
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love love loveeee this game....unique story w/ the climbing mechanics and enjoyed the ending! Can't wait for DLC!
phenomenal. it isn't perfect, has a bit of jank, bugs and annoying game design. (the backpack oh the backpack) but mountain, it's ascent to the top, the few people you meet on the way and the history you uncover just feels so grounded and authentic to me. if you find climbing satisfying, with a bit of survival and story and don't mind some parts being a bit rough around the edges, it's well worth it in my opinion
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed the game. The environments are beautiful, gameplay is fun and challenging, writing is touching (though I wish Aava was a bit more likeable). I think I will replay this game in the future which is rare for me. But I do have some major criticisms: - Climbing gets very buggy at times and weather effects often cause massive FPS drops. The amount of times I died due to suddenly losing footing on something that was stable [spoiler] or due to the lags during the avalanche [/spoiler] was frustrating to say the least - Auto limb selection is really inconsistent and irrational, many times it lets go of the more stable limbs while keeping other barely touching the rock in place. Picking manually with a keyboard was a headache - The survival/resource management is very unbalanced. [spoiler] I had a full backpack and zero troubles 99% of the way and suddenly the very last section of a peak was impossible, to the point where I just turned hunger and thirst off to finish the game. [/spoiler]
Wow, really incredible game. Quite challenging, had a well built world and story and was a ton of fun to explore. Pleasantly surprised, the game's aesthetic is very charming. I really enjoyed my first run through, I might even do another run just to explore some of the things I might have missed out on. Definitely worth it.
我爬到頂了 成就感直接爆膨 比PEAK爬到頂還舒服 但是動作上常常有BUG 以及背包設計不好 甚至有瞬移的情況 只是我太喜歡她的美術了 可以說是我最愛的遊戲之一了
从开头到结局,太棒了,一切都太棒了。当爬到平台后,总是习惯性的回望远处若隐若现城市的灯火。山越高,感觉灯火越遥远,直至另外几座山峰穴居人的油灯为我点亮,我感觉与山越来越近。登顶之后泪崩了,层层递进的,停不下来。好久没玩过能对心灵产生如此冲击的好游戏了。希望开放更多的山峰,另外,我想登顶后爬回去把穴居人登顶成功的油灯点亮!
10 out of 10 one of the best games if not the best game i have played its hard but no to hard amd the music is soo good story is verry good to just a 10
Cairnは「山を登るゲーム」ではなく、「山を登るという体験」を味わうゲームでした。 最初は操作が難しくて何度も落下しました。でも、少しずつ岩の形を見てルートを考え、手足を置く位置を工夫しながら登れるようになっていく過程が本当に気持ちいいです。簡単にクリアできるゲームではありませんが、その分、苦労してたどり着いた場所からの景色や達成感は他のゲームではなかなか味わえません。 サバイバル要素も「面倒」ではなく、登山という行為に説得力を与えてくれます。水や食料、疲労を管理しながら一歩ずつ前へ進むことで、主人公と同じように山と向き合っている感覚になれました。 そして何より、静かな雰囲気や音の演出が素晴らしいです。BGMに頼りすぎず、風や岩をつかむ音だけで緊張感や孤独を表現していて、気づけば何時間も夢中で登っていました。 人を選ぶゲームなのは間違いありません。爽快感だけを求める人には向かないと思います。でも、「難しいからこそ意味がある」「自分の力で乗り越えた達成感を味わいたい」という人には、自信を持っておすすめできます。 久しぶりに、エンディングまでプレイして本当に遊んで良かったと思えた作品でした。The Game Bakersの挑戦に拍手を送りたいです。
我们必须假设艾瓦是幸福的,攀登之旅没有意义,攀登并没有让我和别人走的更近,我的攀登是回答这荒诞世界的一声呐喊
its wonderfull!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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