
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 724 reviews with recorded playtime.
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Compré el juego porque me parecía distinto a todo lo que había jugado, con la esperanza de que al menos me diera unas horitas de entretenimiento para amortizar la inversión. Y lo que me encontré es una obra maestra. Visualmente es un espectáculo de juego, parece que todo está dibujado a mano, los paisajes, la jugabilidad, los personajes, la historia, la música, todo está hecho con un cariño y un buen gusto abrumador. La música acompaña en todo momento a la perfección con las escenas del juego y los puntos intensos de la escalada. JUEGAZO. Jugabilidad novedosa y entretenida, personajes con trasfondo, paisajes y escaladas que transmiten la pasión y el amor por la escalada. Como negativo, tiene algunos pequeños bugs, pero lo compensa con la jugabilidad novedosa y adictiva y el apartado artístico. Mejorable la movilidad del personaje en algunos puntos. Respecto a las caminata a veces se hacen un poco pesadas porque el personaje no avanza como un mandril como en la mayoría de los videojuegos, si no que avanza de un modo algo más realista, pero algo tosco. En cualquier caso, si buscas una experiencia inmersiva de un jugador, diferente a todo lo que hayas jugado, te puedo asegurar que no te vas a arrepentir. Escalada, naturaleza, filosofía, soledad, trascendencia, logro, sacrificio, esfuerzo... todo se une en esta historia para atraparte en sus entrañas.
少见可以让人静下心来玩的游戏,有深度有创意。
是个好游戏,但是游戏性比较少,被bug恶心得要死,动了半天的手死活不给你应该动的那个一个
11个半小时成功登临神之山,是在最低难度加坠崖回溯的情况下实现的。游戏的难度非常高,个人觉得需要规划路线、资源管理,还要争分夺秒,哪怕是最低难度加辅助模式,一招不慎很容易死档,挫败感很强。但是如果你进入了心流状态,聚焦脚下的石头点位和头顶的路线走向,其实玩起来非常上头。所以本作也算得上是“电波作”吧。最终登顶阶段非常有感觉,这就是第九艺术应该有的样子,法国人你们确实是懂艺术和浪漫的,致敬。同时也致敬伟大的登山家们,也许我一辈子都不会去玩攀岩和登山(毕竟游戏你可以回档,现实人生可不行),但你们真的诠释了什么叫做勇气是人类最大的赞歌,探索未知、突破极限。作为一个玩家,确实体会到了你们想传达的精神内核。2026年最佳独立游戏的强力竞争者,目前是我心中的top1。 最后写一点缺点,地图太大太绕了,想要全成就一周目很难做到,而且也没有读档功能,所以想白金的难度比较大,因为如果你的线路规划没有到那几个重要地点,你基本是没法走回头路的。 给其他新手们的攻略,一定要选最低难度加坠崖回溯,毕竟初见不要为难自己,熟练了想继续玩一遍挑战自己可以后续再开新档加难度。登山的核心思路就是三角支撑,你必须保证你有三个支点是踩实的,游戏里会有高亮光点提示你这一点。所以就是找三个支点,用腿一点点位移把自己挪上山,而不是想着用手扒拉上去。游戏里的药物记得保留好,在最后阶段磕满药冲刺用。剩下的主要时间里其实正常的食物和饮水够支撑你的。个人感觉最缺的是水,而不是吃的,尤其是热水,游戏里有保温壶和保温毯来着,一定要拿到这两个,不然最后阶段体温掉的很快。
太棒了,致敬所有不被理解的攀登者。 此刻你是·荒野美食家·草药炼金大师·攀星者·传奇耐活王。 祝愿你永远成为不会被询问为何要攀登的人。
好丸
It's a damn neat game, nothing life changing yet the atmosphere and vibe of the game and its harsh fairness to how you climb some routes is worth the play. So far I've done just the one ending and have dabbled a little with the hardest difficulty, not for the weak at all. It's a decent game, if you also like bouldering/climbing or even hiking then this game has done its best to replicate how it feels to climb an actual mountain. The game may have some visual artifacts and if you find it important that some visuals are buggy looking then you may critique that but a general inspiring and shut your brain off story
хайп игра
Great game awesome music You must get to the top.
Stylistically, thematically, mechanically amazing game, huge respect to the game designers and devs for making this work so well. However, a few issues on the tech side (HEAVY GPU usage) and the odd bit of jank. If you can look past it, definitely do.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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