
Camelot 10000CE is a dark fantasy typing game where you are a decayed cyborg and have to type to move and attack.
Modeled estimate, not a reported figure. How we estimate →
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About
Camelot 10000CE is a dark fantasy typing game where you are a decayed cyborg and have to type to move and attack.
Set in a far-future post-apocalyptic Arthurian tale, you are awakened to find the Grail.
Features:
Multiple weapons to find
3 unique areas to explore
Twisted cyborg monsters to fight
Boss Fights
Story and secrets to discover
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PICK UPDIAMOND KEY PICK UP DIAMON KEY PICK UP DIAMON D KEY PICK UP DIAMOND KEYU PICK UP DIAMOND KEY success. i am very capable of typing.
Я прошёл игру, но не без горящей сраки, это точно. Суть в том, что игра построена на прописи команд вручную. Т.е. ходить, бить, лечиться и прочее выполняется сугубо посредством печатания команд. Это очень неудобно и странно по началу, но когда я увидел девлог, мне игра сразу приглянулась. И вот я ещё прошёл за 5 часиков (долго отвлекался) на нормальной сложности. Было пару багов, которые я отправил разрабу. В целом игра классная. Она однозначно не для всех, но меня такое прикалывает, поэтому я сразу купил и начать дрочить её. Много бомбил, много бил по столу, но я доволен. Спасибо за игру. Жду Endoparasitic 3
[b]WARNING![/b][u] All of the positive reviews are composed by the developer's discord inhabitants[/u] who are with a self loathing eagerness willing to support their creator of ♥♥♥♥ in any of his endeavours. With that said, it is obvious that the developer is confused (who wouldn't be when afflicted by a terminal junk food addiction - a person is simply unable to function healthily) and with an overinflated ego, selling this [u]disguised-as-a-game prototype play test that doesn't even scratch the surface of a free to play game, for a greedy price.[/u] The [u]gameplay is linear and very repetitive[/u]. There are about 20 rooms before the last boss, maybe even less. Each one consists of defeating a handful of unengaging enemies, picking up a medkit and pixel hunting a key that opens the door to the next room. Once you quickly develop a feel for the controls, if you are a fast typer, the game no longer poses any challenge even at max difficulty, so this is inherently one of the many "typing games" that are devoid of any thought put into it or interesting design. You type the same few phrases with the only difference presented in cheap sections where you have to type in reverse. The idea of typing coordinates to move your character sparks an interest slightly, but that's all there is to in this deceitful prototype. Nothing serious is done or attempted in this game where many unique variations, obstacles and conditions could be introduced to create engaging and unique gameplay. So it can be concluded that the developer quickly created this cheap product only to "test the waters" for customers; even the "dark fantasy" style here is utilised as a lure for the many brainwashed and confused children on the internet. To the junk food addict, please play-test your own releases instead of deceiving others to do free work for you and relying on a "report a bug" button in the menu, that sits right next to a "behind the scenes" button for your little masturbatory devlog - insanity! The last boss encounter, other than being wholly unfun and suddenly presenting an absurd difficulty with no regard for the rest of the game, has at least two bugs that can eliminate a player from beating him. You have clearly not played your own game on the max difficulty, so from where do you gain this confidence to release it like this? Derangement caused by junk food and deliberate greed to ensure that the player does not beat the game in under the refund time. Vile authorship from start to finish and anti-fun.
Endoparasitic, Voyager-19를 제작한 Miziziziz의 신작. 격자 레이어를 기반으로 좌표를 입력해 이동, 공격, 장비 장착에 회복까지 모든 액션을 타이핑으로 수행하는 독특한 타자 게임. 서기 1만 년의 카멜롯은 성배의 영향으로 진화한 사이보그들이 지배하는 세계가 되었다. 다리가 불구인 사이보그 주인공은, 마지막 인류인 엘더에게 성배를 되돌려주기 위해 다른 사이보그들과 맞서 싸운다. 사이보그들은 왜 인간으로 돌아가야 하느냐며, 주인공의 선택에 의문을 제기하고 그와 대립한다. 아서왕 전설의 무대인 카멜롯을 서기 1만 년이라는 미래로 각색한 설정은 꽤 흥미롭다. 다만 주인공이 왜 싸우려 하는지 동기가 부족하다고 느꼈다... 제작자의 [url=https://youtu.be/8T59IXruGJc?list=PLmugv6_kd0qPXRWwfkVenOzwI4Ee8ijXU]메이킹 영상[/url]을 보면 이 게임은 메인 프로젝트(The Lurking Fear) 개발 도중 사이드 프로젝트로 제작된 게임이라고 한다. 스토리는 엔도패러스틱 1, 2편의 스토리를 썼던 네사 캐넌(Nessa Cannon)과 함께 작업. 가장 쉬운 난이도로 진행했는데도 좌표 확인하느라 정신이 없었는데, 그 덕분에 타자 게임 중 가장 긴장감 있고 재밌게 즐길 수 있었다. even King Arthur came a lot.
[h2] the following is the previous review i decided to keep, skip to final thoughts for an abridged view[/h2] [h3] making this revew after compleating the first chapter and doing a bit of the second[/h3] and i must admit this game has some rather hostile design choises that are the result of production time. [strike]Most notably the difficulty cannot be changed mid game(scales the speed of the game), so if you see yourself getting overwhelmd you have to replay from the begining to start on a lower difficulty.[/strike] [h3]It personally hasn't stop me[/h3] because i've been enjoying figuring the asymmetric control system, combat and enemys seem simple but work on the gimmick of the game, for example all enemys have slow turning speed so the safest way to deal with one is to circle them,in most games it takes 1-2 buttons to do that, in this game the average move takes a 5 to 10 letters and it has to be presice to the position you calculate you need to be, "move g1"sends you to the opposite diraction from "move g11" and there is no greater horror than realising you mispelled an action rendering it useless. [h3]final thoughts [/h3] i'll say the game awakes my souls mind, from using your ranged attack to draw agro (they don't make noise btw) to the pace of the bosses making me look for patters n openings, while staying true to it's gimmick and making a very diffrend game that makes moving exiting, will be waiting for a secuel or at least dlc.
cool fun typing game. move g12 the music is alright i think, maybe attack e9 attack e9 attack e9 greetings why does upgrade health has a max i want more health
第一条中文评测! 因为觉得画风很酷所以买了这个游戏,也是我的打字游戏初见。体验下来的感觉就是——给我这个黑界知名秒1扣字大神的手打出腱鞘炎了。 我选的是最低难度,整个流程通关时长大概在4h左右。一开始可能对这个坐标系移动和攻击的机制有些陌生,但是慢慢地也就上手了,用剑把怪砍死之后的动画既诡异又带有一丝莫名的爽感。 主线部分化用了亚瑟王与圣杯的神话,主角——一个中世纪Cybog骑士,在人类已经毁灭的末世后醒来,肩负寻找圣杯恢复人类文明的使命出发。 总而言之,是一次很新奇很好玩的游戏体验。
attack12e attack 12e attack e12 attack 12 e attack e 12 怎么还没死啊我怎么死了.gif ------------------------------ 神人打字游戏和神思路,少有能把我脑子完全转换成打字机的怪游戏 但是越往后升级越怪,比如你已经练习会了一秒打出attack,升级了打atta他自动补齐了attack,你手没收住就是attackck了 推荐还是只升级血量,因为能多抗一下真的能干很多事情 后面越打越发现复读输入比便携升级输入要来的快 适应了这个网格方向之后就是秒扣开车不停 甚至可以开车砍人,走的就是一个熟悉 刚到沙地,还没打完,但是好玩
это просто волшебно, спасибо деду за победу и спасибо мизизизи за эту игру. настолько сочная графика, музыка, механики, настолько все дополняет друг друга, я настолько глубокой и погружающей атмосферы очень давно не видела. лично меня такого рода игры не захватывают обычно, а тут ваще залпом за 5 часов прошла, облизываю экран. кароче все покупайте, это топ, я в слезах. кто не купит к тому приду ночью и откушу пальчики. это первая игра этого девелопера в которую я поиграла, надеюсь дальше будут такие же алмазы выходить, я теперь фанат преданный
Mechanics: 10/10 Miziziziz always creates mechanics that are meant to surprise the player and consistently comes up with original ideas. Here, it works extremely well. Even progressing the dialogue requires you to actually type it. Soundtrack: 9/10 For an indie game, the OST is more than sufficient. It delivers emotion and reinforces the atmosphere created by the game. Story: 4/10 The story is very minimal. The plot twist with the Elder surprised me a lot, but overall the story mainly serves as a goal to showcase the mechanics. Difficulty: 8/10 There are modes that make the game easier, but being able to type multiple commands at once in time to defeat an enemy, and later even in reverse, requires real skill. Art Style: 9/10 Very nicely made textures in an interesting art style that builds the atmosphere well. The enemies are creatively designed and well animated. SFX: 10/10 Excellent sound design for interactions. Enemy sounds are dark and fit their appearance perfectly. I genuinely got emotional when I heard the shooting sound effect from Endoparasitic. Level Design: 8/10 While playing, I never felt any repetition. Each level had a different layout, and sometimes you had to think carefully about how to defeat specific enemies. Final Thoughts I might be a bit biased toward Miziziziz because I love his games. Still, this is a game that is absolutely worth spending both time and money on.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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