
In this horde survival roguelite you don't move, but you do shoot! Choose a wizard to wield the Arcane Turret, combine different bullet spells and survive until the final boss comes to face you.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h3] Difficulty[/h3] The very start of the game is somewhat restrictive and overly punishing. Before say, 3 minutes, your chances of losing shoots up depending on which character you're using and the upgrades you pick. Oddly enough, I feel like the only exception here is the last level. The problem stems from how the initial waves are balanced around standard stats(like 1.0 fire rate). Some characters do NOT have this at the start but make up for it with special abilities or improved stats elsewhere. If you don't pick up offensive upgrades (or even choose the wrong ones on certain characters), you won't make it to the 5 minute mark. Mid-game bosses are fine but final bosses are too weak (except the last level's boss). Outside of these two problems, Bulletmancer's difficulty is fine. It should also be noted that there are corruption levels which increase difficulty, similar to Slay the Spire. [h3] Upgrades [/h3] I particularly like how some upgrades are linked to others, which reward leaning into a particular category of upgrade. Makes those upgrades interesting and keeps them relevant. However, legendary upgrades are too common and strong in some cases. I also had a problem with variety. There isn't enough variety in upgrades. Perhaps this is because all the upgrades must also be split between various kinds like elemental, creation(basically non-bullet weapons, like landmines), etc so it feels like less if you're going for a particular type of build. This harms the game more than you might realise, as the particular characteristics of each type of upgrade are not given much depth and differentiation that helps set them apart from each other. There's also the fact that EVERYTHING, both stats and otherwise, are all upgrades. This aggravates the problem of difficulty described above, as what you really want at the start of the levels, ideally, are offensive stat increases. It also makes it harder to lean into stats for your characters(example: There's a character with naturally high crit chance and damage. Naturally, you want to stack more crit and crit damage) [h3] Misc[/h3] The rest doesn't really warrant its own section. -I really like the unique aspect of being immobile and having to suck up experience. Provides an interesting challenge and keeps things fresh, making an excellent replacement for the typical rouge/VS-like aspect of movement. -There are only 3 levels in the game. Don't like this. That's not enough variety. -Each run takes 15 minutes before the final boss shows up. Whether this is good or bad depends on your preferences. -The character options feel sort of odd and too narrowly focused considering the lack of upgrade variety even if they're fine balance-wise. -The music is too low. Even at 100%, it's still too low. Not a big deal but still [h3] Overall[/h3] Bulletmancer as a whole is worth playing. The game suffers from balance issues and doesn't have enough content(levels & upgrades) but is still an enjoyable experience. In the case of the latter, this is mitigated somewhat by the variety of characters and corruption levels, notably increasing replayability of the game. Despite these flaws, it's still a fun experience worth the price. The unique premise of the game adds something that you can't find in your typical VS-like and the levels provide an interesting challenge. If Bulletmancer 2 ever becomes a game, I hope the dev team will realise the first's flaws and untapped potential.
This game is simultaneously overly simple and wonderfully refreshing take on the survivor genre. This feels more like an old flash game than a vampire survivors clone. I wasn't going to write a review but then I got to the victory screen and I can proudly say that I was transported straight into windows 95 win screens. Absolutely worth the couple bucks this cost me.
Juego muy entretenido. Por el precio que tiene es un juego muy recomendado
Very cheeky "one-stick" turret shooter with Survivors-like upgrades, and the upgrades are chunky ones where each one changes your gameplay noticeably. Great variation on the formula and well worth the price
Design left me cold after 9 minutes of the full version, which, curiously, felt worse in both difficulty and feel over the demo. Refunded immediately. A miss that was almost on target imo. Number one design feature I hate is the stop shooting to get xp part, which feels so terrible that I do not want to stockholm myself into a psuedo good time by exposure. Pass pass pass.
A unique and challenging fun little game. Absorbing the gems reminded me in a funny way of Onimusha, so bonus points there.
Very Cool Game !
Uma abordagem diferente no gênero "Bullet Heaven" ("Vampire Survivors Clone"), que faz com que o jogo se destaque dentro do mar de jogos do estilo, que vêm sendo lançado recentemente. Muito divertido, muito polido, tooltips explicando certinho o que faz cada coisa. Um diferencial é que os chefes são únicos e criativos. Outro, é que o jogo requer um pouco mais de habilidade pra jogar que outros Bullet Heavens, mas mesmo assim continua sendo uma experiência relaxante agradável, no ponto certo. Espero que o jogo faça muito sucesso, para que assim os devs sejam inspirados a lançar ainda mais conteúdo, apesar de já ter conteúdo suficiente para a faixa de preço.
entretenido, rapído, jugabilidad distendida, perfecto para pasar el rato. Si esperas una jugabilidad complicada no es lo tuyo
Solid fun for a while. I really wish it had more content.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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