
Take on the challenge solo or team up with 2-4 friends in online co-op, repel the threats from the demonic realm with firepower, defend and explore areas, face stronger threats until reaching the destination. As darkness looms closer, you stand as the last line of defense.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥ Meow! Meow! ♥ (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ) ≽^•⩊•^≼ Very sexy bunny girls killing zombies very good game buy it when its on sale
This is definitely one of the games I've played.
Ich habe die Review wegen einem Steam achievment geschrieben.
Bunny Guntz is an indie action shooter that leans heavily into chaotic combat, cooperative survival, and unapologetically over-the-top presentation. Developed and published by SKYIDEAS, the game positions itself as a fast-paced, wave-based experience where gunplay, map control, and moment-to-moment survival take priority over narrative depth or mechanical subtlety. From the outset, Bunny Guntz makes its intentions clear: it is designed to be loud, aggressive, and best enjoyed in short, intense bursts—especially with friends. The core gameplay loop revolves around surviving increasingly dangerous enemy waves while navigating hostile environments filled with demonic threats. Players take on the role of heavily armed “bunny warriors,” a deliberately absurd contrast that sets the tone for the experience. Combat is constant and rarely gives the player much breathing room, pushing quick reactions and constant movement. Enemies escalate in number and aggression as sessions progress, forcing players to balance offensive pressure with positioning and resource management. Defeating enemies earns points that can be spent on weapons, ammunition, and access to new areas, creating a familiar but effective risk-reward loop that encourages players to push forward rather than turtle defensively. Cooperative play is where Bunny Guntz finds its strongest footing. Designed for two to four players, the game emphasizes teamwork as difficulty increases. Coordinating roles—whether covering chokepoints, managing upgrades, or reviving teammates—becomes increasingly important as enemy density ramps up. In successful co-op sessions, the game captures a frantic, arcade-like energy where communication and shared decision-making directly impact survival. Conversely, solo play tends to expose the game’s rough edges more clearly, as enemy balance and map flow often feel tuned with multiplayer chaos in mind. Level design is serviceable and functional rather than inspired. Maps provide enough variation in layout to support different defensive strategies, with weapon stations, unlockable areas, and hidden elements encouraging light exploration. However, over extended play, environments can begin to blur together, and the lack of strong visual landmarks or evolving objectives can make sessions feel repetitive. The progression system helps mitigate this somewhat, but the overall structure remains firmly rooted in repetition-driven survival gameplay rather than dynamic encounters or scripted set pieces. Visually and thematically, Bunny Guntz embraces a mature, deliberately provocative style. Its aesthetic blends sci-fi, horror, and adult-oriented elements into a chaotic presentation that prioritizes shock value and spectacle over cohesion. Character designs, enemy visuals, and environmental details reflect this tone, resulting in an experience that feels campy and abrasive by design. This approach will strongly appeal to players who enjoy edgy, NSFW-adjacent indie titles, but it also narrows the game’s audience significantly, as the tone can feel excessive or unfocused to those seeking a more grounded or stylish shooter. From a technical standpoint, Bunny Guntz shows both ambition and limitation. Combat is responsive enough to support its frantic pacing, but physics interactions, hit detection, and enemy behavior can feel inconsistent at times. These rough edges occasionally add to the game’s chaotic charm, but just as often they undermine precision and clarity during intense encounters. The lack of polish is noticeable, especially compared to more refined shooters, though it is also consistent with the game’s indie scale and pricing. Replay value is largely driven by difficulty scaling, co-op dynamics, and the promise of future updates. While the current content offering is relatively modest, the developers have signaled ongoing support through free updates, which could meaningfully expand maps, enemies, and weapons. As it stands, long-term engagement depends heavily on whether players enjoy repeating the core loop and experimenting with different team compositions rather than unlocking radically new gameplay systems. Overall, Bunny Guntz is a loud, chaotic, and unapologetically niche action shooter that thrives on cooperative play and relentless combat. Its strengths lie in its fast-paced survival mechanics and the emergent fun that comes from coordinated multiplayer sessions, while its weaknesses stem from limited polish, repetitive structure, and a divisive thematic identity. For players who enjoy rough-edged indie shooters, edgy presentation, and co-op-focused chaos, Bunny Guntz offers an energetic and entertaining experience. For those seeking refinement, narrative depth, or mechanical innovation, it may feel too raw and unfocused to sustain long-term interest. Rating: 7/10
When is the 2nd game coming out?
아무 생각없이 계속 플레이 하게 됨 첫번째 스테이지 말고 다른 스테이지 선택하면 적 안 나옴 프로모션 보고 속은 느낌
gostos42 q gemem bom dms muito insano 7 real bglh e bom slk eu e meu mano 1237 general achamos mto bom recomendo
The game is like a 3rd person COD zombies, but you play as pretty female characters, if your pc can't run The First Descendant then play this. It's fun and you can make it as difficult or as easy as you want by just finding the exit quickly or staying and seeing how many rounds you can last. I beat the whole game, but I don't have all the achievements because the last 4 are based on the number of matches you have played and they are bugged. The game doesn't keep count.
単にwaveをこなせばクリアというわけではなく、 ポイントを消費してドアを開けてゴールに行くのが目的ですが、 ただそれだけのゲームなのが惜しいですね。 もし、稼いだポイントを持ち帰ることができて、 色々なアップグレードやアンロックに使用するシステムだったら、 何度も反復するモチベーションも湧くのですが、 ただのアーケードゲームみたいな感じなので、 そこまでプレイする気になれません。 非常に勿体ないゲームです。 今からでも、ポイントによる武器やキャラの永久アップグレードや、 新しい難易度やマップなどのアンロック要素を追加してほしいものです。
Worth it, but all achievement clear is a little time consuming
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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