
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你还有耐心,有时间,孤山独影绝对时必玩之作。
今年的最佳独立游戏,完美诠释第九艺术的魅力
Fantastic game, controls are abit clunky and get abit of getting used to but once you get over that the game is really fun and addicting. The story was nothing special but still good to play through.
不错不错
Причина тряски?! Да ты че....б*яяяяяяяяяяя
sehr schönes spiel
This has to be one of the most frustrating and infuriating games I have EVER played. Any progress takes SO long, save points are so far apart, the game tells you you should allow it to auto select your limbs for you (when choosing which limb to move next) but that's a terrible idea, you really have to select the limbs yourself and that process is infuriating too. You'd think pointing the stick to the bottom left when you're selecting your limb would select your left foot, but you'd be wrong. There are times when it feels like you're playing Baby Steps - the smallest little ledge becomes a challenge as Aava puts both feet behind her head and one hand into her ass while you're trying to pull yourself up onto something slightly above chest height. That being said I'm still into it, the story, art, atmosphere is exceptional, but the point I'm at now forces me to quit after an hour or so because it just makes me too angry. Every single mistake is punished BRUTALLY and even when not actually dying I just end up eating like 3 full meals on the side of a rock face and still starving within a day. Not the relaxing, zen experience I was hoping for. So I guess "constantly enraged but unable to stop playing" sums it up for me. *edit: I hate this game, still constantly enraged but I am gonna stop playing, the physics make no sense, you find a perfect place to hang? nope you're falling, you find a place where you're spread eagled across the underside of two rocks? yea that's a totally stable resting spot. Its a constant ragebait cycle of trying to learn what the games wants you to do, which seems to be different every rockface and every time you need to relearn it the game will waste HOURS of your time.
Não sei o que dizer, não sei explicar a sensação tive jogando Cairn, posso dizer que cada segundo, cada queda, cada piton quebrado e recuperado, cada garrafa de agua cheia, cada pegada no ultimo segundo, cada um das imagens, trilha sonora. TUDO nesse jogo me deixou feliz, amei cada segundo, cada batalha, e aprendi muito sobre eu mesmo. GOAT a sensação, que Aava descreve sobre o que é escalar uma montanha é verdadeira. SENSACIONAL, estou emocionado ainda de lembrar de tudo que passei nesse jogo, ascender me fez melhor. Tirando alguns stuttering no desempenho do jogo, me fez ser criança é amar jogar Cairn. Umas das melhores experiências gamers. Climbot ficara pra sempre ao lado.
The technical implementation of the climbing system has really impressed me. It feels very immersive scanning a wall for good placements and considering the physics of supporting your body. It also offers a lot of freedom, being able to climb basically wherever you want, trying routes well off the beaten path. This comes at the cost of some jankiness: Body parts clipping into rocks, awkwardly still climbing when getting to stable ground. But that's a small price to pay for how robust and open the system is.
хорошая игра , по вайбу 10/10 , механически кое где кривовато как по мне но терпимо надо наловчиться, автовыбор конечностей полная шляпа которая годиться только для прохождения обучения и может пару первых скал но дальше будет руинить.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Soulmask | $22.2M | 22K | 77% | $29.99 |
| BattleBlock Theater® | $22.3M | 72.8K | 97% | $14.99 |
| NARUTO TO BORUTO: SHINOBI STRIKER | $22.1M | 56.5K | 84% | $19.99 |
| DRAGON BALL XENOVERSE 2 | $22.4M | 58.8K | 90% | $19.99 |
| Torchlight II | $22.4M | 45.4K | 93% | $19.99 |
| Microsoft Flight Simulator X: Steam Edition | $22M | 26.4K | 87% | $24.99 |