
Journey to the far corners of the Earth and unearth ancient horrors in this Lovecraftian narrative puzzle adventure and sequel to 2020’s critically acclaimed Call of the Sea.
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About
All is not well at Miskatonic University. Professor Harry Everhart tries to ignore the shadows flitting at the corners of his vision, while student Evangeline Drayton is haunted with impossible dreams of an artifact uncovered a decade ago. In their search for answers, the pair will uncover revelations more ancient than anyone could have imagined.
Call of the Sea’s object and observation-based puzzles return with new depth. Scour richly-rendered environments for clues. Swap between Harry and Evangeline to solve complex, multi-part problems across time and space. Choose your own difficulty level with toggle-able hints, icons, and journal entries
Harry and Evangeline’s journey takes them from the firelit libraries of a New England mansion to the red sands of the Australian outback, through frozen wastelands and otherworldly cities out of time, all stunningly rendered in Unreal Engine 5 and featuring a soundtrack by multi-award-winning returning composer Eduardo De La Iglesia.
Follow Harry Everhart and Evangeline Drayton as they search for the truth about their missing loved ones and come face-to-face with beings beyond their understanding. Inspired by H P Lovecraft's 'The Shadow out of Time', Call of the Elder Gods features a fully voice-acted story of grief, family, and sanity, starring returning talents Yuri Lowenthal (Spider-Man, Arcane, Final Fantasy VII Rebirth) and Cissy Jones (Firewatch, Starfield, Baldur’s Gate III).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Portuguese - Portugal, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this sequel. Happy to enter that world again as I enjoyed Call of the Sea very much. Puzzles were fun and engaging, not too obscure once you make sure you look at all the environmental clues (turn everything over!) Thought the story was cool, love the Lovecraftian influence. Props to the voice actors, I thought they were all excellent, especially Cissy Jones, she was wonderful again. Bought it as soon as it was released at £15 and that's very good value in my opinion, gave me 9 hours of cracking entertainment.
Really fun story and great puzzles. Taking notes in real life is super fun and a unique expereince. I like Indiana Jones but this game has one too many callbacks/references to it. First one was cool, second one was nice. Third and fourth caught me off guard. Great game and story just one or two less references next time :)
A cute little game with a sort of bittersweet feeling, some of the puzzle had too few clue to be able to understand w/p a guide but overall very well made. It's just short for the price, so maybe wait for a good discount!
Намного лучше первой части. У разрабов появились деньги на создание других персонажей окромя главного героя и мест в разных уголках мира, которые придется посетить. В общем играется очень бодро, свежо и увлекательно в отличие от своего предшественника. Сильно душных головоломок мало и есть очень хорошая система подсказок, если уж совсем затык случился. В некоторых местах сделали кривое управление мышкой, которая по замыслу разрабов должна крутиться как стик на геймпаде, но вытерпеть можно. Эту игру однозначно рекомендую. Жаль только, судя по всему, продолжения не будет и это конец истории.
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I would recommend this game but it isn't without it flaws, I enjoyed the story there were no mechanics that I disliked but there were some elements of the puzzles that could be improved. Mostly some of the clues to not immediately tell you how to solve it and it becomes a bit of trial and error with some problem solving which is fine when you have a lot of disposable time but at times it felt frustrating and this was a repeated theme of the puzzles on the other hand some of the puzzles gave you enough information that you could problem solve quite easily but their complexity meant if you got one thing wrong the entire puzzle would be wrong if the developers make a game similar I think a wordle like mechanic would be useful green for in the correct place and the misaligned content specifically for the sanctum puzzle and the enigma puzzles which had a lot of moving parts and going back and forth between notes and information found throughout the various rooms, in addition to that the hints should remain hints but some of them were walkthroughs and gave you the answers to the puzzles which did not leave me satisfied with having completed it, the last enigma one for example I had problem solved all the aspects of it I knew exactly what the answer was but when I submitted it, it was wrong it turned out because of the moving parts I had misplaced the dials so the wordle mechanic or a hint mechanic like "make sure your dials are in the right places" would have showed me the issue but still allowed me to solve it myself but all and all very good game I bought Call of the Sea initially cause it was on sale enjoyed so much when I found out there was a sequel I knew I had to get and play this one too.
8/10 – Loved it, and some of the puzzles are really exciting. That said, it feels like a step down from Call of the Sea. The sense of mystery fades quickly because we're already familiar with this world from the first game. Still play it if you liked the first game, And definitely play it if u haven`t already!
My opinion on this sequel is that it improves on pretty much everything, and is a bit more ambitious. And despite that : it's still as pretty, the story is interesting and deals with the consequences of what the studio decided was the first game's canon ending, and the puzzles are more complex *and* more balanced at the same time, which really was the big improvements for me compared to the first one. I also liked the very various environments, it's not just different biomes of an island this time, but really different places and they all had their own vibe. All in all, a seriously well executed sequel, that keep the "cosmic non-horror" vibe of the first game.
Call of the Elder Gods is another lovely little game but Out of the Blue Games, (who ‘out of the blue’ appear to becoming a developer I really enjoy) and a pretty good sequel to Call of the Sea. Off the bat, there are many similarities to Call of the Sea, just with a higher budget. The gameplay is mostly the same, gentle environmental exploration, reading logs and notes and decent puzzle solving. There is now the addition of dialogue options at different points, however, as we have characters in game, interacting with each other. I found the puzzles really enjoyable for the most part. There was never any moon logic, they made sense and they were enjoyable to uncover piece by piece. There was one puzzle which I did find a little irritating, but I was able to uncover enough clues to brute force it essentially. Graphically, it employs the same cartoony art style, though it’s not too stylised to totally lose the creepiness at points and overall it looks beautiful. While similar to the first game, I think it’s had a few upgrades and there’s a much greater variety of environments that are very interesting to explore. It ran very well for me on max settings at 4k at 120 FPS almost the entire time. The game characters actually look pretty decent and in keeping with the style as well. The cutscenes are where the game shows it’s still operating on a more limited budget than many others, being comic book style slides, but the narrative held my attention, the slides were nicely illustrated and of course fully voiced and there’s plenty of in game character interactions as well, so I didn’t mind this element overall. The story itself is for the most part pretty good, with a couple of flaws. It really held my attention throughout, leading you on a globe trotting adventure with some very scifi interludes as well and both main characters are likeable and well rounded. They both feel of the time period as well, with no modern dialogue that seems out of place. The game does a good job of having a black women as one of the main characters in a Lovecraft inspired game, without making it feel forced or a ‘statement.’ There’s references to racism that her and her father in the first game experienced, but without crashing the game to a screeching halt to tell us that racism is the bigger horror, ala Lovecraft Country. The characters have bigger fish to fry, and that’s the focus. There’s a sense again of a wider universe and some elements are left as a mystery. The game also ties into the first game nicely. The voice acting is excellent, much like the first game, with good performances all round. The game is narrated by the deceased main character from the first game, who gives an excellent wry narration to proceedings. I would say there are a few flaws. The first two are relativity minor, but the main villain is not that well developed. The first game didn’t really have a villain, just a creeping sense of trying to stop the inevitable, but here the two main characters are in a race to stop a cult and it’s leader. Unfortunately while not terrible, they’re a bit generic and unenveloped. Secondly there seems to be issues with dates and ages getting mixed up at points. It’s not a huge thing but is a bit annoying, and it suggests for example that the main character was in his early 40s in the first game, when he seemed to be portrayed as at least a good decade or more younger. Finally I found the ending a bit too happy for a game that mines Lovecraft mythos for it’s story. It’s not a bad ending, and as mentioned there’s some mystery left, but it’s just it’s a bit too neat and happy for my tastes, with no horror or uncaring universe elements. Quite the contrast from the first game which very much leaned into the inevitability of events and uncaring nature of the world/universe, which felt very Lovecraftian. The ending does perhaps fit into the style of the game itself, which is more Lovecraft lite, borrowing the elements but having more of the tone of Indiana Jones, despite having more active supernatural or scifi elements directly on screen than the previous game. There are still somewhat creepy parts of the game, but I would not describe this as a horror game. Overall I really enjoyed my time, it was a good 9 hours of pretty excellent entertainment and story telling. I’m keen to try American Arcadia by the same developers and would be keen to see what other games they have up their sleeves.
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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