
Burst Hero is a pixel roguelike shooting survival game. You can choose heroes with different abilities and use various weapons to resist a steady stream of enemies. In the battle, you can customize your build by weapons bullets and cards. Each battle will have different experiences and challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 106reviews | 88% | — | $3.7K |
| $9.99 | 81ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这么努力更新,这么便宜,没人玩吗,可惜了
Pretty fun game with a good amount of stuff to keep you busy. Rounds are a nice 8~10 minute gaming burst, game play is addictive and upgrades/unlocks don't feel like a huge grind. At such a good price too, you can't go wrong. Get this game!
通俗易懂,容易上手的小游戏。完善卡牌通关游戏。 内容不是很多,玩法也十分有限,没有什么特色的类吸血鬼幸存者肉鸽游戏。 游戏难度的设计思路类似于杀戮尖塔,提升怪物的同时削减玩家的以此来提升难度。 个人认为这样的设计思路在这款游戏的应用中并不是那么有趣,弱势流派会因为难度提升无法使用,加上游戏本身内容匮乏,能玩的流派本来就不多还要再做减法,使得游戏核心的肉鸽部分受损,肉鸽游戏不肉鸽那还玩什么。 建议通过增加游戏内容来达到提升游戏难度的方式,增加boss数量或者给boss设计更多的行动逻辑;减少高难度地图限制玩家玩法的机制怪或是增加能提供新玩法的卡牌、英雄和武器。 总结:价格低廉,画风视角清奇,节奏爽快,个人认为还是值得一玩的。 [spoiler]拥有秒杀机制的武器和子弹存在能秒杀boss的严重bug [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7K | 54 | 87% | $2.99 | |
| $3.7K | 64 | 73% | $2.99 | |
| $3.7K | 86 | 84% | $2.99 | |
| $3.7K | 54 | 43% | $3.99 | |
| $3.7K | 54 | 74% | $3.99 | |
| $3.7K | 89 | 70% | $1.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $898 | 5 | 100% | $7.99 | |
| $4.2K | 13 | 100% | $14.99 | |
| $3.5K | 41 | 78% | $3.59 | |
| $3.1K | 15 | 100% | $7.99 | |
| $1.8K | 19 | 89% | $4.99 | |
| $909 | 10 | 100% | $3.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Spanish - Latin America*, Traditional Chinese*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
| $9.99 |
| 44ratings |
| 76% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当作闲余时间的消遣更好的
its fun
好玩
Addictive AF.
用手柄准心不会动 望修复,游戏不错。
不錯的小品遊戲,就是怪物輪廓能換成紅色的就好了 黑色跟地圖一樣有點難分辨 看的眼睛很累
构筑简单,没有花里胡哨的,正反馈强,除了画面简陋 ui简陋,但是请求作者能手柄选框做一下吗?谢谢,不然我用手柄压根不知道我目前选定在哪里。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.