
Take on the challenge solo or team up with 2-4 friends in online co-op, repel the threats from the demonic realm with firepower, defend and explore areas, face stronger threats until reaching the destination. As darkness looms closer, you stand as the last line of defense.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mình đã chơi trò chơi gì vậy?
For what it's worth (aka the 1 pound and some extra cents) it's fine.
I think it's all about expectations and really getting the real point of the game. When I first installed this game, expectations were about 3D graphics, realistic character's movement, details... At first I felt disappointed about that. But if you keep playing, then you get where the real challenge is: big waves, choosing the right weapon and using in the proper way, manage ammos, look at where the monsters come from... So even if it is not a top-notch nice-chick-monster-shooting and may have some important improvements, I think the game delivers fun and challenge and does its job for the price. One only request to developers: please allow to invert the view Y-axis! I need that...
fajna, ulubiona gra nutellmao
好玩,有大仍子和劈雇
I super suck at it but it's insanely fun.
一款简单又无聊的打僵尸游戏~花了10块钱~成功打发了我1个多小时的无聊时光~~
単にwaveをこなせばクリアというわけではなく、 ポイントを消費してドアを開けてゴールに行くのが目的ですが、 ただそれだけのゲームなのが惜しいですね。 もし、稼いだポイントを持ち帰ることができて、 色々なアップグレードやアンロックに使用するシステムだったら、 何度も反復するモチベーションも湧くのですが、 ただのアーケードゲームみたいな感じなので、 そこまでプレイする気になれません。 非常に勿体ないゲームです。 今からでも、ポイントによる武器やキャラの永久アップグレードや、 新しい難易度やマップなどのアンロック要素を追加してほしいものです。
Worth it, but all achievement clear is a little time consuming
难绷
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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