
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
终抵繁星⭐
最好的攀岩游戏
Очень хорошая инди игра про скалолазание. Довольно уникальный опыт. Немного странный автоматический режим, стоит привыкнуть к нему. Краствые пейзажи природы и гор, даже на юнити. Сюжет заставляет задуматся. 8/10
Игра странная, необычная, но это одна из тех игр, которые дают уникальный опыт и чуть отложить выгорание. Если вы сможете конечно блин осилить эту грёбаную гору, а то будто играю в Celeste 2.0 🥶
Это будет очень сложный отзыв.... С одной стороны геймплей этой игры (точнее отдельные его условности и непонятности) выбесил меня за 16 часов ни раз, и не два, и где-то на 1/3 игру и вовсе хотелось бросить. Ну и бесячая ГГ тоже не добавляла удовольствия (но сразу оговорюсь, что "лишь" первые 60-70% пути :) ) С другой стороны, основная геймплейная петля довольно приятная. За исключением необъяснимых "уставаний" конечностей героини при нормальных хватах, скалолазание сделано довольно приятно и 90% времени проходится интуитивно. Под конец даже интуитивно начинаешь понимать, как бороться с необъяснимыми срывами. + довольно лайтовое, но интересно построенное выживание разбавляло рутину скалолазания. В итоге ставлю этой игре лайк тупо потому, что концовка (точнее одна из них, как мне кажется "каноничная" для главной героини) была самой красивой (в широком смысле слова), что я когда либо видел. Сложно объяснить в чём именно красота не спойлеря концовку :), да и смысл её наверное устроит не всех, но это как минимум офигенно было с т.з. аудио-визуального ряда! В общем не шедевр и ни каждому зайдёт, но если денег не жалко / есть скидка и в наличии имеется 10-15 часов - пожалуй стоит того!
лез и в итоге она сложилась в другую сторону и упала на хардкоре кайф
这个真好玩 爱玩多玩 我说白了我白说了 真个我真爱玩 好美的画风 每个徒步人都爱的风景 奈何没文化 一句卧槽爬到山顶
全成就打卡
游戏只有平静的音乐,风声、鸟鸣、主角的呼吸声。 在一周目时,我追求的是极致的征服,;而到了二周目,当我换了个方向,才后知后觉——原来最珍贵的一直就在身后。 强烈推荐给每一个在现实中感到疲惫、渴望寻找意义的人。
This is the kind of story that... well, you know how it will end. Please don't fall into reviews of Aava being unmature 40yo toddler - those people cannot even perceive what a person facing (soon) death feels. Or how you would feel being called on mobile while fighting to catch a grip on a stone wall. I find her struggles and arrogance appropriate. There are at least two inconsistent difficulty spikes that are unrealistic - I don't think any real climber would survive them. Clipping through walls is real, her limbs act like spider's legs sometimes. I had one CTD during the very last ascent, but I guess that's a feature to humilate us even more. Performance is a random generator, I had more constant framerates in Stalker 2 (which is another buggy mess and yet more stable one). I won't replay this title, but I will remember it. It punches heavily if you're the kind of person that wants to become a better self. Still, more of experience and art than game, a little like Clair Obscur reviewed coldly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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