
A retro arcade style Top down shooting game. Shooting them with a machine gun, blasting them with missiles, dashing them with a vehicle, whipping them with an energy chain, or burning them with a napalm...No matter how you get it done, “ALIEN BUGS MUST DIE!”
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
赤色要塞精神续作 ♥♥♥♥ KONAMI
螳螂剑圣,落地点火,闪现平A,我人没了
好玩 有点难
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别问,买就对了
好游戏 为啥不火呢 在B站上竟然找不到一个通关视频 (手残玩家第二关就卡了)
Decent game. My rule is usually (not always) to recommend or not based on the regular price and not a sale price. But I will give this game an exception because its borderline and when things are borderline I believe it is best to err on the side of positivity and grace. With that said, this game does some dumb @ss $h!t. See the perfect formula for this kind of twin stick top down shooter game has been established. The formula is this; 1)Melee attack for close range attack and/or knock-back, 2)Main ranged attack, 3)Secondary ranged AOE attack, 4)Cool-down/charge up Special, 5)Dash/dodge move AND 6)Parry/defend action. The best progression is to start with the melee weapon, quickly unlock the main gun, then unlock the secondary and so forth in that order and then new options through drops and looting chests etc. These Devs were like, nah that would be too much fun, instead we will go half way with ya, you get your main ranged, your secondary AOE and a charge up Special, but as far as dash move, melee or defend/parry action, you get to PICK ONE and just wish you had the others...because you know, it is not possible to have a defend/parry ability AND a melee action AND a dash move, that just defies physics and we are underachievers and we like to remain that way so we purposely stunted the legs on our game. It's still cool right? Yeah. $5 cool. (NOT IN THE GAME) Now MY perfect formula for this would be to have two dash actions mapped to L3 and R3, L3 would do a defensive maneuver in the direction left stick is pointing and R3 would do an offensive bash or charge move in the direction R3 is pointing. Both moves would be applied with upgradable equips and would share a generous stamina bar that also depletes with melee attacks and running. Refills automatically and is quickened by kills (ranged or melee). Then I would put the melee attack on X because I think it is fair to take your finger off the Right stick for a melee attack. R2 would stay main gun but L2 would be secondary AOE and L1 would be parry/defend, and R1 would be special. Too bad it looks like updates for this game are dead. Still maybe somehow...if I put it out there enough times, enough ways, pick my nose just right while facing the waning moon after the third sunday before the summer equinox while whistling in the key of A but minus 1.018 Hz and standing in the carcass of a walrus that is inside the carcass of an Orca that beached itself voluntarily at just the right time to sacrifice itself for my dream to come true...maybe some dev will read this and go, hmmm. I wonder if this nutty ♥♥♥♥♥♥ is on to something...maybe I should make a game and do EXACTLY what he suggests..... My puckerhole can squint and I can dream. And I can always buy new boots...and pants...it's sticky in here...
地牢肉鸽全是bug,游戏压根没做完,而且全成就非常麻烦。这个主武器升级非常蛋疼,你从主线第0关打到最后一关升不满一个武器,专门折磨刷全成就的玩家。想刷金就打牛仔关,箱子多爆率也还行。
游戏方式不禁让人回想起FC上的赤色要塞 非常棒的一个街机类游戏,车辆 武器 敌人种类都非常丰富 几乎每关都有点隐藏元素,好玩也耐玩。 唯一的遗憾是不能和小伙伴一起玩,要是能联机,哪怕是本地双人也好。
Игра с хорошей задумкой и плохой реализацией. Развёрнуто: Рогаликом она становится только после третьей миссии, когда открывается режим подземелья, а в миссиях из процедурной генерации только враги, которые респаунятся в разных местах. В нижней части экрана мешают обзору иконки выбранного оружия, список заданий и миникарта (миникарта появляется только на миссиях с большой картой)*. Из-за них просто не видно транспорт. Настроить их прозрачность или вообще отключить нельзя, а очень хочется потому, что в игре очень часто бывают напряжённые моменты. Если транспорт заезжает в растительность, то его совсем не видно. Рядом с ним нет никакого индикатора, что бы его не потерять. В игре такого жанра, а особенно там где есть буллет хелл, способность активировать щит просто необходим, да и при такой динамике врагов и медленной скорости передвижения транспорта дэш тоже необходим. Но можно выбрать только что-то одно в слот для ближней атаки это очень не удобно. Ещё в слот ближней атаки можно выбрать саму ближнюю атаку и всё, новых скилов не будет. Также как и не будет новых воздушных поддержек. Приходиться выбирать из двух: воздушный удар x2 или пополнение здоровья на две ячейки x1 (это очень мало). После смерти транспорт становиться меньше и ломается с одного попадания. Можно восстановиться до начального состояния через 30 сек., но только один раз за миссию или за один заход в подземелье. Прокачка основного оружия выполнена по трём характеристикам: сила, повреждение, количество патронов. У дополнительного оружия можно увеличить только количество патронов. Непонятным решением является то, что весь собранный лут остаётся при тебе только после завершения миссии или смерти. Если ты надумал просто выйти из миссии, то накопленный лут не защитается. Ещё одним минусом является обмен внутриигровой валюты, одного номинала на другой. Нельзя обменять столько, сколько ты захотел. Не ведитесь на трейлер. Коротко: Минусы: - Плохая реализация геймплейных элементов* - Прокачка доп.оружия - Фарм и обмен лута - Мало скилов Плюсы: - Графика (на любителя) - Саундтреки (на любителя) - Оружие (всего 8) - Дополнительное оружие (всего 24)
因为被这个游戏的画风和类型所吸引,再加上一些怀旧的情怀,趁打折的时候入了手,刚玩了几关就发现难度超大,连最简单的剧情关都要打不过去了,在挫败感的折磨下差点要给个差评弃坑了事,后来静下心来仔细琢磨,终于发现了窍门。 首先,在游戏设置里,画面一定,必须,绝对要调成顶部视角,这样可以加大屏幕可视面积,给你更多的反应时间,明显就减轻了难度。然后,攒点钱升级,血量肯定是要升的,武器也都把早期便宜的那几级升了,激光和导弹都要用,加特林好归好,子弹不够用,等到你打光子弹用着默认小手枪的时候就知道激光和导弹的用处了。副武器能带的也都带上,狂轰滥炸。 最后重要的一点,先别忙着纠结100%完成度什么的,剧情模式速度通关,通关后给两个螳螂人当吉普车使,超强,默认武器就是强化版的加特林,还无限弹药,带着这哥俩回头慢慢玩弄什么地牢模式,100完成度,事半功倍。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $156.7K | 1.3K | 75% | $4.99 | |
| $2K | 21 | 86% | $4.99 | |
| $0 | 61 | 64% | Free | |
| $0 | 15 | 93% | Free | |
| — | 0 | — | — | |
| $25.7M | 89.9K | 95% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.9K | 58 | 83% | $4.99 | |
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| $10.9K | 130 | 98% | $4.49 | |
| $10.9K | 258 | 89% | $3.99 | |
| $10.9K | 118 | 83% | $5.99 | |
| $10.9K | 126 | 85% | $3.49 |