
Snow ball your way through broken upgrades while you survive your way to the omnipotent Bird!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Bugz Bows and Curses is an incremental game disguised as a generic rogue-lite, complete with numbers so big they lose meaning. You play as an anti-pede with a bow, as you progress through levels, you're able to get more and more broken builds!
With an AI that reacts to what you do, running if you're strong, attacking if you're weak. Each species has its own unique and relatable personality, you will almost feel guilty killing them.
With tons of shops, stats, and upgrades, you'll always find a better item... even if it is just a curse.
With the story story that keeps you going, and more numbers and upgrades than you need, every run comes with its own unique goal.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
I HATE BIRDS
I enjoyed the game. It appeared at a great time for me because I was looking for a game that didn't require a lot of focus. This is not a difficult game; as a matter of fact, it's too easy. I was playing late at night and I could relax and enjoy the music. I felt that the evolution of the music was a nice compliment to the game progression as I proceeded through the levels. I think that this game has good potential to have more worth that what it's currently being sold for and so I hope that the developers see what I have to say. I took notes while playing the game. I saw things that I liked, didn't like, and things that I figured could be changed. The things that I liked were the evolving music and the simplicity of the game. That's only two things, but it was good enough for me. I wanted to chill when I began playing, and I got that. It took some time to understand a couple of mechanics of the game such as the stat symbols and the curses, but in time I figured it out and as I was coming to understand the game, the music would pick up and I'm starting to become immersed now. What I didn't like about the game was after my first death, where I got decently far, I had to start over and starting over felt bland. The game overall isn't difficult. Not at the slightest. Once you have 90+ damage you can kill everything quite easily. You can remain stationary for the most part or kite backwards. It ties back into the simplicity of the game, which I like, but when a game lacks challenge you lack drive to accomplish things. Most enemies are either stationary, slowing moving around or advancing on you, and some will even flee. It feels even worse to kill these things, and so easily, because you have no story to go off on. Why am I killing all of these insects? It feels strange to walk into a room of worms, and i'm a worm myself, and then I put holes in them for no reason. It's a consistent theme throughout the game that has no story. Walk into a room and shoot the bugs. And now for the changes that I would like to see. I think it's fine if the first levels remain as they are up to level five. From then on I would like to see more aggression, fleeing, and then I would like to see the insects as more of a threat. With the worms you could have them tunnel underground and then reappear around the player. With the bees, I see that they fly through the walls, if that's intentional, but maybe they could have projectiles, maybe other insects could have projectiles. I think that the bee boss could be tankier and a special attack could be it marks you with a white powder/substance. If you do not dodge this projectile then you will be hit 100% of the time. The beetle, guardian of the shop, should have multiple forms of beetle. There can be a defensive beetle that moves slowly while its wings are folded, there can be the hercules beetle which charges faster if it continues to move in a straight line, but turns slowly. The roach boss could summon more roaches. The butterfly could fly upward out of vision, it could sprinkle down poison and you dodge the circles where the poison will fall, then the butterfly descends again. The defense/health of the insects is not balanced. The Beetle doesn't seem to grow with the player. As aforementioned, it feels as if once you gain 90+ damage the beetle is easily handled. I figure the Beetle is the shop keeper/guardian. I can take everything for free easily once I've reached 90+ damage. Now gold has become useless. I feel that my damage scaled much faster than the bosses could grow stonger defenses, if they were. What was most terrible was the part where it took more hits on the normal level bosses than it did to defeat Boss 1. I was beyond underwhelmed. There has to be more defensive abilities for the bosses. Giving them several layers of health bars would be an indication of how tough they are to the player, and if there's more urgency to protect yourself it gives a sense of challenge which could improve my attitude towards the game. This is the end of the review, I will now attach notes regarding issues that i've had or things that seemed out of place, and etc. Got achievement for clearing area 1 without killing a thing. I saw my precise location during the demo tutorial. In the early access version I cannot see my location. Alt tabbing was crashing the game. Wish there were checkpoints so that I could begin in later levels/areas. The game lacks challenge and so starting from the beginning becomes dull. Uninteresting bosses. Charger, farter, longer, and butterfly. Lack of mobility, lack of defense, try adding ads, mobility, more life bars, more attacks, more unique boss attacks Add more shop guardian varieties that also increase in difficulty. I began to enjoy the game more as I came to understand things and the music helped me to warm up to the game. "You've killed everything, good for you" appears on every interactable in the tutorial after you've killed everything. This persists into the real game. My copy of the game repeatedly crashed. Couldn't see my location on the minimap in the early access game. Show current stats on pause screen
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Love it.
有成就 没中文 还在更新 《虫虫弓箭与诅咒》 《虫虫弓箭与诅咒》是一款伪装成普通轻度肉鸽的放置类游戏,游戏中的数字大到失去意义。你将扮演一名持弓的反虫族角色,随着关卡推进,你能够打造出越来越离谱的角色BUILD(角色构建)! **主要特色** - **虫虫**:游戏中的虫虫拥有能对你的行动做出反应的AI,你强大时它们会逃跑,你弱小则会发动攻击。每个虫虫物种都有其独特且令人印象深刻的个性,你在击杀它们时甚至会心生愧疚。 - **弓箭**:游戏内设有众多商店,还有各种属性和升级选项,你总能找到更好的物品……哪怕只是一件被诅咒的物品。 - **诅咒**:凭借引人入胜的故事,以及远超你所需数量的数字(指游戏数据)和升级内容,每次游玩都有其独特目标。 0.9.0 测试版终于发布啦!大家可以随时切换版本分支,提前两个月体验到稳定性和平衡性修复的内容! 当前更新日志如下: [0.9.0]: - **新增内容**: - 现在可以开门了。 - 添加了伟大雕像。 - 增加闪避属性。 - 加入锻造系统。 - 新增坠落属性。 - 引入精华设定。 - 增加故事第二章。 - 增加故事第三章。 - 现在存档会记录你所在的章节。 - 增加小数等级。 - 在制作人员名单里添加了更多名字。 - 为 5 号区域添加了胆小蜜蜂。 - 新增崩溃屏幕。 - 首领血条现在会显示生命值。 - **改动内容**: - 实现了敌人的伏特属性。 - 重新设计了存档星星机制。 - 地图显示中房间之间不再有间隙。 - 标题界面现在依据自动加载存档来显示,而非整体情况。 - 状态指示器外观优化。 - 重新设计商店属性的渲染方式。 - 修复震动反馈崩溃问题。 - 修复特殊输入提示问题。 - 将新游戏按钮移至存档列表顶部。 - 修复教程文本和输入提示重叠问题。 - 修复一些投射物的 bug。 - 修复开场过场动画的问题。 - 只有在启用免费作弊功能时,诅咒才能通过作弊获得。 - 修复部分音乐音量叠加降低的 bug。 - 修复过场动画有时不播放的问题。 - 修复小数格式显示崩溃问题。 - 修复与幸运值相关的崩溃问题。 - 修复损坏的箭不会损坏的问题。 - 修复状态指示器的透明度问题。 - **移除内容**: - 重新设计存档显示,隐藏一些无用信息。
Let me dance with the cockroach <3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Furry Lust | $619.2 | 50 | 68% | $0.49 |
| Yashik | $616.6 | 83 | 55% | $0.49 |
| 101 Cats in Amsterdam | $616.2 | 81 | 94% | $0.49 |
| Meet Cute: Cafe 🐾 | $624.1 | 91 | 78% | $0.49 |
| HotFloor | $624.3 | 63 | 73% | $0.49 |
| Car Parkour Together | $614 | 61 | 82% | $0.49 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Raft | $144M | 375.9K | 93% | $19.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Ravenfield | $39M | 79.6K | 97% | $17.99 |
| Miscreated | $28.1M | 31.6K | 66% | $29.99 |
| Stranded Deep | $26.1M | 47.7K | 74% | $19.99 |