
A retro arcade style Top down shooting game. Shooting them with a machine gun, blasting them with missiles, dashing them with a vehicle, whipping them with an energy chain, or burning them with a napalm...No matter how you get it done, “ALIEN BUGS MUST DIE!”
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩 有点难
故事模式第3关的100%进度怎么解锁?我打完也只有80%
别问,买就对了
好游戏 为啥不火呢 在B站上竟然找不到一个通关视频 (手残玩家第二关就卡了)
地牢肉鸽全是bug,游戏压根没做完,而且全成就非常麻烦。这个主武器升级非常蛋疼,你从主线第0关打到最后一关升不满一个武器,专门折磨刷全成就的玩家。想刷金就打牛仔关,箱子多爆率也还行。
Decent game. My rule is usually (not always) to recommend or not based on the regular price and not a sale price. But I will give this game an exception because its borderline and when things are borderline I believe it is best to err on the side of positivity and grace. With that said, this game does some dumb @ss $h!t. See the perfect formula for this kind of twin stick top down shooter game has been established. The formula is this; 1)Melee attack for close range attack and/or knock-back, 2)Main ranged attack, 3)Secondary ranged AOE attack, 4)Cool-down/charge up Special, 5)Dash/dodge move AND 6)Parry/defend action. The best progression is to start with the melee weapon, quickly unlock the main gun, then unlock the secondary and so forth in that order and then new options through drops and looting chests etc. These Devs were like, nah that would be too much fun, instead we will go half way with ya, you get your main ranged, your secondary AOE and a charge up Special, but as far as dash move, melee or defend/parry action, you get to PICK ONE and just wish you had the others...because you know, it is not possible to have a defend/parry ability AND a melee action AND a dash move, that just defies physics and we are underachievers and we like to remain that way so we purposely stunted the legs on our game. It's still cool right? Yeah. $5 cool. (NOT IN THE GAME) Now MY perfect formula for this would be to have two dash actions mapped to L3 and R3, L3 would do a defensive maneuver in the direction left stick is pointing and R3 would do an offensive bash or charge move in the direction R3 is pointing. Both moves would be applied with upgradable equips and would share a generous stamina bar that also depletes with melee attacks and running. Refills automatically and is quickened by kills (ranged or melee). Then I would put the melee attack on X because I think it is fair to take your finger off the Right stick for a melee attack. R2 would stay main gun but L2 would be secondary AOE and L1 would be parry/defend, and R1 would be special. Too bad it looks like updates for this game are dead. Still maybe somehow...if I put it out there enough times, enough ways, pick my nose just right while facing the waning moon after the third sunday before the summer equinox while whistling in the key of A but minus 1.018 Hz and standing in the carcass of a walrus that is inside the carcass of an Orca that beached itself voluntarily at just the right time to sacrifice itself for my dream to come true...maybe some dev will read this and go, hmmm. I wonder if this nutty ♥♥♥♥♥♥ is on to something...maybe I should make a game and do EXACTLY what he suggests..... My puckerhole can squint and I can dream. And I can always buy new boots...and pants...it's sticky in here...
因为被这个游戏的画风和类型所吸引,再加上一些怀旧的情怀,趁打折的时候入了手,刚玩了几关就发现难度超大,连最简单的剧情关都要打不过去了,在挫败感的折磨下差点要给个差评弃坑了事,后来静下心来仔细琢磨,终于发现了窍门。 首先,在游戏设置里,画面一定,必须,绝对要调成顶部视角,这样可以加大屏幕可视面积,给你更多的反应时间,明显就减轻了难度。然后,攒点钱升级,血量肯定是要升的,武器也都把早期便宜的那几级升了,激光和导弹都要用,加特林好归好,子弹不够用,等到你打光子弹用着默认小手枪的时候就知道激光和导弹的用处了。副武器能带的也都带上,狂轰滥炸。 最后重要的一点,先别忙着纠结100%完成度什么的,剧情模式速度通关,通关后给两个螳螂人当吉普车使,超强,默认武器就是强化版的加特林,还无限弹药,带着这哥俩回头慢慢玩弄什么地牢模式,100完成度,事半功倍。
麻雀虽小,五脏俱全
好游戏呀 求双打 求联机
I want to recommend this game but I really don't feel it would be right. There is a lot of good here, different vehicles, escape pods, weapons, sub-weapons, drones, upgrades, etc. However, the balance is completely insane. There are weapons and subs that you simply ALWAYS use because the others just don't provide the DPS. There is little reason to use most of the weapons because they effectively all do the same thing. Or so similar that there really isn't any point. The bugs in this game drove me insane. Took me forever to get past the cowboy boss because whatever trigger(s) are supposed to exist... don't trigger. Lots of time powerups land in lava pools and other places you can't reach. You get resources but they come at such a ridiculously imbalanced way. I made the mistake of being REALLY good at twin-stick shooters and hit a wall around map 11... bashed my skull against the wall until I realized I had to go back to Stage 5 and repeatedly grind it for resources. Then I could unlock some necessary stuff... at which point I plowed through the final 5 stages on the first try. The graphics, story, animations, music, creativity... it's all there! But this game needs several more months of polish. Why have SO MANY different weapons and subweapons when there is no Earthly way you could ever grind enough resources to upgrade them. Again... the differences in DPS between them is so WIDE it renders most of them USELESS. This game needs bug fixes, major adjustment to resource acquisition, and a UI overhaul... trying to navigate the menus is sheer insanity with a controller. Again, I would like to say yes, but I can't. Even at 90% off its pretty ho-hum. More polish and SERIOUS editing is needed by the devs before I could ever say somebody else should invest their time and money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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