experiences, which was an unexpected bonus delight. You get to cast spells, solve a mystery, collect merit badges, and you have a talking squirrel as a companion - what more could you want?! :) It's cute, fun, and good value for money. I can't recommend this game enough!
This is such a quaint little visual novel. The illustrations are absolutely gorgeous, and all the characters are colourful and expressive. The game has such a comforting tone that it actually makes you feel like you're at summer camp and having a fun time. The charming music and artwork lend to these feelings greatly. There's also multiple paths to take throughout so there's many ways to beat the game. You can make best friends with certain people, or try to fill out a page book of merit badges and memorabilia. Speaking of the book, the game has excellent presentation as well. The use of 3D for the book menu was very nice and the sound design really lends to the atmosphere. It's easy to let your imagination get absorbed into the story with how well this game is laid out and constructed. The only gripe I have with the game is that the dialogue can get a little too twee sometimes. You'll have to play the game to see what I mean. Also admittedly the final "battle" of the game shall we say is a bit... ehhh. But I don't expect exciting battles in a visual novel game like this. It's cute, it's absorbing and if you feel like you want to go to camp, but never got the chance to, here's a great substitute.
Honestly I don't like this game, for I have played lots, lots of visual novel games but this one just cannot attract my attention. Starting to feel bored in the first 10 minutes. Might be that the story is lack of depth. Good for your teenage boys or girls but does not fit for an adult.
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