
Bullet Soul Infinite Burst is a vertically scrolling shooting game crossing old-school gameplay with a bullet hell twist. It adds numerous gameplay enhancements over its predecessor, Bullet Soul, not least of which is Burst Mode. The same aggressive, bullet-cancelling gameplay, now with more destruction, more coins and more tunes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Demasiado simple
최고의 슈팅 게임이었습니다. 다만 키 설정은 엑박 패드 및 아케이드 스틱만 설명하고, 키보드 유저는 전혀 배려를 안해놓은 점에서 별 5개 중 4개를 드리고싶습니다. A키: 폭탄 S키: 샷 Z키: 오토 샷 디폴트 설정으로는 버튼 배치가 이러한데요, 따로 옵션에서 키 설정 바꿔놓지 않으면 불편해집니다. 더 골때린건 게임 중 일시정지는 1번키나 2번키로 배치해놔서 전작으로 입문했을땐 일시정지 후 재시작하거나, 컨티뉴 하는것도 한참은 해맸네요. 마치 패드로 플레이할 것을 강제하는 느낌이었습니다. 요약하자면 키보드 유저에 대한 UI가 불친절했네요. 그것만 제외하면 대체로 재밌었습니다.
Un peu déçus, ou sur ma faim. J'ai essayé le premier avant, et celui-ci reprend les grandes lignes, mais en modifiants quelques trucs. Il n'y a plus les tirs ennemis qui "partent en fumés", mais il semble que nous ne soyons pas plus inquiété pour autant. J'ai franchis les premiers niveaux facilement, tandis que je ne suis pas un bon joueurs. Comme pour le premier, le but final, serait peut-être de récolter le plus d'argent possible, ce n'est pas trop ma tasse de thé, un genre de SHMUP qui ce rapprocherait d'IKARUGA. Un peu dubitatif, tandis que la réalisation est sans reproches- Je n'ai rien vu de notables. Il y a une des personnages, qui rend le titre encore plus facile, que ce soit son auto-fire très puissant, et son attaque spéciale. Elle me fait bien rire, quand on tire avec X, en plus du rayon différent de celui de A, elle balance des poing dans nos ennemis. Les jauges des premiers bosses est dépouillée en peu de temps!
this is a really bad shmup. - Burst Mode: rolled up to True Last Boss on my first play-through b/c i didn't die during my run. Bullets just get cancelled so easy & Bosses' Health drains so fast that their phases change before they even fire bullets lol - Everything moves so fast. like needlessly fast on burst and normal mode (touch slower on normal mode) , but you don't even get a chance to see anything because it zooms on screen and then is dead and it's bullets are cancelled - The bullet patterns on here are atrocious, and they come in massive groups when a boss appears. Honestly, they are not that hard to dodge. What is hard to dodge is the 5% of a time when a boss switches phases and before it is done shaking and visually showing the player it is going to attack, it blows a load at you extremely fast from a forward position of its body. On Normal Mode, this happened a few times, and it was uber cheap. Basically, the shot is unavoidable laser unless you were just randomly strafing during a boss's phase change. - Again boss bullet patterns are ugly, and they are layered on top of each other, some swirling, some snaking, there;s triangular blobs that get bigger, then maybe rows to dodge, plus random bullet spray, and it is all going on at once, "like what is going on here dude?," not to mention some bullets are puke green and pastel yellow and pink. It's like getting shot by the Easter Bunny. - Occasionally, bad enemy placement. Like I said enemies whiz in without warning, so there are some areas where enemies whiz in and station themselves in the player's safe zone near the bottom of the screen. Kills you or knocks down HP. No warning. - this game should have been slowed down and created more difficulty by making the bullet cancellation less OP, and using legit bullet patterns. Another thing with messy bullet patterns is that it makes them boring because you end up with huge gaps that make it so easy. The developer tried to compensate this lack of difficulty by speeding up the game but the error is just so blatant. - music is uber low quality for the ending , sounds like a mic was put up to a speaker to record the song. like a bad attempt at pirating a song off the radio to put into ur game lmao -endings are just a screenshot? the game crashes the window during credits, and then pops up a new window to show the ending screenshot. like da heck is going on there - weird screen resolution that you have to manually stretch out, otherwise, you are playing in a tiny box, no tate mode, 720p max Overall, with the main ship presented, it is an easy to 1CC, fast-paced mess lacking challenge that doesn't allow you to take in the scenery
1st: runs perfect on steamdeck! addictive and bullet hell newcomer friendly shmup with great visuals and even better soundeffects! If you aren't one of the few "chosen ones" shmup players, who have reflexes and memorisation with godtier abbilities, you will have a very fun game on your hands. It has various game and trainingmodes but collecting medals in burstmode is best to score high. finally a game where one can reach the end without dzens of continues (although you can). played it on my 360, still fun!
É basicamente só uma versão piorada de Dodonpachi Ressurection, a OST é boa ainda, mas as fases são bem fracas em geral, muito disso por causa do péssimo sistema de cancelamento de balas
Bancho !!!
its groovy
This is not your typical CAVE style shmup. What it is is a Collect-O-Thon shmup.
Good shmup vertical shooter. Great OST and graphics, I wonder why it did not become more popular. Very underrated game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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