
Bullet Soul Infinite Burst is a vertically scrolling shooting game crossing old-school gameplay with a bullet hell twist. It adds numerous gameplay enhancements over its predecessor, Bullet Soul, not least of which is Burst Mode. The same aggressive, bullet-cancelling gameplay, now with more destruction, more coins and more tunes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
le jeu est un peu court mais il y a pas mal de mode pour rallonger la durée de vie, très bon shoot a l'ancienne
뇌비우고 즐기기 좋은 게임
Super shoot, super musiques, graphismes sympa, ça rame pas un poil, à posséder absolument !
Fantastic game. The absolute best format for online leaderboards (full game run, individual stage via bancho mode, caravan and it is organized by pilot). Amazing soundtrack, casino quality score bonus feedback and an overall great aesthetic. It does work on steamdeck you just need to touchscreen press “start game” and it works perfectly fine. I I’ve bought this game 3 times (xbox 360, nintendo switch and now steam/steamdeck) and each time i’m happy with the purchase. If you’re looking for a slightly more forgiving shmup this is the game for you. I need to mention again how good this soundtrack is…
縦スクロールSTG 敵を倒すとその敵が発射した弾が消えるので、とにかく出現と同時に倒すゲーム。 ゲームモードは大きく分けてバーストモードとノーマルモードの二つがあり、ゲームルールや敵の出現パターン等に違いがある。 【気に入った点】 ・攻撃的なほど稼げるシステム バーストモードでは敵を早く倒すほど早回しで稼げ、ノーマルモードでは敵に近づいて素早く倒すほどスコアに掛かる倍率が上がる。 頭空っぽにして撃ちまくれる。 ・自機が強い 全部で4キャラ居てそれぞれ火力が出る敵との距離は違うが、適切な距離で戦えばどのキャラも高火力で非常に爽快感が強い。 もちろんキャラによって稼ぎ易さは変わるが、スコアランキングはキャラごとに集計されるので問題無し。 【気に入らない点】 ・画面横から突然出現する敵が多い 被弾理由のほとんどが敵からの体当たりで、ノーマルモードでは真後ろから出現する敵まで居る。 ・ラスボスがトレーニングモードで練習できない 一番トレーニングしたい相手なのに出来なかった。 【総評】 このシリーズは初プレイだったが面白かった。 弾避けを頑張る必要があったのはラスボスくらいだったので、弾避けよりも敵を倒すのが好きな人に特におすすめ。 ラザロやデライラっぽい敵が居ること等からスターソルジャーを意識した作品のように感じた。
ITS EASY AF
Bullet Soul Infinite Burst offers the classic version, burst mode and caravan mode of Bullet Soul. With Bullet Soul just being the classic mode in this game. While I liked Bullet Soul classic mode, I think almost all the additions and changes made for burst mode offer a faster, more furious and funnier experience. Particularly, if you've played classic mode or the original Bullet Soul for a while. The big difference between classic and burst mode are with classic you have limited bomb attacks that both cause damage and offer limited time protection from enemy bullets. In burst mode, gone are the bombs which are replaced with a burst meter that fills up to unleash devastating damage when released. Additionally, with burst mode you don't have multiple ships. Instead, you have a single life bar. Once depleted it's game over. Although, the game has green square 'R' drops to recover a little bit of health. These are few and far between. So, don't count on taking a few hits and recovering that damage anytime soon or even all of it. As it doesn't seem like damage and recovery are 1-to-1. It can take a few 'R' drops to recover a single hit. The levels (at least the first half of the game) seem to be pretty much the same between classic and burst. Although, there are a few more enemies in burst, and I feel the game play in burst is faster. It also seems the difficulty tuned a little better in burst mode. As in classic its pretty easy to coast to stage 3 destroying most non-boss enemy ships before their bullets ever have chance to get close without being canceled. Because in Bullet Soul, the major mechanic is all enemy bullets are canceled upon their death. And the sheer amount of firepower of the player's ship (no matter which they select) is enough to hold the enemy back until least half way through Stage 3 on classic mode. However, burst mode keeping the enemy ships in check takes a little more work. Once the player can't cancel bullets, they can often loose swaths of the play area preventing additional non-canceled bullets until the player can recover and gain back control of the play area. Another mechanic to keep in mind is Bullet Soul rewards aggressive, point-blank shots. Being near the top of the screen means knowing where and what enemies are coming. At the same time, Bullet Soul favors the enemy on side of the screen and then the same enemy on the other side style of pattern. Which does keep the memorization down. Even when the game doesn't follow this, I feel the game is usually pretty straight forward in where the next wave is coming from. Though, there's this gold combiner ship that sometimes catches me out in burst mode. I liked Bullet Soul classic and enjoyed Bullet Soul Burst even more. I'm glad I became familiar with the game on classic mode (for me, I just played Bullet Soul before this game). Classic mode let me get a good feeling on what challenges the game was going to throw at me. And Bullet Soul Burst rewarded that previous play experience. I recommend Bullet Soul Infinite Burst if you like massive, overwhelming firepower while the game can still challenge you. At this point I would just buy this version of the game and skip Bullet Soul. Which is basically just the classic mode of this game.
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not a fan of schmups....
Si vous aimez les Cave, foncez.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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