
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 703 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogos como Disco Elysium, 1000x Resist e Citizen Sleeper contam sua história através de diálogo cuidadosamente escrito. Cairn conta sua história através de mecânicas. Explorar a montanha, planejar rotas, estocar água e alimentos. Tudo isso contribui para o entendimento e para a atmosfera quase meditativa de escalar uma montanha. Todas as decisões, do sons até a forma de enfaixar os dedos servem o propósito claro de te colocar nos pés (e mãos) da protagonista. Não vejo a hora de jogar a DLC para poder passar mais tempo nesse mundo tão incrível que Cairn construiu. 10/10
Cairn est un jeu vraiment génial. le rendu du jeu provoque des sensation très similaire à la grimpe réel, l'engagement mental, la prise de décision. Derrière mon clavier, j'ai les jambes qui cherche les prises. L'histoire est superbe et fini parfaitement, c'est tellement juste. Peu importe la fin choisi d'ailleurs. J'attend avec impatience les DLC. pourquoi pas un DLC pour ouvreur ? après le Deep Water. Ou un mode coop à jouer avec toute une cordé. à 2 ou plus.
10/10 First time i leave a review on a game and this deserves it entirely. Between the gameplay, the story, the atmosphere, the music, and everything else, this game deserves your time.
Самый большой минус игры это сюжет и постоянно орущий гг. Исправить это недоразумение можно зайдя в настройки звука и выкрутить громкость голоса в ноль. Второй не мало важный минус увы не убрать, это душный финал
I'm not really sure what to feel at the end. A lot of good-bad emotions, and a lot less bad-good emotions. I felt like I actually finished a long journey, and the last push was me pushing rope (or pulling, in this case) just to get to the end. I love how I hated every second of it. Did it make me happy? I'm happy to say it didn't. For a game about rock climbing, there's a lot this game that needs to be improved... about the rock climbing. When facing flat walls, it's easy to register and plan what to do, since Aava's limbs move wherever they need to go. However, when things get a little multidimentional (chimney climbs, corners, etc.), that's when things get a little wonky. They get even wonkier with the introduction of ice climbing. Practically, your arms are now slightly longer, and need an extra 'oomph' just to stick. It sucked. Even worse are the jumps. There's a part where it was basically a skill check for a skill you only use 2% of the time - even then it just sometimes decides to not work at all. ...But do i love this game? Yes. So much so that I don't care about the technical issues. Rock climbing is hard, fellas, virtual ones even more so. Slap some chalk onto your palm, and climb that giant freaking rock. Troglodytes, my heart goes out to your folks. I'll see you all at the summit. I'm going climbing once more soon.
Une belle expérience, un jeu génial, malgré une difficulté importante, (qui peut rendre fou par moment)... il faut tenir bon, essayer encore... L'histoire et la manière de la jouer ne font qu'un. Une petite pépite que je garde dans mon coeur.
享受
really bad optimisation, simple looking game takes too much of effort to just run comfortably lols
Игра прекрасна во всех смыслах. Здесь замечательный сюжет, который отлично показывает, насколько человек может быть фанатично предан своему любимому делу и что ради достижения своей цели его уже ничто не сможет остановить. Геймплей тоже получился отличным. Да, по сути это обычный альпинизм, но как человеку, который регулярно ходит в горы, мне он очень понравился. Процесс лазания ощущается увлекательно и атмосферно. Из минусов могу отметить только отвратительный ИИ-помощник, который постоянно советует, какими конечностями двигать в первую очередь. Из-за его подсказок я несколько раз срывался, поэтому в итоге просто отключил его с ним играть было невозможно. И небольшой, но вполне законный чит: варите сверхмощный настой из трав. Для этого нужно несколько раз смешивать воду с травами в результате получится очень сильный настой. С ним можно забраться на вершину, ни разу не используя крюк. В общем, игра получилась невероятно интересной. Давненько меня не затягивало настолько сильно. Моя оценка 10/10!
最有成就感
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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