
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从启程之书到告别之信 ——致亲爱的加布里埃尔,我终于找到了珍珠雪绒花。 我在一段垂直崖壁的洞穴里找到了这朵传说中能治愈濒死之人的花,它在罗伯托灰白僵硬的尸体上安静躺着。苍白、纤细,花瓣边缘有一圈暖暖的茸毛,拿在手上,我能感觉到自己的心跳。为什么神之山要给人希望后又让人彻底绝望? 我生来就只属于这里,别处容不下我。山是我的母体,亦是我的牢笼。神之山既像在邀请我,又像在拒绝我。是山在引诱我?还是我的执念在替山开口? 我在山上遇到了一些人,他们因不同目的而攀登,牧羊女离群索居,猎晶人疯魔妄想暴富,老攀岩家守望执念,马尔科热血沸腾,还有一具尸体——因为怕拖累女儿,把自己留在了神之山上。我呢?我因什么理由而攀登?因为金钱名誉的世俗?还是内心的牵挂?抑或是内心的一点柔软?我问过自己很多次,每一次答案都不一样。我把克里斯、娜奥米、卡咘咻都丢在了山下,或者我以为我丢掉了。 山上最可怕的不是雪崩,不是悬崖,不是饥饿和寒冷,而是幻觉。幻觉出现的时候,世界都变了色彩,即使攀在峭壁也像置身于山洞的舞厅。喝掉马尔科的假酒,世界开始旋转,我走在彩虹桥上,神山时而友好时而狂躁,巨大的羊吃掉我,手术台上的小猫尸体出现在我面前,整个世界像揉皱的纸又摊开。 幻象和真实之间的界限到底在哪儿?是神山在欺骗我还是我的恐惧在投射幻象?所有的一切都在告诉我,退回去,不要妄想攀登神山。幻觉在我耳边说:退回去。但玛尼堆就在那儿,经幡就在那儿。它们不会说话,可它们已经在风里说了很久。 每一次攀登都是一次死亡。 熊出现在我身后的那一刻,它确信比我更"属于"这里。我在它的眼睛里看到的不是对食物的渴望,而是一种愤怒——困惑于我为什么要出现在不该我出现的地方。可我坚信我属于这里的。就像那些玛尼堆和经幡,那不是我的信仰,可它们在那儿。我试着在玛尼堆上再叠一块石头,游戏机制不允许。但我知道了一件事——神山的原住民,那些穴居人,是有信仰的。他们相信堆石头能沟通什么。他们相信风刮过经幡的时候,经文就被念了一遍。 神奇的灵偶的确带来了晴天,还是说它只是恰好灵验了?我又该相信什么呢? 直到我捡到亚当和茉德的风筝,放飞了它,这是神之山上最轻的东西,轻过雪花,轻过呼吸,轻过那些压在胸口说不出的话,比起岩石、冰雪、感情甚至死亡,它轻得像个玩笑。在那座山上,我什么宗教都不信,但我开始理解"信仰"是什么意思——不是信某个神,而是信"做这件事有意义"。 穴居人投票下山,他们选择了活着——用自由换来的另一种束缚。而我选择登顶,选择了真正属于我的自由。 山上的每一步,都是在"继续"和"回头"之间做选择。而"继续"的代价,越来越接近死亡。爬到某个高度之后,我发现选择只剩下两个:继续,或者放弃。 雪崩是神山的叹息,还是某个人类的不慎?我分辨不清,也不需要分清。雪崩瞬间枪炮般的响声摧毁了我的登顶之路。Climb bot没有名字。那台回收岩钉的小机器,也是那个沉默的、不肯停下来的我。它坏在了极端环境下,我却”顺利“登上神之山顶,然后攀上星空,化作流星,汇入银河。 我到底变成了什么?融为一体,被山吸收,成为山的一部分?让玛尼堆上又多了一块石头,经幡里又多了一缕风? 还是化作星空,超越了山,成为了某种更宏大的存在? 化作行星遨游到底是另一种意义上的登顶?还是我选择了一跃而下?我不知道,但我真正自由了。那一刻我终于可以回答那个被问了一路的问题。所有的答案都是借口。真正的理由,是我不想停下来。 关掉游戏之后,我从星空跌回椅子,手指还僵在控制器上。珍珠雪绒花还在屏幕上亮着。游戏里,它能让濒死之人复活,但我找到它的时候,罗伯托已经僵了。花和尸体一起待在洞穴里,像一句没有兑现的承诺。 为什么攀登?在游戏里,我的回答是"因为山就在那"。但关掉屏幕之后,我发现自己也在爬一座看不见的山。和徒步登山一样——只要前进,就能抵达。登山的意义是什么?也许就是攀爬本身,每一步都是意义。我钟爱这类游戏,因为它把"目标"简化到了极致:冷了取暖,饿了吃,往上走就到了。生活却不一样,生活没有登顶这回事。现实里的目标,从来不会这么清晰地告诉你"下一步该踩哪块石头"。 我想起爬过的那些真山。徒步的时候,路就在脚下,走就是了。走完一段,就是一段。不需要想走得对不对,不需要犹豫是不是该走另一条路。走,就到了。生活却没有路径,没有标记点,没有存档,甚至没有一座明确的山顶。但在游戏里,在那些真实的山路上,我体会过一种奢侈的确定性:只要不停下来,就是在往前走。那座看不见的山——生活的山——我还在攀登。不知道山顶在哪。 珍珠雪绒花留在神山上了,群山的低吟还在耳畔。 我什么都没带走,除了上山时,原本没有的那样东西。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
became part of a whole
Truly incredible.
Complicao
探索!爽!
[h2]And absolute masterpiece and a touching story of broken people.[/h2] [i][b]All she wanted was to touch the eternity in an instant.[/b][/i] [i]The people of Kami are all broken in their own unique, beautiful ways.[/i] [i]Kami is a Cairn of pebbles such as thoughts, and feelings and the people who are passing on the way and passing away.[/i] [i]Love is what we all need but is finally known when we feel it towards ourselves.[/i] So far my first 10/10 of 2026 and a genuine GAME OF THE YEAR contender! [h3]Thank you The Game Bakers![/h3]
Reach the peak to experience peak.
par pitié jouez à cairn pitié pitié
Stunning game, really cool mechanic. Only feedback is the body mesh is a bit funky, the auto limb select is really great at picking the worst limb to move and the manual limb select shouldn't need to be pointed directly at their limb, it should have been just the 4 quadrants of the joystick.
继法环和黑魂系列还有死亡搁浅1与2后,这是另一部教会我冷静与耐心的游戏。也许是年龄渐长,我学会了与自己对话,与“山”对话,这接近14小时的攀登让我受益匪浅,谢谢你。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 124 | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.2M | 218.6K | 97% | $6.24 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.3M | 63.8K | 92% | $19.99 | |
| $20.4M | 175.5K | 88% | $7.99 | |
| $19.8M | 40.5K | 76% | $9.99 |