
Bullet Soul Infinite Burst is a vertically scrolling shooting game crossing old-school gameplay with a bullet hell twist. It adds numerous gameplay enhancements over its predecessor, Bullet Soul, not least of which is Burst Mode. The same aggressive, bullet-cancelling gameplay, now with more destruction, more coins and more tunes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bullet Soul Infinite Burst offers the classic version, burst mode and caravan mode of Bullet Soul. With Bullet Soul just being the classic mode in this game. While I liked Bullet Soul classic mode, I think almost all the additions and changes made for burst mode offer a faster, more furious and funnier experience. Particularly, if you've played classic mode or the original Bullet Soul for a while. The big difference between classic and burst mode are with classic you have limited bomb attacks that both cause damage and offer limited time protection from enemy bullets. In burst mode, gone are the bombs which are replaced with a burst meter that fills up to unleash devastating damage when released. Additionally, with burst mode you don't have multiple ships. Instead, you have a single life bar. Once depleted it's game over. Although, the game has green square 'R' drops to recover a little bit of health. These are few and far between. So, don't count on taking a few hits and recovering that damage anytime soon or even all of it. As it doesn't seem like damage and recovery are 1-to-1. It can take a few 'R' drops to recover a single hit. The levels (at least the first half of the game) seem to be pretty much the same between classic and burst. Although, there are a few more enemies in burst, and I feel the game play in burst is faster. It also seems the difficulty tuned a little better in burst mode. As in classic its pretty easy to coast to stage 3 destroying most non-boss enemy ships before their bullets ever have chance to get close without being canceled. Because in Bullet Soul, the major mechanic is all enemy bullets are canceled upon their death. And the sheer amount of firepower of the player's ship (no matter which they select) is enough to hold the enemy back until least half way through Stage 3 on classic mode. However, burst mode keeping the enemy ships in check takes a little more work. Once the player can't cancel bullets, they can often loose swaths of the play area preventing additional non-canceled bullets until the player can recover and gain back control of the play area. Another mechanic to keep in mind is Bullet Soul rewards aggressive, point-blank shots. Being near the top of the screen means knowing where and what enemies are coming. At the same time, Bullet Soul favors the enemy on side of the screen and then the same enemy on the other side style of pattern. Which does keep the memorization down. Even when the game doesn't follow this, I feel the game is usually pretty straight forward in where the next wave is coming from. Though, there's this gold combiner ship that sometimes catches me out in burst mode. I liked Bullet Soul classic and enjoyed Bullet Soul Burst even more. I'm glad I became familiar with the game on classic mode (for me, I just played Bullet Soul before this game). Classic mode let me get a good feeling on what challenges the game was going to throw at me. And Bullet Soul Burst rewarded that previous play experience. I recommend Bullet Soul Infinite Burst if you like massive, overwhelming firepower while the game can still challenge you. At this point I would just buy this version of the game and skip Bullet Soul. Which is basically just the classic mode of this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The perfect shmup for any kind of gamer cause Infinite continues makes it possible for anyone to complete it without being a pro. Great rocking music and 4 characters in the beginning to choose from for multiples runs. Bullets cancel when you destroy enemies but the bullets are very fast so you are not safe all the time. Some people may says it is too easy, but i have no problem with it. Even more you can practice any stage in any mode as long as you beat the level once wich is good to become a better player. Had a lot of fun with this so recommended.
.................................
Si vous aimez les Cave, foncez.
I had so much fun playing this. I was expecting nothing and got blown away. Really really good game.
I rate Bullet Soul Infinite Burst 3.5/5. Almost exactly like the original Bullet Soul, this is still a pretty good vertical scrolling, 1990’s arcade styled shmup game (which lets you continue an infinite number of times if you die). Unfortunately, with only 5 levels (and these are not new levels either), it is just as short as the original and still fails to let you rebind the keyboard controls to alternate keys (or to even tell you what the default keyboard controls are). +/- This is a slightly more polished re-release of the original Bullet Soul game, and if you buy or have already bought this version, there seems to be no reason to get the original. If you already have the original however, I also see very little reason to get this version (unless you happen to be some sort of great fan of this particular game and/or its bland music). If you do not already have either version though, I do recommend buying Bullet Soul Infinite Burst; it is the best of the two versions (especially if you can get it during a special sale as this is still a fairly short game). +/- Infinite Burst has the same enemies, the same bosses, the same characters/spacecraft and the same five levels as the original Bullet Soul game. I think this version has slightly easier to understand menus and perhaps slightly (very slightly) better graphics (perhaps running at a slightly higher resolution but I’m not sure). This version also lets you play any character in any mode. The new Burst mode also replaces the old B mode of the original version of this game. In the new Burst mode, destroyed enemies turn into coins for you to collect which fill up a meter which allows you to enter a more powerful "burst" mode which upgrades your primary weapons instead of letting you use the normal limited-use bomb type weapons. +/- Perhaps the only other highly recognizable difference between Infinite Burst and the original Bullet Soul is this version has an “arranged” soundtrack option for its generally bland, busy, frenetic and forgettable heroic music. The alternate version of the music doesn’t really make it better though, just different. - Infinite Burst also does not fix the key binding problem found in the original version (in that it still has no ability to rebind keyboard keys to alternate keys at all and again assumes you will be playing the game using some sort of controller) and continues to assume that you want to exit the entire game if you dare to press the escape key. + The default keyboard controls continue to be fairly intuitive and responsive though. The inability to rebind keys aside, this continues to be a solidly good game of this type for both beginners and advanced players. The game gives you immediate access to up to four characters/spacecraft and lets you have an infinite number of ‘continues’ if you repeatedly die (so you can relax and see all the levels and the game’s ending no matter how bad you are at it). The default and apparently unchangeable keyboard control scheme is as follows: ‘Z’ is the primary fire. ‘S’ is an alternate, tighter firing pattern. ‘A’ fires a bomb or activates burst mode depending on the game mode you are playing. ‘1’ pauses the game The Escape key, when pressed at any time while the game is active temporarily switches the game to windowed mode and brings up a dialogue box asking you if you want to exit.
se platina rápido, pero regreso al juego de lo genial que está. Su tlb en burst mode está buenazo aunque lamentablemente no cuenta para los logros igual recomiendo derrotarlo en una 1cc.
Good music, good gameplay, different ships with meaningfully different gameplay styles. 4 dif game modes and a practice mode. Since you can credit feed it's good for newbs or vets. What more could you want?
Demasiado simple
Pouce en l'air
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.6K | 739 | 95% | $4.99 | |
| $4K | 71 | 82% | $2.99 | |
| $1.4M | 4.5K | 98% | $14.99 | |
| $396.2K | 1.3K | 91% | $13.99 | |
| $287.2K | 1.5K | 96% | $8.99 | |
| $71.9K | 206 | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 93 | 75% | $2.99 | |
| $5.3K | 52 | 90% | $3.99 | |
| $5.3K | 245 | 90% | $0.99 | |
| $5.3K | 61 | 80% | $4.99 | |
| $5.3K | 105 | 47% | $2.49 | |
| $5.3K | 54 | 100% | $5.99 |