
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this game. At first, what caught my attention the most was the freedom you have to climb and find your own way to reach different places, but the more I played, the more I realized the game has much more to offer. I really liked the main character's story, but I also enjoyed everything you can find and discover while exploring the mountain. There are small stories and hidden secrets that make exploring really worth it. And the graphics are great too. The game has a very unique style that gives it a lot of personality. The climbing is probably what I enjoyed the most. It's easy to learn, but there are enough mechanics to keep it interesting. Some parts can be stressful and difficult, but they never feel unfair. In the end, getting past those harder parts makes climbing even more satisfying. I also want to mention the replayability. Since there isn't just one way to climb the mountain, there are always different routes you didn't try, places you missed, or secrets you didn't find. Even after finishing the game, it makes you want to start again, try a different route, and see what you find along the way. I loved the game and definitely wanted more after finishing it. Now I just have to wait for the DLC so I have a good excuse to go back to the mountain.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是我今年玩过的最牛逼的游戏!!!激动之情难以言表 今年一月二十五号,攀岩家亚历克斯登上台北101大厦的新闻想必家喻户晓。 刷到这条新闻时,我真的非常震撼,因为我小时候去台湾旅游时去过101大厦,非常高耸,当时我还是小学生,站在顶层观景台的时候莫名有一种紧张的感觉,仿佛我就站在死亡边缘,更别提让我从下爬到上面了。 当时看各种媒体的评论区,最多的疑问就是:“不要命了?”“为啥要搞极限运动?”。 还有: “攀登有什么意义?” 无保护攀岩对于普通人来说遥不可及,而《孤山独影》这款游戏给予了普通人安全、有沉浸感来体验攀岩的机会,在通关游戏后,我认为,每个人都会找到自己面对以上问题的答案。 我玩过、看主播玩过许多登山类游戏,如《蔚蓝》、《Jusant》、《掘地求生》、《Peak》等等,每个游戏都有自己的表现形式,但是我愿意称《孤山独影》是我见过的最有沉浸感、贴合实际的登山游戏,我愿意给予高评价的原因如下: 1.游戏要求玩家操控主角的四肢寻找各自的落点,每个落点都决定着主角会不会因为疲惫而抓不牢坠落,用“步步为营”这个词形容非常贴切,让攀岩成为了耐力和选择的权衡。 2.游戏中主角在每一次跌落后都会吼骂,我也一样,每次主角力竭的时候我也想骂人,让我感觉主角真的就像和玩家一样有自己的情绪,也说明我在游玩的时候非常投入,以至于将每一次游戏中的坠落带到现实一样。此外,游戏在主角支撑不住的时候会震动手柄,就像真人手打颤一样,玩个几十分钟我就要擦手汗。 3.游戏中抛开了传统切黑屏的过场动画、大标题提醒玩家游戏进行到第几章第几节,UI非常简洁,流程干净一镜到底,就像看了一场自己决定主角命运的电影,沉浸感极高。 4.游戏中背包抖动设计和缠手小游戏让游戏更加贴切现实和硬核,毕竟我垃圾桶装不下的时候也喜欢抖抖再装,细节把控挺到位。 政治正确元素到还是有,但是相比其他游戏要收敛很多了,至少对于我来说,一点都不影响体验,只不过主角的性格有点偏执和易怒了,对于爬山这个需要全身心投入的运动来说,我更希望主角是一个冷静的人,而不是个会随意把自己小机器人锤爆的人。 攀登的意义是什么? 对于主角经纪人来说,只不过是个能拉赞助赚钱的工具。 对女主朋友来说,是会突然让自己朋友死无全尸的危险。 对主角艾娃来说,是能够享受宁静的旅程,是实现追求和人生价值的地方,是找寻自己的媒介——我即是山,山即是我,即便是死,我也要和山融为一体。 对于我来说,自然没有艾娃的勇气,山对我来说,是什么呢? 为了找到答案,我在通关游戏的晚上,去爬了座山,它自然不危耸,不陡峭,人来人往,风景被夜晚笼罩,不清一二,但我浑身湿透回家冲了个澡,躺在床上的时候,肌肉的酸痛,脚底的擦痛提醒着我什么——我在房间里过的很舒服,但是我几个小时前,真真切切地在山上挥汗如雨。 过分的安逸最终让人麻木,麻木的人生最终会走向平静,山,代表着平静,带走了麻木,人在失去麻木后,找到了自己的意义。
氣質很特別的探索冒險類遊戲,雖說從頭到尾都在爬山,看起來節奏又偏慢,但因為有很多路線可以選擇,實際玩起來其實還滿有趣的
感觉山上的吃的太少了
en tant que grimpeur c'est touchant de montrer que l'escalade est une discipline à la fois complexe et magnifique sur nombre d'aspects, c'est là que cairn s'inscrit comme un jeu des plus juste. De fait la montagne prend plus qu'elle ne donne, et c'est plaisant d'avoir réussit à transposer mes talents de grimpeur dans ce jeu. Au delà de ça le game design ainsi que la musique m'on fait ressentir les mêmes sensations que mes quelques sorties d'escalades, comme la fois où je descendais en rappel avec 40 m de vide sous moi. Donc The Game Baker encore merci pour cette expérience unique. PS: je suis jaloux de Florian qui a fait les play test du DLC (Claire Siegel est ma tante)
Тупо топ.
GOOD
silence was pretty fun i guess
uma das melhores experiências que já tive com um jogo
Beautiful, original, and one of the best games I have played in a long time. The climbing mechanics feel authentic. The environments are epic. This is a real gem of a game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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