
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 703 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a climber myself (an amateur one of course), I can say that the climbing in this game does feel authentic. Combined with nice visuals, a haunting soundtrack and a really touching story, this game is for everybody who wants some fresh game mechanics and a challenge. Conquering this mountin is doable, but not easy. Though it is worth it.
nice
Mecanicas muy logradas, juegazo
山
艺术!无需多言。市面上最好的攀岩游戏。当然缺点也是有的,攀冰的那一段直接把攀岩搬过来是完完全全不符合实际的,作为半个Freeclimber觉得攀冰那一段不妥
Probably the best game about climbing ever made. Not only does it authentically capture the actual tactile aspects of climbing i.e. finding good handholds, managing exertion, chalking up, camping, cooking, etc, but also the mental aspects as well, the mounting anxiety, the decision making, the peaceful solitude. I'm not a climber IRL, but I have done other strenuous outdoor activities all by my lonesome, and the experience here feels so eerily familiar. I think that means it's doing something right.
Assolutamente consigliato! Una piccola perla
I purchased Crossweaver for my Mac so I could play this and I was so glad I did! Its an epic game! Atmospheric, engrossing, challenging and rewarding. I spent twenty years climbing mountains and the game captures so much of the feelings that come from climbing. Intense concentration on the next move, disco leg, worn fingertips, exposure and isolation and fear. Easily one of the best games Ive ever played
最近几乎是不眠不休在爬山,到通关时,已经到凌晨三点了,当时我的心理生理状态已经和艾娃高度重合。 在冲顶前的那个时刻其实我已经代入了艾娃,对我来讲我不可能再下撤,也不想再睡觉,我要直至顶峰,没有为什么,只是我想要继续攀登,我想要到达那个地方。 这个游戏其实带来的感触很多,人生总会有各种琐事,家人,朋友,金钱,生离死别……但是爬上山的时候,我感觉我也能像艾娃一样,拥有了自己的世界,拥有一个只需要向上爬的勇气,这是可以抛下一切,属于自己的时刻。于是到最后,我也会想想我的“登山之路”,我的顶峰在哪里。 说回游戏本身人物的一些塑造,在逛一些评论区时总能看到很多人说艾娃太暴躁,女友太啰嗦。其实我觉得这都是可以理解的。讲到艾娃的暴躁,我其实也会有些同感,我喜欢做一些手工活,很多东西一旦下手就是回不去的,在这个时候,我很不希望人打扰,会让我变得焦躁不安下不好刀,我也害怕失败和手抖出错,这将意味着努力白费。我想,这种心情对艾娃更是如此,她爬的是要命的山,如果这个游戏没有暂停键,你是否会在手柄颤抖,艾娃喘气时,还能一如既往的保持冷静呢。鼓励或许是良药,但偏执更可能让你在某件事极端地成功。至于艾娃女友,大家觉得她太啰嗦,太影响心情,,如果你的家人去爬一座死亡率百分百的山,几周没有消息没有回音,你不知他是死是活,这时候,影不影响到她已经不是你心中所顾虑,因为你不知道她是否还能听到这些话,是不是最后一次听到这些话,你只会讲出你心中一切所想,一切担忧。 这个游戏的人物大多其实不是正常人,牧羊女,杀人的蜘蛛,12年新穴居人,每个人就是会有不正常的地方,但是就是如此,才造就了如此多奇幻色彩的人生。 说起来好像还有相当一部分人认为雪崩后就是幻觉,登顶是雪崩临死前的幻想。我是不能认同的,首先这是游戏不是现实,没有那么奇幻,艾娃攀登了这么久,与山和自然融为一体,制作组不太可能让她死在一场人为打枪导致的雪崩,这对征服了如此多自然岩壁的人来说也是种侮辱。其次艾娃在冲顶那一段身体极度虚弱,如果是幻想大可像个超人猛猛走,试问谁做梦还会梦到自己没食物没水晕倒在梦里的。重要的是在帐篷这里,其实玩了游戏就知道,这些帐篷就是幻觉,根本没有智攀宝帮你搭帐篷,如果智攀宝真的帮你搭了帐篷,那可能真的是做梦了,但实际上没有帐篷,艾娃都是无掩体直接睡的,只是她自己幻想搭设了帐篷而已,因为她太虚弱了,出现了各种各样的幻觉。这个其实很正常也很符合实际逻辑,在看一些登山记录时,人在虚弱的时候经常会出现各种幻觉,还会觉得自己很热,最后死的时候都在帐篷外脱光衣服的情况,其实制作组做了这些幻觉其实反而更贴近了现实,所以我看来,艾娃不可能在雪崩时死掉,她最后也爬上了她的顶峰。
I had to review this game after finishing it. You can immediately tell it was made by people who actually climb — the entire journey is insane in the best way. As someone currently training to summit an 8,000‑meter peak, I can honestly say this is shockingly realistic. It nails everything: bivouac shelters, acclimatization cycles, high‑altitude exertion, cooking, chalking up, taping fingers, managing fatigue, and the mental grind of being alone on a mountain. It’s easily the most authentic climbing game I’ve ever played. And I didn’t expect the story to hit this hard. It’s grounded in spiritual themes — the mountain as a living presence, the quiet reverence, the prayer‑flag symbolism. They never say “Buddha” outright, but the influence is absolutely there.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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