
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inicié un juego de escalada y terminé con una historia de soledad y lagrimas en los ojos. Más allá de la gestión de recursos, mecánicas e historia; todo hecho magistralmente. Este juego te invita a reflexionar en cada cinemática y decisión que debes tomar, a diferencia de muchas reseñas yo no puedo juzgar a Ava por ser maleducada, todos tenemos al menos un poco de eso y se entiende en su posición. 10/10
This is tougher than I thought it would be. But great game. Runs really well on steam deck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Death Stranding meets Peak :)
Fantastic!
Great game. Really well made and adicting
Wow, this was an amazing game. Very fun story with emotional bits and fun to experience during the ascent but gameplay was also amazing and engaging.
18小时登顶评价: 1.不得不说,艾瓦作为一个全身心投入到事业中的登山家,从角色略微孤僻的性格和游戏外观的设计,都不是那么讨喜,但是从整体剧情来看,她的人物设计是立得住的,也充分展现了作为一个完全沉浸在自己世界中的人类,她自己内心的独白。但略微美中不足的是,艾瓦在剧情中的塑造更像是一个普遍的优秀登山家,缺少一些个人的闪光点,而她在剧情中挑战的是所有登山家都没有挑战成功过的山峰,为了使她的成功有迹可循,除了共性之外,还需要她个人的个性,但游戏在这方面并没有展开,从剧情上看大概来源与两点,第一是她将生死置于身外,但其他丧命的登山者有类似想法的也颇多,第二则是她很强,但是在文中对她强原因的描写我印象中只有她从3岁就开始攀岩一句话,着墨还是过少,加之虽然游戏最后登顶一段很难,但也远没有剧情中描述得那么夸张,所以对我而言,在“为什么是她”这个问题上,剧情并没有给到我一个满意的回答。 2.从具体的游玩体验上讲,游戏整体的环境美术和音乐充分营造出了一个人独攀的氛围,这也是最推荐的地方。但是从我个人操作体验上将,还是略微有些不满意。我本身对这种偏硬核的登山设计完全没有意见,但在操作上主要有两点很影响体验,首当其冲的就是各种迷之判定,很多看上去完全能稳定抓住的点却抓不上、明明四肢都非常舒展地抓着但是就是开始莫名发抖往下掉、想抓一个点但是确认后偏到十万八千里外去(特别是冰面攀岩尤其严重),我个人认为游戏就该出一个类似专家视野的功能,高亮显示出一定范围内所有可以稳定抓握的点,也能让游玩的注意力集中在路线规划与攀爬操作上,而非摸彩票似的在同一个点附近反复尝试找有稳定判定的点位。第二就是四肢经常乱动,游戏自带的选择四肢极其粗糙,很多时候放着都已经抖成筛子的脚或者手不管,一个劲地让我挪别的抓稳的手,特别是在一些难爬的点位,本来就需要一气呵成过去,但是离谱的自动选择经常反复只让我动一只手或者脚,导致无谓浪费很多时间,最后力竭掉下去,手动选择在节奏慢的点位还好,在需要快速通过的地方体验也很灾难,如果只是操作量大我完全可以接受,问题是很难选中,尤其是当某个四肢在人体中间位置的时候,想选择到这个肢体就变得尤为困难,往往手柄转一圈都选不到,只有摇杆在中间某个位置能判定上,然后白框一闪而过又没选上。综上,这两点问题导致全流程有大量我非常清楚怎么通过的点位,要不是因为蜜汁判定,或者自动乱选四肢,或者手动根本选不到而过不去,实在让人不快。 3.整体而言,游戏在氛围和人物塑造上不错,但是部分剧情细节和操作设计上我不太满意,整体中好评。
Игра сначала захватывает ,но потом наскучивает спустя 5 часов становится скучно и игру не вернуть
Ce jeu est fantastique je suis content de l'avoir fait avant qu'on soit envahis de vidéo narrations de merde à la TheGreatReview (que je déteste) dessus
At first I felt more like I was fighting the contolls, less fighting the wall, but you can get used to them. At times thy'll still be annoying, but managable. Also, you can enjoy the game despite the story. -I'd like to climb -Ok, but listen about the guilt. And the higher you climb the more the guilt -But I just want to climb for fun -You think climbing is fun? Lemme tel you about the cat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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