
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 703 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent, intuitive, precise, smooth, desperate, engrossing. Just all around brilliance.
The climbing in Cairn is so much fun and addicting. kept looking forward on what was going to happen next in the story and it had a good message behind it.
Worth the grind, Kami definitely did not dissapoint!
超级超级棒的心流体验 不仅仅是优秀的玩法和地图设计 更是对攀岩 登山者真正的致敬 制作组好用心 “艾瓦,你为什么一定要离开呢,为什么一定要去登那座该死的山呢”
this game is my favorite to come out this year. I love that you get rewarded for little sidetracks and weird routes.
Cairn was an absolutely phenomenal experience. I had played a few different climbing-based games prior and really started enjoying the thrill of progressing towards a peak you can see, but it feeling like it's always still so far off in the distance. Cairn gave that exact same feeling throughout the entire journey. It didn't take long before realizing that Cairn isn't a predetermined climbing puzzle. Instead, each obstacle can be approached in virtually any way and it's up to [i]you[/i] to scope out what route seems best. What's the incline look like? How safe do the holds appear to be? Where does this path have me end up? Are there resources or hidden areas available from one route vs another? What does a potential fall look like? Although Cairn has limited resources and space for you to carry things, I don't feel like they balanced the game around that being a major pressure. It felt more like it was there to emphasize that you're climbing a mountain with limited tools and a backpack of essentials rather than simply playing a game that lays out climbing obstacles. I think it was a perfect balanced or mildly plentiful, especially if you're willing to stray a bit to pick up items from places that aren't just the direct path up. The overall difficulty throughout progression was also very balanced. Nothing ever felt unfair or cheap in how you were being challenged. Even in some of the tensest areas on the end, your learned experience throughout the game was the core skillset needed to succeed. Although, they certainly had a few situations that made things extra tense that were unexpected for sure. It was all worth it though because the ending was perfect and I don't think I could be convinced that anyone feels otherwise.
J' ai decouvert ce jeu par hasard et c'est la grande claque. Je vis en montagne dans le Vercors. La varappe ca me connait. l' alpinisme aussi. j' ai fait mon armee dans la haute montagne. Je retrouve toutes les difficultees d' une ascension. Et pouvoir gerer la soif, la nourriture, son mental, je dis bravo. En plus on est totalement libre pour grimper. on peut creer ses propres voies et mourir souvent. J' en redemade. Et je joue au clavier.
Great game
hya
Rocks
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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