
Serve up food, drinks, and smiles in this retro cafe management sim!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 437reviews | 97% | — | $121.5K |
| $6.99 | 227ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还好
好玩,就是研发新品太耗费时间了。
[h1] 咖啡店主理人[/h1] [h2] 前言:[/h2] 经典的开罗游戏模拟运营套路,从零开始经营一家具有怀旧风格的咖啡馆,很开罗的一部作品。 [h2] 玩法: [/h2] 首先上来就是打造一个自己的咖啡店铺,通过装饰、摆放来改变店内布局。 比较重要的部分是研发新菜品,玩家可以自己选择几种食材进行组合搭配,研究出新饮品和套餐。比如冰咖啡用咖啡豆加牛乳和红豆,不同季节不同饮品的受欢迎度也不一样,比如说在冬天如果是生姜红茶这种能暖身子的就能卖得特别好。 客人会提出各种需求让玩家推荐饮品,根据满意度打分。完成之后能解锁装饰品和新餐点,算是给经营过程增加了一点互动感。 [h2] 游玩感想: [/h2] 游戏前期的上手比较容易,不过开罗游戏本来一贯门槛低,摆几张桌子、研发几款饮品就能开张,经营难度确实不高,基本不用担心亏钱。 金钱和研究点数的获取还算容易,数值上比较均衡,后期也不会多到没处花,可以说这一代作品对新手玩家非常友好。 但也存在一些问题,比如说这一作取消了一贯的羁绊相性,道具的出现也很随机,饮品的开发组合会比较消耗时间。 然后虽然名字叫做咖啡店物语,实际上完全就是什么都卖,后面感觉已经和咖啡店搭不上关系了。。。 [h2] 总结:[/h2] 《创意咖啡店物语》是一款很典型的开罗模拟经营游戏,像素画风细腻可爱,上手门槛很低。玩家可以通过扮演一名咖啡店主理人,布置自己的咖啡店,研发各种新菜品来给客人服务,不同的主菜配菜和饮品搭配组合也会产生不同的效果,在游戏中需要花费时间进行研究,装饰的布局自由度很高,研发配方成功后比较有成就感。算是在开罗游戏系列中比较有趣的一作。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $11.99 |
| 55ratings |
| 96% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典开罗套路,养成很丝滑,特点是开发不同饮品,值得一玩ovo
依旧老开罗出品套路,唯一恶心的地方在于解决顾客烦恼那里有个因为我不想干我这个工作了,我想换工作然后找咖啡店要钱,虽然后续顾客消费能力会越来越强,但总觉得有些难平。。。
无需多言,好玩爆了,颜值和玩法都在线,挂机体验感也不错。 可惜内容不算特别多,竞赛没打几次就没有了,这才是真正需要加入二周目三周目线路的啊! (当然后期一直刷钱升级食材有点小煎熬,但整体还是可以给到夯
非常好玩使我通宵^ ^ 即便看攻略做全收集 也有很多的自主创造空间,那些特色菜品都可以自己开发,不计入全收集之中,所以收集党也可以兼顾收集与自行开发的乐趣。
很好玩的休闲小游戏
一如既往值得好评,主打咖啡奶茶的组合调配,其他方面都弱化了,不用建筑搭配,很轻松就能完成游戏内容
很经典的开罗游戏,特点是可以自己研发饮品跟套餐,但是一些饮品的配方比较难发现,游戏里面也没有配方提供,最好搭配攻略食用。缺点是游戏的内容比较单调,玩到后期就有点没事干了,基本只能装饰装饰咖啡厅。总体来说值得一玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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