
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很有意思
great
Amazing experience. Some of the most calming and stressful moments I've ever felt in gaming. Really enjoyed the story and characters. Highly recommend
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真是个好游戏!最后那段给我爬冒汗了,完全心流模式。。在雪山上的喘气像哭泣一样。。哎。。选择继续爬下去的我好残忍。。
Espectacular juego. No pensaba que me gustaría tanto un juego de escalada. La historia, la música y las dinámicas son fuera de serie. Es emocional y satisfactorio, aunque a veces estresante. Lo recomiendo muchísimo
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太好玩了 劇情雖簡單,但情感豐富 單純的爬山遊戲居然能把代入感拉滿 登頂時的瞬間,整個攀岩時的思緒如同火山爆發一般 太神了,強烈推薦
As the beginning of the tutorial of this game, this game has caught my attention really that it intended for me to play this even more. I am to be glad that I have bought the 2 game bundle from the summit bundle that both of them are as worth it as intended. It caught me to my surprise that both of these mountain climbing games are as adventuring as any other story game has to offer, I'm willingly would like to play this game even more if only I had most of the time available. But until then, I'd recommend everyone to try this game, whether you buy the summit bundle, or you buy the premium/normal version of this game. a worth it discounted offer indeed
Actually having climbing experience weirdly makes this game very frustrating at times. About 75% of the time its incredibly fun with the best climbing mechanics put in a game yet. However the automatic limb system, doesn't work very well and when climbing hands will sometimes lose almost all of their grips - seemingly in cracks a lot requiring you to reinsert them with manual limb selection in the second before you tumble to the ground. The game should do a better job of having the character automatically adjust in moments like these, finding the 1cm part to hold on the wall with an art style that often makes these small holds very hard to see and gauge a total pain. Furthermore rest positions are totally bonkers at times, as others have said its not surprising that seemingly trivial grade v2 rest positions just don't work but you can rest doing a full splits with hands above your head in directions that don't generate good pulling force. Chimney climbing for example is pretty relaxing at times in real life, but in Cairn its incredibly annoying to start shaking with a simple isometric hold. Story, art style and the environmental storytelling is all gorgeous albeit nothing hugely magical to elevate it to that top tier of indie games. The climbing is a diamond in the rough, but weirdly I think if you climb IRL you'll push the game to its limits more often than the average reviewer and thus have a worse time with it. The last section of the game's hardest ending really suffers from pushing the climbing system to it's limits while also providing a gauntlet that you can get sunk into 3 hours for before realizing you haven't enough supplies to finish and having to load a 3 hour old save to retry (or turn on the assist mode). This really hurt the emotional weight I should have normally felt. It's despite these frustrations, definitely worth it and is the closest a game has come to the real life feeling of pulling on a rock hold, and donning an ice axe. In all the exhilaration, frustration and grit that it entails.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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