
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just completed it, oh my god its so good, everyone in the world has to experience this game at some point in their lives
很难想象有一个地方会每隔几分钟就下一次雨,一天要下几十次雨,无拟真纯为恶心玩家。攀爬系统也蠢得要死和智能沾不上边,穿模也很严重。就这卖38我不说你,你卖108那你就是一坨
神作,流程不算太长但是全程沉浸感极强,战胜一座座高峰后登顶的成就感很强 游戏全程就是爬山和露营交替循环,偶尔穿插剧情播片,直至登上神之山顶峰,但是多变的地形和风景很好地打消了重复操作带来的疲惫和既视感,与此同时,玩家需要合理规划一路上收集的资源,保持身体状态健康 攀登的过程需要控制四肢,寻找着力点,并在合适的位置使用岩钉保护自己,但是岩钉数量有限并且会随使用破碎,需要不断思考规划放置岩钉的位置。游戏难度会随着流程推进而平缓上升,中后期会有大风和雨雪天气,更加陡峭的山体也带来更大的挑战性,通过饮食(嗑药)增加抓握力,并选择合适的位置放岩钉能很大的提高容错。 剧情上女主性格比较偏执 ,最后结局偏意识流,整体剧情观感还是比较好的。在跌落时能听见主角的尖叫,在发力时主角会骂人和自己较劲,力竭时能听见主角惊恐的喘息,同时手柄随主角的颤抖而震动,确实让我带入了惊险刺激的攀岩过程,当时玩的手上全是汗 游戏的画风偏简洁,但是风景依旧震撼人心。游戏唯一一个比较大的缺点是优化拉跨了,连我尊贵的5070在部分场景下也低至三四十帧,不过总体上对游玩影响不大
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most of the difficulty of this game comes from the systems fighting you every damn step of the way. There's a ledge near your limb? Nope, won't grab that thanks. Your stamina is getting low? Well you've got no idea why since there's no indication whatsoever for which limbs aren't stable for "immersion". The "realistic" climbing is nonsense, your character regularly does what looks like a complex yoga pose on the wall which counts as a resting state but at the same time sometimes positions with all four limbs on flat, horizontal surfaces and then falls off the wall.
终于带着这个酗酒吸毒家暴的主角登顶了。 全游戏没有一个人有弧光也是让我感到不可思议。 怀念全世界最好的智攀宝
非常有意思
The first thing that captivated me was the beautiful art style. I often stopped during my journey just to look around. Surprisingly, though, the game reminded me of a soulslike. It’s just you, all alone, facing a massive enemy. Every mistake can lead to death. The truly phenomenal climbing mechanics—which I’ve never seen anywhere else—made me feel like a real climber. Deciding where and how to position my limbs is incredibly immersive. As for the story, though, I didn’t feel any attachment at all to the main character’s partner or pet. The game tells me they’re important, but I don’t feel it. Once they disappeared from the picture, the story became more interesting. The main character acts like a spoiled little girl. The ending, on the other hand, seems like it was written by a different author. It’s intriguing, inspiring, and thought-provoking. In the end, it leaves you on your own, leaving you with nothing but a question. “How much are you willing to sacrifice to reach the top?”
There have been plenty of games that have tried to capture the feeling of climbing a mountain, but what sets Cairn apart from all of them is just how well it captures the deliberacy of climbing. Before you even start climbing, you have to choose a route by looking around and deciding which rockfaces look the easiest to scale. As you begin your ascent, you carefully move each limb one by one to varying angles across the cliffside, watching out for shaking limbs and heavy breathing to make sure your holds are solid. As you climb higher, you weigh the risk of placing a piton that might break against the risk of losing your grip and falling to the potentially fatal ground below. Every action you take feels carefully thought out, and that's the deliberacy that Cairn captures better than any other game in the genre.
遊戲劇情: ★★ 優化: ★★★ 核心玩法(攀爬): ★★★★★ 沉浸感: ★★★★★ 登頂成就感: ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ 一週目完成的感想是「我終於做到了」。感到開心的同時會到空虛,稍微有點了解劇情中想傳達的意義。因為動畫演出的部分覺得還好,玩到2~3週目時才比較看得下去,也就比較理解其中的含義。 第一次登頂後,會不斷想要挑戰極限、探索不同的路線,重玩性很高,讓我花費大量時間解成就及挑戰自我。玩到後來可以 free solo 直到登頂為止,非常刺激好玩。 每次登頂後反而會有更大的空虛感襲來,會想馬上開啟下一個新週目來填補這種空虛。就是在這樣的狀況下,我玩了至少7個週目吧!這是我在玩其他遊戲時不曾有過的遊玩體驗。 目前市面上很難找到類似的遊戲,希望能再出續作或更多的 DLC❤️ 提一點跟優化相關的,在遊戲第一次更新後,會開始聲音、畫面不同步,要跳到選單等個幾秒繼續遊戲,才會恢復正常。這個狀況在我熟練攀爬機制,可以越爬越快後變得更常發生。我的電腦是 48GB RAM, SSD, RTX3080Ti, AMD Ryzen 5 5600X
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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